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| | === Shaheen === |
| {| class="wikitable" | | {| class="wikitable" |
| ! !! Command !! Change | | ! !! Command !! Change |
Revision as of 08:09, 28 January 2021
General changes
- Health increased from 170 to 175
- Wall hit damage scaling reduced from 90% to 80%
- Grounded wall hit damage scaling reduced from 60% to 50%
- Damage scaling added to wall breaks:
- 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command |
Change
|
U/F,n,4[g 1] |
Increased the lower range of the attack.
|
U/F,n,n,4[g 1][g 2] |
Increased the lower range of the attack.
|
U/F,n,n,n,4[g 1][g 2] |
Increased the lower range of the attack.
|
- ↑ 1.0 1.1 1.2 Armor King, Bob, Bryan, Claudio, Dragunov, Eddy, Fahkumram, Feng, Gigas, Hwoarang, Jin, Josie, Kazumi, Kazuya, King, Lars, Lee, Lei, Leo, Leroy, Lili, Marduk, Master Raven, Miguel, Negan, Paul, Shaheen
- ↑ 2.0 2.1 Law
Characters
Kunimitsu was added during this patch.
Akuma
|
Command |
Change
|
|
DFLIP qcf+1+2
|
New move. EX Fireball from DFLIP.
|
|
DFLIP 3 |
Reduced damage from 21 to 17.
|
|
CH CD 1+2 |
Changed to "During hit from front CD 1+2".
|
|
qcb 3+4
|
Increased damage from 6,6,6,20 to 10,10,10,20.
|
|
|
|
Increased frame advantage on block from -12 to -8.
|
|
Shortened recovery time on hit by 4 frames.
|
|
|
Increased damage from 10 to 20.
|
|
f+3+4,qcb3+4
|
Increased damage from 6,6,20 to 10,10,20.
|
|
|
|
Increased frame advantage on block from -15 to -8.
|
|
Shortened recovery time on hit by 7 frames.
|
|
d/f+1
|
Decreased distance between Akuma and opponent on hit.
|
|
d/f+1+2
|
Reduced damage from 23 to 20.
|
|
d+3 or FC 3
|
Reduced frame advantage on block from -11 to -13.
|
|
Reduced frame advantage on hit from -2 to -4.
|
|
d+4 or FC 4
|
Increased range of the attack.
|
|
b+1
|
Reduced damage from 15 to 12.
|
|
b+2
|
Reduced damage from 21 to 18.
|
|
f, F+2:2
|
Fixed an issue in which the 2nd attack ignored Jin's Parry.
|
|
WR 1
|
Increased frame advantage on block from +1 to +6.
|
|
WS 3
|
Reduced damage from 17 to 12.
|
Alisa
|
Command |
Change
|
|
SBT 1+2
|
New move. i27 m. Transitions into DES. Crushes lows.
|
|
R! f+2+3
|
|
|
Increased frame advantage on block from 0 to +1.
|
|
Shortened recovery time on hit by 1 frame.
|
|
SBT 3
DBT 3
|
Adjusted motion; now easier for
jumping opponent to land mid attack.
|
|
d/f+1+2
DES d/f+1+2
|
Power Crush starts later at i8 instead of i6.
|
|
d/b+1~4
|
Reduced strength of pushback,
and made the move easier to land.
|
|
u/f+3
|
Increased lower range of the attack.
|
|
DES f+1
|
Increased frame advantage on block from +2 to +3.
|
|
DES f+1+2
|
Increased frame advantage on block from +7 to +8.
|
|
DES d+2
|
Changed damage from 5, 5, 5, 5 to 3, 3, 3, 20.
|
|
DES d+2^
|
Changed damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20.
|
Anna
|
Command |
Change
|
|
CJM 3+4
|
New move.
|
|
1,2,4
|
Changed opponent's behaviour on CH.
|
|
2
|
Decreased distance between Anna and the opponent on hit.
|
|
2,4
|
Changed opponent's behaviour on CH.
|
|
f+2,3
|
Changed opponent's behaviour on hit from the back.
|
|
f+3,B
|
Changed input window for CJM to be the same as other moves.
|
|
f+4
|
Increased active frames from i19 to i19~20.
|
|
Increased frame advantage on block from -14 to -11.
|
|
Increased lower ranged of the attack.
|
|
d/f+1
|
Increased active frames from i13 to i13~14.
|
|
Increased the range of the attack.
|
|
d/f+2
|
Reduced damage from 16 to 13.
|
|
Changed attack startup from i16~17 to i15~16.
|
|
d/f+3,2,4
|
|
|
Delayed time when move shifts to sidestep by inputting D or U.
|
|
|
|
Increased active frames from i15 to i15~16.
|
|
d/f+3,2,4
|
|
|
Increased frame advantage on hit from +1 to +5.
|
|
Increased lower range of the attack.
|
|
|
|
Changed opponent's behaviour on CH.
|
|
d+2
|
Increased frame advantage on block from -1 to +1.
|
|
Increased frame advantage on hit from +5 to +7.
|
|
d+4,2
|
Reduced strength of pushback, and made move easier to land.
|
|
b+2,2
|
|
|
Changed attack startup from i15~16 to i14~15.
|
|
|
|
Reduced frame advantage on block from -2 to -6.
|
|
b+3
|
Fixed an issue where opponent's attack would hit before the move started,
when some low combo attacks from the opponent were blocked.
|
|
CJM 1
|
Reduced frame advantage on hit from +15 to +14.
|
|
CJM d/b+3
|
Increased damage from 6 to 8.
|
|
Changed state after move from "standing" to "crouching".
|
|
f,F
|
Added crouch status.
|
|
Changed time when status is judged as airborne from 7~40 to 8~35 frames.
|
|
u/f+1
|
Decreased distance between Anna and opponent on normal hit or CH.
|
|
f,F+2
|
Increased strength of pushback,
reducing frequency place-switching with opponent.
|
|
f,F+3,4,B+3
|
Fixed issue where the properties of the move were not the same as f,F+3,4,3.
|
|
f,F+4
|
Can now shift to crouching after the move with f,F+4,D.
|
|
WR 2,3
|
|
|
Increased frame advantage on block from -14 to -8.
|
|
|
|
Changed attack startup from i31~32 to i32~33.
|
|
WS 1
|
Increased range of the attack.
|
|
WS 2
|
Changed opponent's behaviour when hit in mid-air.
|
|
SS 2
|
Changed opponent's behaviour on CH.
|
|
SS 3+4
|
|
|
Reduced damage from 8 to 5.
|
|
Changed opponent's behaviour when hit.
|
|
|
|
Reduced damage from 21 to 7.
|
|
Reduced frame advantage on block from -4 to -9.
|
Armor King
|
Command |
Change
|
|
d+1+4,1
|
New move.
|
|
2,1
|
Increased damage from 12 to 15.
|
|
3+4
|
Increased damage from 10 to 14.
|
|
1+4
|
Increased pushback, reducing frequency of
place-switching with opponent.
|
|
f+2,1
|
Changed the damage from 20 to 25.
|
|
d/f+1
|
Decreased distance between Armor King and opponent on hit.
|
|
d/f+2
|
Increased frame advantage on hit from -1 to +4.
|
|
d+1+4, 2
|
Now screws mid-air opponent.
|
|
d/b+2,4
|
Increased lower range of attack.
|
|
d/b+3
|
Increased damage from 20 to 23.
|
|
Is now a homing attack.
|
|
Adjusted motion; now easier for jumping
opponent to land a mid attack.
|
|
b+1,2
|
Increased damage from 15 to 17.
|
|
b+4
|
Increased frame advantage on block from -11 to -9.
|
|
Increased frame advantage on hit from +0 to +2.
|
|
Decreased distance between Armor King and opponent on block.
|
|
u/b+1+2
|
Fixed issue where properties of move were
not the same as other characters.
|
|
u/f+3
|
Increased lower range of the attack.
|
|
u/f+4
|
Increased range of the attack.
|
|
f,F+2
|
Increased frame advantage on block from -11 to -8.
|
|
f,F+3
|
Increased frame advantage on block from +0 to +2.
|
|
WR 1
|
Increased lower range of the attack.
|
|
WS 1
|
Increased move's reach.
|
|
WS 2
|
Increased frame advantage on block from -10 to -9.
|
|
Increased frame advantage on hit from +2 to +3.
|
|
d/f+2,1,3,2,2,4,2,1
|
Increased frame advantage on hit from +5 to +8.
|
|
d/b,f+2+4
|
Increased the move's tracking.
|
|
qcb+1+2
|
Input buffering can now be performed.
|
|
Fixed issue where move could not be performed
when 1+2 was delayed.
|
|
f,hcf+1
|
Increased the move's tracking.
|
Asuka
|
Command |
Change
|
|
b+2+3
|
New move. i23 m.
Sabaki: Autoparries mid and high kicks. Launches on parry.
|
|
2,1,1+2
|
|
|
Fixed issue where opponent could shorten recovery via crouch upon hit.
|
|
|
|
Increased frame advantage on block from -10 to -7.
|
|
Shortened recovery time on hit by 3 frames.
|
|
3~4
|
Adjusted motion; now easier for jumping opponent to land a mid attack.
|
|
2+3
|
Changed attack startup from frame 28-29 to frame 23-24.
|
|
d/f+2,3
|
increased damage from 10, 13, 20 to 10, 13, 25.
|
|
d+3+4
|
Reduced pushback, and made the move easier to land.
|
|
d/b+1,2
|
|
|
Increased frame advantage on hit from +4 frames to +7 frames.
|
|
|
|
Increased input window from 20 to 23.
|
|
d/b+2
|
Changed attack startup from i23~24 to i20~21.
|
|
b+1
|
Can now shift to crouch by cancelling the move with "b+1,D"
|
|
b+2,1+2,4
|
Increased range of the attack.
|
|
b+4
|
Increased frame advantage on block from -8 to -7.
|
|
u/f+2
|
Increased damage from 20, 20, to 20, 25.
|
|
WR 3
|
Increased the lower range of the attack.
|
|
WS 1,4
|
Increased frame advantage when blocked from -12 frames to -8.
|
|
Shortened recovery time on hit by 1 frame.
|
|
|
|
Increased input window from 15 frames to 21 frames.
|
|
WS 2,1,2,1,2
,1+4,1,3+4
|
|
|
Decreased distance between Asuka and opponent on hit.
|
|
b+1+3 (or b+2+4)
|
Shortened recovery time by 5 frames.
|
Bob
Bryan
Claudio
Devil Jin
Dragunov
Eddy
Eliza
Fahkumram
Feng
Ganryu
Geese
Gigas
Heihachi
Hwoarang
Jack-7
Jin
Josie
Julia
Katarina
|
Command |
Change
|
|
HAR d/f+3
|
New move. i23~24 CH launching low. Crushes lows.
|
|
1,1,2
|
Decreased distance between Katarina and opponent on block.
|
|
HAR 3
|
Increased upper range of the attack.
|
|
Adjusted motion; now easier for jumping opponent to land a mid attack.
|
|
d/f+1
|
Increased frame advantage on block from -3 to -2.
|
|
d/f+2,2
|
Changed attack startup from i27 to i25.
|
|
Delayed time when the move starts by 1 frame.
|
|
d/f+2,4
|
Changed attack startup from frame 29-30 to frame 26-27.
|
|
Delayed time when the move starts by 1 frame.
|
|
d/f+3+4
|
Adjusted motion; now easier for jumping opponent to land a mid attack.
|
|
d+1
|
Increased distance between Katarina and opponent on block.
|
|
d+3,4
|
Increased frame advantage on block from -4 to -1.
|
|
d/b+3
|
Changed attack startup from i25-27 to i24-25.
|
|
Adjusted motion; now easier for jumping opponent to land a mid attack.
|
|
d/b+4
|
Adjusted motion; now easier for jumping opponent to land a mid attack.
|
|
b+3+4
|
|
|
Increased damage from 10 to 15.
|
|
Increased the move's tracking.
|
|
f,F+2,4
|
Increased move's forward movement.
|
|
d+3+4[1]
|
Increased damage from 25 to 28.
|
|
Increased frame advantage on block from -20 to -12.
|
|
Increased frame advantage on hit from -9 to -1.
|
Kazumi
Kazuya
King
Kuma & Panda
Lars
Law
Lee
|
Command |
Change
|
|
WS 1,4
|
New move. i13 WS m,h punish. +4 on hit.
|
|
R! d+1+2
|
Can now be done from HMS
|
|
1,3:3
|
Reduced frame advantage on block from -10 to -11
|
|
Reduced frame advantage on hit from +1 to +0
|
|
3~3:4
|
Increased damage from 20 to 25
|
|
HMS 1,4
|
Increased frame advantage on hit from +0 to +2
|
|
HMS 1+2
|
Reduced pushback on hit
|
|
f+2,1
|
Increased pushback on hit
|
|
f+1+2
|
Reduced damage of 2nd hit from 24 to 20
|
|
d/f+3,2,3
|
Increased frame advantage on block from -16 to -14
|
|
d+2
|
Reduced damage from 18 to 17
|
|
Changed frame advantage on counter-hit from +8 to +21a
|
|
b+4
|
Reduced damage from 22 to 20
|
|
b+3+4
|
Reduced damage from 25 to 20
|
|
u/f+3
|
Increased the lower range of the attack
|
|
SSR 3+4
|
Increased frame advantage on block from -11 to -9
|
Lei
Leo
Leroy
|
Command |
Change
|
|
u/b+2
|
New move. i20 punch sabaki.
|
|
qcf+2
|
New move, i16~17 high-evading m launcher.
|
|
HRM 3,4
|
Increased frame advantage on hit from 0 to +1.
|
|
HRM f+4
|
Changed attack startup from i26~30 to i26~29
|
|
Decreased range of the attack
|
|
HRM b+1
|
Decreased distance between Leroy and opponent on block.
|
|
HRM b+4
|
Decreased distance between Leroy and opponent on hit.
|
|
f+3
|
Decreased damage from 17 to 14.
|
|
f+3,1+2
|
Decreased frame advantage on block from -6 to -12.
|
|
Decreased frame advantage on hit from +0 to -6.
|
|
d+2
|
Increased damage from 15 to 11.
|
|
d+1+2
|
Decreased the move's reach.
|
|
d/b+1,3
|
Changed opponent's behaviour on CH.
|
|
d/b+3,1+2
|
Decreased damage from 29 to 25.
|
|
d/b+4
|
Decreased damage from 15 to 13.
|
|
b+1
|
Decreased damage from 17 to 14.
|
|
b+1+2
|
Decreased distance between Leroy and opponent on block.
|
|
u/f+4
|
Changed attack startup from i21-23 to i23-25.
|
|
f,F+2,2
|
Decreased damage from 15 to 13.
|
|
f,F+1+2
|
Decreased the move's reach.
|
|
WS 2
|
|
|
Decreased damage from 12 to 10.
|
|
WS 3
|
Decreased damage from 17 to 14.
|
|
WS 3,1+2
|
Decreased frame advantage on block from -6 to -12.
|
|
Decreased frame advantage on hit from 0 to -6.
|
|
FC d/f+4
|
Adjusted motion; now easier for jumping opponent to land a mid attack.
|
|
SS 4
|
Decreased damage from 16 to 17.
|
|
Changed opponent's behaviour on hit.
|
|
b+2,(1 or 2)
|
|
|
Decreased damage from 20 to 10.
|
|
Changed opponent's behaviour on hit.
|
Lili
Lucky Chloe
Marduk
Master Raven
Miguel
Negan
Nina
|
Command |
Change
|
|
b+1,4
|
New Move. i12 h,m natural combo punish, +9 on hit.
|
|
1+4
|
Fixed issue where move could not be performed from WR.
|
|
f+3
|
Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
|
|
d/f+1
|
Increased active frames from 13 to 13-14.
|
|
Increased range of the attack.
|
|
d/f+3,2
|
|
|
Increased lower range of the attack.
|
|
|
|
Increased frame advantage on hit from +1 to +5.
|
|
Increased lower ranged of the attack.
|
|
d/f+1+2
|
Increased damage from 5, 10 to 5, 14.
|
|
d/b+3
|
Reduced pushback, and made the move easier to land.
|
|
d/b+3+4
|
increased the move's reach.
|
|
b+1
|
changed input from "b+1" to "u/b+1".
|
|
b+2,2
|
Fixed issue where landing 1st hit on CH caused unintended frame advantage.
|
|
b+4
|
Decreased distance between Nina and opponent on CH.
|
|
b+1+4
|
Decreased distance between Nina and opponent after 1st hit.
|
|
Fixed issue where the move could not be performed from WR.
|
|
u/b+4
|
Increased frame advantage on block from -9 to -7.
|
|
u/f+2
|
Reduced pushback, and made the move easier to land.
|
|
U/F+4
|
Increased frame advantage on block from -6 to ±0.
|
|
d,D/F+4
|
Adjusted motion; now easier for jumping opponent to land a mid attack.
|
|
qcf
|
Fixed issue where move could not be done from special step in a specific situation.
|
|
qcf+2
|
Changed attack startup from frame 20-21 to frame 17-18.
|
|
qcf+3
|
Changed opponent's behaviour on CH.
|
|
WR 3,4
|
Increased frame advantage on block from -15 to -13.
|
|
Changed opponent's behaviour on hit. (no longer launches)
|
|
Shortened recovery time on hit by 3 frames.
|
|
WR 1+2
|
Decreased distance between Nina and opponent on block.
|
|
WS 2
|
Increased the move's reach.
|
Noctis
Paul
|
Command |
Change
|
|
f+2+3
|
New move. i20~21 KND powercrush mid.
|
|
R! 1+2:B
|
Decreased damage from 20 to 15.
|
|
2,3
|
Increased frame advantage on block from -12 to -9.
|
|
Shortened recovery time on hit by 3 frames.
|
|
f+1+4
|
Increased damage from 21 to 25.
|
|
Decreased distance between Paul and opponent on block.
|
|
Changed the opponent's behaviour on hit.
|
|
b+4
|
Changed opponent's behaviour on CH.
|
|
Updated the motion and increased range of the attack.
|
|
u/b+2
|
Increased distance between Paul and opponent on hit.
|
|
u/f+2
|
Decreased distance between Paul and opponent on block.
|
|
f,F+3,4,f+4
|
Increased range of the attack.
|
|
qcb+1
|
Decreased distance between Paul and opponent on block.
|
|
qcb+4
|
Decreased damage from 28 to 23.
|
|
qcb+1+2
|
Increased lower range of the attack.
|
|
ws3
|
Decreased distance between Paul and opponent on hit.
|
|
SS 1
|
Decreased damage from 23 to 21.
|
|
Changed the opponent's behaviour on hit.
|
|
SS 3
|
Decreased damage from 18 to 17.
|
|
f,F+1+2
|
Changed the behaviour when opponent performs a throw escape.
|
Shaheen
Steve
|
Command |
Change
|
|
PAB f+1+2
|
New move. i12 h,h natural combo KND. Replaces prev. PAB f+1+2 plus on block shove.
|
|
RD1
|
|
|
Fixed an issue in which the opponent could shorten the recovery time via sidestep input when the moves was blocked
|
|
|
|
Changed the opponent's behaviour when the move hits or hits in mid-air
|
|
RD 2
|
|
|
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
|
|
|
|
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
|
|
LWV 1,1
|
Changed the opponent's behaviour when the move lands as a counter hit
|
|
DCK 1+2
|
Changed the damage from 3 to 5
|
|
PAB d+1
|
Changed the damage from 12 to 11
|
|
PAB b+2
|
Changed the frame advantage when blocked from -14 frames to -13 frames
|
|
Shortened the recovery after the move hits by 1 frames
|
|
d+1
|
Changed the damage from 14 to 12
|
|
D+2
|
Changed the damage from 13 to 11
|
|
b+2
|
Changed the damage from 20 to 15
|
|
SWY 1+2,B
|
Fixed an issue in which performing throw escape in specific situations led to unintended behaviour
|
|
FLK 1,1,1,2
|
Changed the opponent's behaviour when hit
|
|
FLK 2
|
Changed the opponent's behaviour when hit
|
|
WR 2
|
Increased the lower range of the attack
|
|
Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move was blocked
|
|
WS 1
|
Decreased the distance between the character and the opponent when the move hits
|
Xiaoyu
Yoshimitsu
Zafina