Version 4.00: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 1,289: Line 1,289:
| class="bg-blue" |
| class="bg-blue" |
| 1+4  
| 1+4  
| Fixed an issue in which the move could not be performed while running.
| Fixed issue where move could not be performed from WR.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| f+3  
| f+3  
| Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour.
| Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| rowspan="2" | d/f+1  
| rowspan="2" | d/f+1  
| Changed the attack startup from frame 13 to frame 13-14.
| Increased active frames from 13 to 13-14.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Increased the range of the attack.
| Increased range of the attack.
|-  
|-  
| |
| |
Line 1,308: Line 1,308:
|-
|-
| class="bg-blue" |
| class="bg-blue" |
|Increased the lower range of the attack.
| Increased lower range of the attack.
|-
|-
| |
| |
Line 1,315: Line 1,315:
|-
|-
| class="bg-blue" |
| class="bg-blue" |
|Changed the frame advantage upon hit from +1 frames to +5 frames.
| Increased frame advantage on hit from +1 to +5.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
|Increased the lower ranged of the attack.
| Increased lower ranged of the attack.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| d/f+1+2  
| d/f+1+2  
| Changed the damage from 5, 10 to 5, 14.
| Increased damage from 5, 10 to 5, 14.
|-
|-
| class="bg-grey-03" |
| class="bg-grey-03" |
| d/b+3  
| d/b+3  
| Reduced the strength of the pushback, and made the move easier to land.
| Reduced pushback, and made the move easier to land.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
Line 1,334: Line 1,334:
| class="bg-grey-03" |
| class="bg-grey-03" |
| b+1  
| b+1  
| changed the command from "b+1" to "u/b+1".
| changed input from "b+1" to "u/b+1".
|-  
|-  
| class="bg-red" |
| class="bg-red" |
| b+2,2  
| b+2,2  
| Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
| Fixed issue where landing 1st hit on CH caused unintended frame advantage.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| b+4  
| b+4  
| Decreased the distance between the character and the opponent when the move lands as a counter hit.
| Decreased distance between Nina and opponent on CH.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| rowspan="2" | b+1+4  
| rowspan="2" | b+1+4  
| Decreased the distance between the character and the opponent when the 1st attack hits.
| Decreased distance between Nina and opponent after 1st hit.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Fixed an issue in which the move could not be performed while running.
| Fixed issue where the move could not be performed from WR.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| u/b+4  
| u/b+4  
| Changed the frame advantage when blocked from -9 frames to -7 frames.
| Increased frame advantage on block from -9 to -7.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| u/f+2  
| u/f+2  
| Reduced the strength of the pushback, and made the move easier to land.  
| Reduced pushback, and made the move easier to land.  
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| U/F+4  
| U/F+4  
| Changed the frame advantage when blocked from -6 frames to ±0 frames.
| Increased frame advantage on block from -6 to ±0.
|-  
|-  
| class="bg-red" |
| class="bg-red" |
| d,D/F+4  
| d,D/F+4  
| Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| qcf  
| qcf  
| Fixed an issue in which the move could not be performed during special step in a specific situation.
| Fixed issue where move could not be done from special step in a specific situation.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| qcf+2  
| qcf+2  
| Changed the attack startup from frame 20-21 to frame 17-18.
| Changed attack startup from frame 20-21 to frame 17-18.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| qcf+3  
| qcf+3  
| Changed the opponent's behaviour when the move lands as a counter hit.
| Changed opponent's behaviour on CH.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| rowspan="3" | WR 3,4  
| rowspan="3" | WR 3,4  
| Changed the frame advantage when blocked from -15 frames to -13 frames.
| Increased frame advantage on block from -15 to -13.
|-
|-
| class="bg-red" |
| class="bg-red" |
| Changed the opponent's behaviour when hit. (no longer launches)
| Changed opponent's behaviour on hit. (no longer launches)
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Shortened the recovery time after the move hits by 3 frames.
| Shortened recovery time on hit by 3 frames.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| WR 1+2  
| WR 1+2  
| Decreased the distance between the character and the opponent when the move is blocked.  
| Decreased distance between Nina and opponent on block.  
|-
|-
| class="bg-blue" |
| class="bg-blue" |

Revision as of 08:01, 28 January 2021

Version 4.00
Released 10 Nov 2020
Official notes [1]
Chronology (view all)
Version 3.33 Version 4.01

General changes

  • Health increased from 170 to 175
  • Wall hit damage scaling reduced from 90% to 80%
  • Grounded wall hit damage scaling reduced from 60% to 50%
  • Damage scaling added to wall breaks:
    • 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command Change
U/F,n,4[g 1] Increased the lower range of the attack.
U/F,n,n,4[g 1][g 2] Increased the lower range of the attack.
U/F,n,n,n,4[g 1][g 2] Increased the lower range of the attack.
  1. 1.0 1.1 1.2 Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Leroy, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen
  2. 2.0 2.1 Law

Characters

Kunimitsu was added during this patch.

Buff
Unclear
Nerf

Akuma

Command Change
DFLIP qcf+1+2 New move. EX Fireball from DFLIP.
DFLIP 3 Reduced damage from 21 to 17.
CH CD 1+2 Changed to "During hit from front CD 1+2".
qcb 3+4 Increased damage from 6,6,6,20 to 10,10,10,20.
  • 4th hit
Increased frame advantage on block from -12 to -8.
Shortened recovery time on hit by 4 frames.
Increased damage from 10 to 20.
f+3+4,qcb3+4 Increased damage from 6,6,20 to 10,10,20.
  • 3rd hit
Increased frame advantage on block from -15 to -8.
Shortened recovery time on hit by 7 frames.
d/f+1 Decreased distance between Akuma and opponent on hit.
d/f+1+2 Reduced damage from 23 to 20.
d+3 or FC 3 Reduced frame advantage on block from -11 to -13.
Reduced frame advantage on hit from -2 to -4.
d+4 or FC 4 Increased range of the attack.
b+1 Reduced damage from 15 to 12.
b+2 Reduced damage from 21 to 18.
f, F+2:2 Fixed an issue in which the 2nd attack ignored Jin's Parry.
WR 1 Increased frame advantage on block from +1 to +6.
WS 3 Reduced damage from 17 to 12.

Alisa

Command Change
SBT 1+2 New move. i27 m. Transitions into DES. Crushes lows.
R! f+2+3
  • 2nd hit
Increased frame advantage on block from 0 to +1.
Shortened recovery time on hit by 1 frame.
SBT 3

DBT 3

Adjusted motion; now easier for

jumping opponent to land mid attack.

d/f+1+2

DES d/f+1+2

Power Crush starts later at i8 instead of i6.
d/b+1~4 Reduced strength of pushback,

and made the move easier to land.

u/f+3 Increased lower range of the attack.
DES f+1 Increased frame advantage on block from +2 to +3.
DES f+1+2 Increased frame advantage on block from +7 to +8.
DES d+2 Changed damage from 5, 5, 5, 5 to 3, 3, 3, 20.
DES d+2^ Changed damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.

Anna

Command Change
CJM 3+4 New move.
1,2,4 Changed opponent's behaviour on CH.
2 Decreased distance between Anna and the opponent on hit.
2,4 Changed opponent's behaviour on CH.
f+2,3 Changed opponent's behaviour on hit from the back.
f+3,B Changed input window for CJM to be the same as other moves.
f+4 Increased active frames from i19 to i19~20.
Increased frame advantage on block from -14 to -11.
Increased lower ranged of the attack.
d/f+1 Increased active frames from i13 to i13~14.
Increased the range of the attack.
d/f+2 Reduced damage from 16 to 13.
Changed attack startup from i16~17 to i15~16.
d/f+3,2,4
  • 2nd hit
Delayed time when move shifts to sidestep by inputting D or U.
  • 3rd hit
Increased active frames from i15 to i15~16.
d/f+3,2,4
  • 2nd hit
Increased frame advantage on hit from +1 to +5.
Increased lower range of the attack.
  • 3rd hit
Changed opponent's behaviour on CH.
d+2 Increased frame advantage on block from -1 to +1.
Increased frame advantage on hit from +5 to +7.
d+4,2 Reduced strength of pushback, and made move easier to land.
b+2,2
  • 1st hit
Changed attack startup from i15~16 to i14~15.
  • 2nd hit
Reduced frame advantage on block from -2 to -6.
b+3 Fixed an issue where opponent's attack would hit before the move started,

when some low combo attacks from the opponent were blocked.

CJM 1 Reduced frame advantage on hit from +15 to +14.
CJM d/b+3 Increased damage from 6 to 8.
Changed state after move from "standing" to "crouching".
f,F Added crouch status.
Changed time when status is judged as airborne from 7~40 to 8~35 frames.
u/f+1 Decreased distance between Anna and opponent on normal hit or CH.
f,F+2 Increased strength of pushback,

reducing frequency place-switching with opponent.

f,F+3,4,B+3 Fixed issue where the properties of the move were not the same as f,F+3,4,3.
f,F+4 Can now shift to crouching after the move with f,F+4,D.
WR 2,3
  • 1st hit
Increased frame advantage on block from -14 to -8.
  • 2nd hit
Changed attack startup from i31~32 to i32~33.
WS 1 Increased range of the attack.
WS 2 Changed opponent's behaviour when hit in mid-air.
SS 2 Changed opponent's behaviour on CH.
SS 3+4
  • 1st hit
Reduced damage from 8 to 5.
Changed opponent's behaviour when hit.
  • 2nd hit
Reduced damage from 21 to 7.
Reduced frame advantage on block from -4 to -9.

Armor King

Command Change
d+1+4,1 New move.
2,1 Increased damage from 12 to 15.
3+4 Increased damage from 10 to 14.
1+4 Increased pushback, reducing frequency of

place-switching with opponent.

f+2,1 Changed the damage from 20 to 25.
d/f+1 Decreased distance between Armor King and opponent on hit.
d/f+2 Increased frame advantage on hit from -1 to +4.
d+1+4, 2 Now screws mid-air opponent.
d/b+2,4 Increased lower range of attack.
d/b+3 Increased damage from 20 to 23.
Is now a homing attack.
Adjusted motion; now easier for jumping

opponent to land a mid attack.

b+1,2 Increased damage from 15 to 17.
b+4 Increased frame advantage on block from -11 to -9.
Increased frame advantage on hit from +0 to +2.
Decreased distance between Armor King and opponent on block.
u/b+1+2 Fixed issue where properties of move were

not the same as other characters.

u/f+3 Increased lower range of the attack.
u/f+4 Increased range of the attack.
f,F+2 Increased frame advantage on block from -11 to -8.
f,F+3 Increased frame advantage on block from +0 to +2.
WR 1 Increased lower range of the attack.
WS 1 Increased move's reach.
WS 2 Increased frame advantage on block from -10 to -9.
Increased frame advantage on hit from +2 to +3.
d/f+2,1,3,2,2,4,2,1 Increased frame advantage on hit from +5 to +8.
d/b,f+2+4 Increased the move's tracking.
qcb+1+2 Input buffering can now be performed.
Fixed issue where move could not be performed

when 1+2 was delayed.

f,hcf+1 Increased the move's tracking.

Asuka

Command Change
b+2+3 New move. i23 m.

Sabaki: Autoparries mid and high kicks. Launches on parry.

2,1,1+2
  • 2nd hit
Fixed issue where opponent could shorten recovery via crouch upon hit.
  • 4th hit
Increased frame advantage on block from -10 to -7.
Shortened recovery time on hit by 3 frames.
3~4 Adjusted motion; now easier for jumping opponent to land a mid attack.
2+3 Changed attack startup from frame 28-29 to frame 23-24.
d/f+2,3 increased damage from 10, 13, 20 to 10, 13, 25.
d+3+4 Reduced pushback, and made the move easier to land.
d/b+1,2
  • 1st hit
Increased frame advantage on hit from +4 frames to +7 frames.
  • 2nd hit
Increased input window from 20 to 23.
d/b+2 Changed attack startup from i23~24 to i20~21.
b+1 Can now shift to crouch by cancelling the move with "b+1,D"
b+2,1+2,4 Increased range of the attack.
b+4 Increased frame advantage on block from -8 to -7.
u/f+2 Increased damage from 20, 20, to 20, 25.
WR 3 Increased the lower range of the attack.
WS 1,4 Increased frame advantage when blocked from -12 frames to -8.
Shortened recovery time on hit by 1 frame.
  • 2nd hit
Increased input window from 15 frames to 21 frames.
WS 2,1,2,1,2

,1+4,1,3+4

  • 8th/9th hit
Decreased distance between Asuka and opponent on hit.
b+1+3 (or b+2+4) Shortened recovery time by 5 frames.

Bob

Command Change
New move.


Bryan

Command Change
New move.


Claudio

Command Change
New move.

Devil Jin

Command Change
New move.


Dragunov

Command Change
New move.


Eddy

Command Change
New move.


Eliza

Command Change
New move.

Fahkumram

Command Change
New move.


Feng

Command Change
New move.

Ganryu

Command Change
New move.


Geese

Command Change
New move.


Gigas

Command Change
New move.

Heihachi

Command Change
New move.

Hwoarang

Command Change
New move.


Jack-7

Command Change
New move.


Jin

Command Change
New move.

Josie

Command Change
New move.


Julia

Command Change
New move.

Katarina

Command Change
HAR d/f+3 New move. i23~24 CH launching low. Crushes lows.
1,1,2 Decreased distance between Katarina and opponent on block.
HAR 3 Increased upper range of the attack.
Adjusted motion; now easier for jumping opponent to land a mid attack.
d/f+1 Increased frame advantage on block from -3 to -2.
d/f+2,2 Changed attack startup from i27 to i25.
Delayed time when the move starts by 1 frame.
d/f+2,4 Changed attack startup from frame 29-30 to frame 26-27.
Delayed time when the move starts by 1 frame.
d/f+3+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
d+1 Increased distance between Katarina and opponent on block.
d+3,4 Increased frame advantage on block from -4 to -1.
d/b+3 Changed attack startup from i25-27 to i24-25.
Adjusted motion; now easier for jumping opponent to land a mid attack.
d/b+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
b+3+4
  • 1st hit
Increased damage from 10 to 15.
Increased the move's tracking.
f,F+2,4 Increased move's forward movement.
d+3+4[1] Increased damage from 25 to 28.
Increased frame advantage on block from -20 to -12.
Increased frame advantage on hit from -9 to -1.

Kazumi

Command Change
New move.


Kazuya

Command Change
New move.


King

Command Change
New move.


Kuma & Panda

Command Change
New move.


Lars

Command Change
New move.

Law

Command Change
New move.


Lee

Command Change
WS 1,4 New move. i13 WS m,h punish. +4 on hit.
R! d+1+2 Can now be done from HMS
1,3:3 Reduced frame advantage on block from -10 to -11
Reduced frame advantage on hit from +1 to +0
3~3:4 Increased damage from 20 to 25
HMS 1,4 Increased frame advantage on hit from +0 to +2
HMS 1+2 Reduced pushback on hit
f+2,1 Increased pushback on hit
f+1+2 Reduced damage of 2nd hit from 24 to 20
d/f+3,2,3 Increased frame advantage on block from -16 to -14
d+2 Reduced damage from 18 to 17
Changed frame advantage on counter-hit from +8 to +21a
b+4 Reduced damage from 22 to 20
b+3+4 Reduced damage from 25 to 20
u/f+3 Increased the lower range of the attack
SSR 3+4 Increased frame advantage on block from -11 to -9

Lei

Command Change
New move.


Leo

Command Change
New move.

Leroy

Command Change
u/b+2 New move. i20 punch sabaki.
qcf+2 New move, i16~17 high-evading m launcher.
HRM 3,4 Increased frame advantage on hit from 0 to +1.
HRM f+4 Changed attack startup from i26~30 to i26~29
Decreased range of the attack
HRM b+1 Decreased distance between Leroy and opponent on block.
HRM b+4 Decreased distance between Leroy and opponent on hit.
f+3 Decreased damage from 17 to 14.
f+3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from +0 to -6.
d+2 Increased damage from 15 to 11.
d+1+2 Decreased the move's reach.
d/b+1,3 Changed opponent's behaviour on CH.
d/b+3,1+2 Decreased damage from 29 to 25.
d/b+4 Decreased damage from 15 to 13.
b+1 Decreased damage from 17 to 14.
b+1+2 Decreased distance between Leroy and opponent on block.
u/f+4 Changed attack startup from i21-23 to i23-25.
f,F+2,2 Decreased damage from 15 to 13.
f,F+1+2 Decreased the move's reach.
WS 2
  • 3rd hit
Decreased damage from 12 to 10.
WS 3 Decreased damage from 17 to 14.
WS 3,1+2 Decreased frame advantage on block from -6 to -12.
Decreased frame advantage on hit from 0 to -6.
FC d/f+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
SS 4 Decreased damage from 16 to 17.
Changed opponent's behaviour on hit.
b+2,(1 or 2)
  • 5th hit
Decreased damage from 20 to 10.
Changed opponent's behaviour on hit.

Lili

Command Change
New move.


Lucky Chloe

Command Change
New move.


Marduk

Command Change
New move.


Master Raven

Command Change
New move.


Miguel

Command Change
New move.


Negan

Command Change
New move.


Nina

Command Change
b+1,4 New Move. i12 h,m natural combo punish, +9 on hit.
1+4 Fixed issue where move could not be performed from WR.
f+3 Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
d/f+1 Increased active frames from 13 to 13-14.
Increased range of the attack.
d/f+3,2
  • 1st hit
Increased lower range of the attack.
  • 2nd hit
Increased frame advantage on hit from +1 to +5.
Increased lower ranged of the attack.
d/f+1+2 Increased damage from 5, 10 to 5, 14.
d/b+3 Reduced pushback, and made the move easier to land.
d/b+3+4 increased the move's reach.
b+1 changed input from "b+1" to "u/b+1".
b+2,2 Fixed issue where landing 1st hit on CH caused unintended frame advantage.
b+4 Decreased distance between Nina and opponent on CH.
b+1+4 Decreased distance between Nina and opponent after 1st hit.
Fixed issue where the move could not be performed from WR.
u/b+4 Increased frame advantage on block from -9 to -7.
u/f+2 Reduced pushback, and made the move easier to land.
U/F+4 Increased frame advantage on block from -6 to ±0.
d,D/F+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
qcf Fixed issue where move could not be done from special step in a specific situation.
qcf+2 Changed attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed opponent's behaviour on CH.
WR 3,4 Increased frame advantage on block from -15 to -13.
Changed opponent's behaviour on hit. (no longer launches)
Shortened recovery time on hit by 3 frames.
WR 1+2 Decreased distance between Nina and opponent on block.
WS 2 Increased the move's reach.

Noctis

Command Change
New move.


Paul

Command Change
f+2+3 New move. i20~21 KND powercrush mid.
R! 1+2:B Changed the damage from 20 to 15.
2,3 Changed the frame advantage when blocked from -12 frames to -9 frames.
Shortened the recovery time after the move hits by 3 frames.
f+1+4 Changed the damage from 21 to 25.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the opponent's behaviour when hit.
b+4 Changed the opponent's behaviour when the move lands as a counter hit.
Updated the motion and increased the range of the attack.
u/b+2 Increased the distance between the character and the opponent when the move hits the opponent.
u/f+2 Decreased the distance between the character and the opponent when the move is blocked.
f,F+3,4,f+4 Increased the range of the attack.
qcb+1 Decreased the distance between the character and the opponent when the move is blocked.
qcb+4 Changed the damage from 28 to 23.
qcb+1+2 Increased the lower range of the attack.
ws3 Decreased the distance between the character and the opponent when the move hits.
SS 1 Changed the damage from 23 to 21.
Changed the opponent's behaviour when hit.
SS 3 Changed the damage from 18 to 17.
f,F+1+2 Changed the behaviour when Paul performs a throw escape and hits the wall.
Command Change
New move.


Steve

Command Change
PAB f+1+2 New move. i12 h,h natural combo KND. Replaces prev. PAB f+1+2 plus on block shove.
RD1
  • 1st hit to 4th hit
Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the moves was blocked
  • 5th hit
Changed the opponent's behaviour when the move hits or hits in mid-air
RD 2
  • 1st hit
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
  • 2nd hit
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
LWV 1,1 Changed the opponent's behaviour when the move lands as a counter hit
DCK 1+2 Changed the damage from 3 to 5
PAB d+1 Changed the damage from 12 to 11
PAB b+2 Changed the frame advantage when blocked from -14 frames to -13 frames
Shortened the recovery after the move hits by 1 frames
d+1 Changed the damage from 14 to 12
D+2 Changed the damage from 13 to 11
b+2 Changed the damage from 20 to 15
SWY 1+2,B Fixed an issue in which performing throw escape in specific situations led to unintended behaviour
FLK 1,1,1,2 Changed the opponent's behaviour when hit
FLK 2 Changed the opponent's behaviour when hit
WR 2 Increased the lower range of the attack
Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked
WS 1 Decreased the distance between the character and the opponent when the move hits


Xiaoyu

Command Change
New move.


Yoshimitsu

Command Change
New move.

Zafina

Command Change
New move.
  1. (enemy down)