Katarina movelist: Difference between revisions

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Line 133: Line 133:
|id=1,1,3
|id=1,1,3
|name=Albatross Punch Combo
|name=Albatross Punch Combo
|inputLead=
|inputLead=1,1
|input=
|input=,3
|targetLead=
|targetLead=
|target=
|target=
Line 153: Line 153:
|id=1,1,4
|id=1,1,4
|name=Goose Punch Combo
|name=Goose Punch Combo
|inputLead=
|inputLead=1,1
|input=
|input=,4
|targetLead=
|targetLead=
|target=
|target=
Line 173: Line 173:
|id=1,2
|id=1,2
|name=Wing Slap Combo
|name=Wing Slap Combo
|inputLead=
|inputLead=1
|input=
|input=,2
|targetLead=
|targetLead=
|target=
|target=
Line 193: Line 193:
|id=1,4
|id=1,4
|name=Needle Kick Combo
|name=Needle Kick Combo
|inputLead=
|inputLead=1
|input=
|input=,4
|targetLead=
|targetLead=
|target=
|target=
Line 214: Line 214:
|name=Feather Fury (1)
|name=Feather Fury (1)
|inputLead=
|inputLead=
|input=
|input=2
|targetLead=
|targetLead=
|target=
|target=
Line 233: Line 233:
|id=2,2
|id=2,2
|name=Feather Fury
|name=Feather Fury
|inputLead=
|inputLead=2
|input=
|input=,2
|targetLead=
|targetLead=
|target=
|target=
Line 252: Line 252:
|name=Crane Kick Combo (1)
|name=Crane Kick Combo (1)
|inputLead=
|inputLead=
|input=
|input=3
|targetLead=
|targetLead=
|target=
|target=
Line 271: Line 271:
|id=3,3
|id=3,3
|name=Crane Kick Combo (2)
|name=Crane Kick Combo (2)
|inputLead=
|inputLead=3
|input=
|input=,3
|targetLead=
|targetLead=
|target=
|target=
Line 291: Line 291:
|id=3,3,3
|id=3,3,3
|name=Crane Kick Combo (3)
|name=Crane Kick Combo (3)
|inputLead=
|inputLead=3,3
|input=
|input=,3
|targetLead=
|targetLead=
|target=
|target=
Line 311: Line 311:
|id=3,3,3,F
|id=3,3,3,F
|name=Crane Kick Combo (3) to Harrier
|name=Crane Kick Combo (3) to Harrier
|inputLead=
|inputLead=3,3,3
|input=
|input=,F
|targetLead=
|targetLead=
|target=
|target=
Line 331: Line 331:
|id=3,3,3,3
|id=3,3,3,3
|name=Crane Kick Combo (4)
|name=Crane Kick Combo (4)
|inputLead=
|inputLead=3,3,3
|input=
|input=,3
|targetLead=
|targetLead=
|target=
|target=
Line 351: Line 351:
|id=3,3,3,3,3
|id=3,3,3,3,3
|name=Crane Kick Combo
|name=Crane Kick Combo
|inputLead=
|inputLead=3,3,3,3
|input=
|input=,3
|targetLead=
|targetLead=
|target=
|target=
Line 371: Line 371:
|id=3,4
|id=3,4
|name=Wild Canary
|name=Wild Canary
|inputLead=
|inputLead=3
|input=
|input=,4
|targetLead=
|targetLead=
|target=
|target=
Line 392: Line 392:
|name=High Kick
|name=High Kick
|inputLead=
|inputLead=
|input=
|input=4
|targetLead=
|targetLead=
|target=
|target=
Line 411: Line 411:
|id=4,4
|id=4,4
|name=Nimble Cutter (2)
|name=Nimble Cutter (2)
|inputLead=
|inputLead=4
|input=
|input=,4
|targetLead=
|targetLead=
|target=
|target=
Line 431: Line 431:
|id=4,4,4
|id=4,4,4
|name=Nimble Cutter (3)
|name=Nimble Cutter (3)
|inputLead=
|inputLead=4,4
|input=
|input=,4
|targetLead=
|targetLead=
|target=
|target=
Line 451: Line 451:
|id=4,4,4,F
|id=4,4,4,F
|name=Nimble Cutter (3) to Harrier
|name=Nimble Cutter (3) to Harrier
|inputLead=
|inputLead=4,4,4
|input=
|input=,F
|targetLead=
|targetLead=
|target=
|target=
Line 471: Line 471:
|id=4,4,4,4
|id=4,4,4,4
|name=Nimble Cutter (4)
|name=Nimble Cutter (4)
|inputLead=
|inputLead=4,4,4
|input=
|input=,4
|targetLead=
|targetLead=
|target=
|target=
Line 491: Line 491:
|id=4,4,4,4,4
|id=4,4,4,4,4
|name=Nimble Cutter
|name=Nimble Cutter
|inputLead=
|inputLead=4,4,4,4
|input=
|input=,4
|targetLead=
|targetLead=
|target=
|target=

Revision as of 21:26, 21 August 2021

R!

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

3+4

m
55-82
-22
i20
pc8~19
Damage increases with lower health
Rage Drive

HAR 1+2

m
55
+5
Throw (KND)
i15~16
  • Breaks floor
  • Unscaled damage against wall

n

Jab

1

h
7
+1
+8
i10
Double Slap

1,1

h,​h
7,​10
-2
+4
i10
,i12
  • Combo from 1st NH

1,​1,F

h,​h,​sp
7,​10,​
-1
+5
i10
Wing Punch Combo

1,​1,1

h,​h,​m
7,​10,​23
-5
-1
i10
  • Combo from 2nd CH
Rush Punch Combo

1,​1,2

h,​h,​h
7,​9,​17
+7
+9
i10
Albatross Punch Combo

1,​1,3

Goose Punch Combo

1,​1,4

Wing Slap Combo

1,2

Needle Kick Combo

1,4

Feather Fury (1)

2

Feather Fury

2,2

Crane Kick Combo (1)

3

Crane Kick Combo (2)

3,3

Crane Kick Combo (3)

3,​3,3

Crane Kick Combo (3) to Harrier

3,​3,​3,F

Crane Kick Combo (4)

3,​3,​3,3

Crane Kick Combo

3,​3,​3,​3,3

Wild Canary

3,4

High Kick

4

Nimble Cutter (2)

4,4

Nimble Cutter (3)

4,​4,4

Nimble Cutter (3) to Harrier

4,​4,​4,F

Nimble Cutter (4)

4,​4,​4,4

Nimble Cutter

4,​4,​4,​4,4

f

Heel Hook

Drumming

Fledgeling Foot

d/f

Peck

Peck and Slap

Peck and Slap to Harrier

Nest Crasher (1)

Nest Crasher

Nest Wrecker

Wagtail (1)

Wagtail

Wagtail to Cancel

Greater Rhea

Tucano Tail

d

Feather Chop

Paineira

Paineira to Harrier

Tarsus Body Blow (1)

Tarsus Body Blow

Tarsus Neck Blow

Crouch Shin Kick

d/b

Crouch Jab

Crouch Straight

Sliding Kick

Slipping Tail

Eclipse Plumage

b

Inside Peck

Inside Peck to Harrier

Peck Upper

Piercing Peck

Vulture Claw

Cuckoo Thrust

Woodpecker (1)

Woodpecker

Peacock

Fractured Flock

u/b

Jumping Knuckle

Hook

Flying Bird

Lower Axis

u

Jumping Knuckle

Hook

Flying Bird

Wing Cutter (1)

u/f

Jumping Knuckle

Hook

Flying Bird

Wing Cutter (1)

Wing Cutter (2)

Wing Cutter (3)

Wing Cutter (4)

Wing Cutter (4) to Harrier

Wing Cutter (5)

Wing Cutter

Hovering

Delay Rising Toekick

Motion input

Bird Chaser (1)

Bird Chaser

Aerial Glide

Plover Kick

Pheasant Kick

Other

Crash Landing

Taunt

Wall Jumping Attack to Back Toward

Throw

Flying Catch

Display of Force

Phoenix Kick Flurry

Osprey Sweep

Raptor's Wrath

Bird of Prey

WS

Rampage Wing (1)

Rampage Wing

Rampage Wing to Harrier

Kite Upper

Toe Smash

FC

Crouch Jab

Crouch Straight

Crouch Spin Kick

Crouch Shin Kick

Short Tail

BT

Spin Knuckle Jab

Spin Kick

Crouch Spin Knuckle

Crouch Spin Kick

HAR

Harrier

Harrier to Crouching

Alula Slice

Alula Slam

Palmate Spin

Snipe's Knee

Egret Rush (1)

Egret Rush

Swooping Swallow

Aerial Glide

WIP below

10 String

10 Hit Combo (2)

d/f+1,2

m,​h
10,​5
2.97
-10
+1
i13~14
,i20
r29
  • Combo from 1st hit
  • Input can be delayed 1f
10 Hit Combo (3)

d/f+1,​2,2

m,​h,​h
10,​5,​6
3.84
-18
-7
i13~14
,i22
r37
  • Combo from 1st hit
  • Hit vs BT +13a (+3a)
10 Hit Combo (4)

d/f+1,​2,​2,1

m,​h,​h,​h
10,​5,​6,​5
4.50
-10
+1
i13~14
,i13
r29
  • Jail from 3rd block
  • Combo from 3rd CH
  • Can't buffer attacks during recovery
10 Hit Combo (5)

d/f+1,​2,​2,​1,3

m,​h,​h,​h,​h
10,​5,​6,​5,​7
5.15
-25
-14
i13~14
,i22~23
r44
  • Combo from 4th hit
  • Input can be delayed 1f
10 Hit Combo (6)

d/f+1,​2,​2,​1,​3,3

m,​h,​h,​h,​h,​L
10,​5,​6,​5,​7,​6
5.90
-25
-14
,i24
r44
Combo from 5th hit
10 Hit Combo (7)

d/f+1,​2,​2,​1,​3,​3,3

m,​h,​h,​h,​h,​L,​h
10,​5,​6,​5,​7,​6,​7
6.32
-25
-14
,i21
r44
10 Hit Combo (8)

d/f+1,​2,​2,​1,​3,​3,​3,4

m,​h,​h,​h,​h,​L,​h,​h
10,​5,​6,​5,​7,​6,​7,​7
6.81
-17
-6
,i20
r36
Combo from 7th hit
10 Hit Combo (9)

d/f+1,​2,​2,​1,​3,​3,​3,​4,3

m,​h,​h,​h,​h,​L,​h,​h,​h
10,​5,​6,​5,​7,​6,​7,​7,​10
7.55
-25
-5
,i18
r44
Jail from 8th attack
10 Hit Combo

d/f+1,​2,​2,​1,​3,​3,​3,​4,​3,4

m,​h,​h,​h,​h,​L,​h,​h,​h,​m
10,​5,​6,​5,​7,​6,​7,​7,​10,​25
7.91
-20
+12a (+2a)
i13~14
,i32~34
,js24~
r37
Combo from 9th hit

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HAR d/f+3

l
20
-12~-11
+5~+4s
i23-24

External Resources