Katarina movelist: Difference between revisions

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(→‎HAR: Add move stubs)
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== HMS ==
== HAR ==


{{MoveData
{{MoveData
|id=3+4
|id=f+4
|name=Hitman Stance
|name=Harrier
|input=3+4
|inputLead=
|recv=r10 HMS
|input=
|targetLead=
|target=
|damageLead=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startupRoot=
|startup=
|recv=
|block=
|hit=
|ch=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=HMS u~n
|id=HAR D
|name=Hitman Sidestep
|name=Harrier to Crouching
|input=HMS u~n
|inputLead=
|recv=r29 HMS
|input=
|notes={{Plainlist|
|targetLead=
* Alternate input HMS d~n
|target=
* Can cancel to any HMS attack}}
|damageLead=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startupRoot=
|startup=
|recv=
|block=
|hit=
|ch=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=HMS f~n
|id=HAR 1
|name=Hitman to Mist Step
|name=Alula Slice
|input=HMS f~n
|inputLead=
|recv=r22 MS
|input=
|targetLead=
|target=
|damageLead=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startupRoot=
|startup=
|recv=
|block=
|hit=
|ch=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=HMS D
|id=HAR 2
|name=Hitman Cancel
|name=Alula Slam
|input=HMS D
|inputLead=
|recv=r1 FC
|input=
|notes={{Plainlist|
|targetLead=
* Alternate input
|target=
** HMS D/B
|damageLead=
** HMS D/F}}
|damage=
|range=
|tracksLeft=
|tracksRight=
|startupRoot=
|startup=
|recv=
|block=
|hit=
|ch=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=HMS b
|id=HAR 3
|name=Hitman Guard
|name=Palmate Spin
|input=HMS b
|inputLead=
|recv=r1
|input=
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture
|targetLead=
|target=
|damageLead=
|damage=
|range=
|tracksLeft=
|tracksRight=
|startupRoot=
|startup=
|recv=
|block=
|hit=
|ch=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=HMS 1
|id=HAR 4
|name=Freaker Jab
|name=Snipe's Knee
|input=HMS 1
|inputLead=
|target=h
|input=
|damage=10
|targetLead=
|range=2.28
|target=
|startup=i12
|damageLead=
|recv=r21 HMS
|damage=
|block=+0
|range=
|hit=+7
|tracksLeft=
|notes={{Plainlist|
|tracksRight=
* Cancel to HMS 3 with 3
|startupRoot=
* Cancel to r19 MS with f~n}}
|startup=
|recv=
|block=
|hit=
|ch=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=HMS 1,1
|id=HAR d/f+2
|inputLead=HMS 1
|name=Egret Rush (1)
|input=,1
|inputLead=
|targetLead=h
|input=
|target=,h
|targetLead=
|damageLead=10
|target=
|damage=,10
|damageLead=
|startupRoot=i12
|damage=
|startup=,i10
|range=
|recv=r22 HMS
|tracksLeft=
|block=-1
|tracksRight=
|hit=+7
|startupRoot=
|notes={{Plainlist|
|startup=
* Jail from 1st attack
|recv=
* Input can be delayed 6f
|block=
* Cancel to r22 MS with f~n}}
|hit=
|ch=
|notes=
}}
}}
{{MoveData
{{MoveData
|id=HMS 1,1,1
|id=HAR d/f+2,3
|inputLead=HMS 1,1
|name=Egret Rush
|input=,1
|inputLead=
|targetLead=h,h
|input=
|target=,h
|targetLead=
|damageLead=10,10
|target=
|damage=,10
|damageLead=
|startupRoot=i12
|damage=
|startup=,i10
|range=
|recv=r22 HMS
|tracksLeft=
|block=-1
|tracksRight=
|hit=+7
|startupRoot=
|startup=
|recv=
|block=
|hit=
|ch=
|ch=
|notes={{Plainlist|
|notes=
* Jail from 1st attack
* Input can be delayed 8f
* Cancel to r24 MS with f~n}}
}}
}}
{{MoveData
{{MoveData
|id=HMS 1,1,1,1
|id=HAR d/f+3
|name=Freaker Jab Combo
|name=Swooping Swallow
|inputLead=HMS 1,1,1
|inputLead=
|input=,1
|input=
|targetLead=h,h,h
|targetLead=
|target=,h
|target=
|damageLead=10,10,10
|damageLead=
|damage=,10
|damage=
|startupRoot=i12
|range=
|startup=,i10
|tracksLeft=
|recv=r22 HMS
|tracksRight=
|block=-1
|startupRoot=
|hit=+7
|startup=
|notes={{Plainlist|
|recv=
* Jail from 1st attack
|block=
* Input can be delayed 8f
|hit=
* Cancel to r24 MS with f~n}}
|ch=
}}
|notes=
{{MoveData
|id=HMS 1,4
|name=Excellent Combo
|inputLead=HMS 1
|input=,4
|targetLead=h
|target=,m
|damageLead=10
|damage=,17
|startupRoot=i12
|startup=,i15
|recv=r32
|block=-8
|hit=+2
|ch=[[Lee combos#Staples|+57a]]
|notes={{Plainlist|
* Input can be delayed 10f
* Move can be delayed 9f
* Jail from 1st attack with 6f delay
* Combo from 1st hit
* Transition to r32 HMS with 3
* Transition input can be delayed 1f}}
}}
{{MoveData
|id=HMS 2
|name=Scatter Blow
|input=HMS 2
|target=m
|damage=23
|range=2.47
|startup=i19~20
|recv=r33
|block=-13
|hit=[[Lee combos#Staples|+40a (+30a)]]
}}
{{MoveData
|id=HMS 3
|name=Scatter Kick
|input=HMS 3
|target=h,t
|damage=21,20
|range=2.58
|startup=i17~19
|crush=pc8~16
|recv=r30
|block=-4
|hit=+0d
|notes={{Plainlist|
* Homing
* Tailspin
* Hit vs BT +21a
* Hit without throw +7a (max range or from side)}}
}}
}}
{{MoveData
{{MoveData
|id=HMS 4
|id=HAR u/f+3
|name=Shin Slicer
|name=Aerial Glide
|input=HMS 4
|inputLead=
|target=L
|input=
|damage=20
|targetLead=
|range=2.64
|target=
|startup=i24~26
|damageLead=
|crush=cs6~
|damage=
|recv=r29 FC
|range=
|block=-26
|tracksLeft=
|hit=[[Lee combos#Mini-combos|+23a]]
|tracksRight=
|ch=[[Lee combos#Staples|+45a]]
}}
{{MoveData
|id=HMS 1+2
|name=Poison Touch
|input=HMS 1+2
|target=m,m
|damage=10,15
|range=2.38
|startup={{Plainlist|
* i15~16
* i26~27}}
|recv=r25
|block=-7
|hit=+6
|notes=Jail from 1st hit
}}
{{MoveData
|id=HMS u/f+3
|name=Silver Slash
|input=HMS u/f+3
|target=m
|damage=24
|range=2.80
|startup=i20~22
|crush=js9~
|recv=r30
|block=-9
|hit=+12a (+3a)
|notes={{Plainlist|
* Wall bounce
* Transition to r30 FC with D}}
}}
{{MoveData
|id=HMS u/f+4
|name=Silver Circle
|input=HMS u/f+4
|target=M
|damage=20
|range=3.69
|startupRoot=
|startupRoot=
|startup=i25~29
|startup=
|crush=js16~
|recv=
|recv=r32
|block=
|block=-8c
|hit=
|hit=[[Lee combos#Mini-combos|+18d]]
|ch=
|ch=[[Lee combos#Staples|+50a]]
|notes=
}}
}}



Revision as of 06:46, 18 January 2021

R!

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

3+4

m
55-82
-22
i20
pc8~19
Damage increases with lower health
Rage Drive

HAR 1+2

m
55
+5
Throw (KND)
i15~16
  • Breaks floor
  • Unscaled damage against wall

WIP below

n

Jab

1

h
7
+1
+8
i10
Double Slap

1,1

h,​h
7,​10
-2
+4
i10
,i12
  • Combo from 1st NH

1,​1,F

h,​h,​sp
7,​10,​
-1
+5
i10
Wing Punch Combo

1,​1,1

h,​h,​m
7,​10,​23
-5
-1
i10
  • Combo from 2nd CH
Rush Punch Combo

1,​1,2

h,​h,​h
7,​9,​17
+7
+9
i10
Albatross Punch Combo

Goose Punch Combo

Wing Slap Combo

Needle Kick Combo

Feather Fury (1)

Feather Fury

Crane Kick Combo (1)

Crane Kick Combo (2)

Crane Kick Combo (3)

Crane Kick Combo (3) to Harrier

Crane Kick Combo (4)

Crane Kick Combo

Wild Canary

High Kick

Nimble Cutter (2)

Nimble Cutter (3)

Nimble Cutter (3) to Harrier

Nimble Cutter (4)

Nimble Cutter

f

Heel Hook

Drumming

Fledgeling Foot

d/f

Peck

Peck and Slap

Peck and Slap to Harrier

Nest Crasher (1)

Nest Crasher

Nest Wrecker

Wagtail (1)

Wagtail

Wagtail to Cancel

Greater Rhea

Tucano Tail

d

Feather Chop

Paineira

Paineira to Harrier

Tarsus Body Blow (1)

Tarsus Body Blow

Tarsus Neck Blow

Crouch Shin Kick

d/b

Crouch Jab

Crouch Straight

Sliding Kick

Slipping Tail

Eclipse Plumage

b

Inside Peck

Inside Peck to Harrier

Peck Upper

Piercing Peck

Vulture Claw

Cuckoo Thrust

Woodpecker (1)

Woodpecker

Peacock

Fractured Flock

u/b

Jumping Knuckle

Hook

Flying Bird

Lower Axis

u

Jumping Knuckle

Hook

Flying Bird

Wing Cutter (1)

u/f

Jumping Knuckle

Hook

Flying Bird

Wing Cutter (1)

Wing Cutter (2)

Wing Cutter (3)

Wing Cutter (4)

Wing Cutter (4) to Harrier

Wing Cutter (5)

Wing Cutter

Hovering

Delay Rising Toekick

Motion input

Bird Chaser (1)

Bird Chaser

Aerial Glide

Plover Kick

Pheasant Kick

Throw

Flying Catch

Display of Force

Phoenix Kick Flurry

Osprey Sweep

Raptor's Wrath

Bird of Prey

WS

Rampage Wing (1)

Rampage Wing

Rampage Wing to Harrier

Kite Upper

Toe Smash

FC

Crouch Jab

Crouch Straight

Crouch Spin Kick

Crouch Shin Kick

Short Tail

HAR

Harrier

Harrier to Crouching

Alula Slice

Alula Slam

Palmate Spin

Snipe's Knee

Egret Rush (1)

Egret Rush

Swooping Swallow

Aerial Glide

MS

Mist Step

f~n

r1 MS
  • MS lasts 22 frames
  • MS is in crouching state on frames 6~19
  • Can't be buffered

MS 3

m
10
2.25
-12
-1
i15~16
js9~
r30
Inverted Axle

MS 3,4

m,​m
10,​10
3.44
-13
i15~16
,i15~16
,js1~
r31
Combo from 1st hit
Lee Sliding

MS 3+4

L
17
3.98
-35
+10a
i29~33
js6~23
r47 FU
Can't buffer moves during recovery
Sway

MS b,n

r1 Sway
  • Sway lasts 29 frames
  • Can only be done when MS is in crouching state
  • Gives access to ws moves for 4 frames
Spinning Axe Kick

Sway 4

L
18
3.40
-13
+3
i21~22
cs1~
r31

10 String

10 Hit Combo (2)

d/f+1,2

m,​h
10,​5
2.97
-10
+1
i13~14
,i20
r29
  • Combo from 1st hit
  • Input can be delayed 1f
10 Hit Combo (3)

d/f+1,​2,2

m,​h,​h
10,​5,​6
3.84
-18
-7
i13~14
,i22
r37
  • Combo from 1st hit
  • Hit vs BT +13a (+3a)
10 Hit Combo (4)

d/f+1,​2,​2,1

m,​h,​h,​h
10,​5,​6,​5
4.50
-10
+1
i13~14
,i13
r29
  • Jail from 3rd block
  • Combo from 3rd CH
  • Can't buffer attacks during recovery
10 Hit Combo (5)

d/f+1,​2,​2,​1,3

m,​h,​h,​h,​h
10,​5,​6,​5,​7
5.15
-25
-14
i13~14
,i22~23
r44
  • Combo from 4th hit
  • Input can be delayed 1f
10 Hit Combo (6)

d/f+1,​2,​2,​1,​3,3

m,​h,​h,​h,​h,​L
10,​5,​6,​5,​7,​6
5.90
-25
-14
,i24
r44
Combo from 5th hit
10 Hit Combo (7)

d/f+1,​2,​2,​1,​3,​3,3

m,​h,​h,​h,​h,​L,​h
10,​5,​6,​5,​7,​6,​7
6.32
-25
-14
,i21
r44
10 Hit Combo (8)

d/f+1,​2,​2,​1,​3,​3,​3,4

m,​h,​h,​h,​h,​L,​h,​h
10,​5,​6,​5,​7,​6,​7,​7
6.81
-17
-6
,i20
r36
Combo from 7th hit
10 Hit Combo (9)

d/f+1,​2,​2,​1,​3,​3,​3,​4,3

m,​h,​h,​h,​h,​L,​h,​h,​h
10,​5,​6,​5,​7,​6,​7,​7,​10
7.55
-25
-5
,i18
r44
Jail from 8th attack
10 Hit Combo

d/f+1,​2,​2,​1,​3,​3,​3,​4,​3,4

m,​h,​h,​h,​h,​L,​h,​h,​h,​m
10,​5,​6,​5,​7,​6,​7,​7,​10,​25
7.91
-20
+12a (+2a)
i13~14
,i32~34
,js24~
r37
Combo from 9th hit

External Resources