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* [[T7Wiki:Movelist]] | * [[T7Wiki:Movelist]] | ||
* [[T7Wiki:Contributing]] | * [[T7Wiki:Contributing]] | ||
* [[Controls]] | |||
* [[Notation]] | * [[Notation]] | ||
* [[Frame advantage]] | * [[Frame advantage]] |
Revision as of 14:52, 2 December 2020
Current plan of what pages to write, where stuff should go, etc. Nothing is set in stone yet.
Pages that are actually blue
- T7Wiki:Movelist
- T7Wiki:Contributing
- Controls
- Notation
- Frame advantage
- Movelist
- Snake Edge
- Matchup/Kuma vs Lee
Imported from TekkenZaibatsu wiki
Brainstorming
Notation style - western for testing and to start with, see "Long term" for future ideas //Wu
TODO:
Short term:
- Hosting solution
- Software solution
- How to show properties only when they exist?
- Test page for text-based move information with simple bot-based notation
- Test page for text-based move information with fields and state-based notation
- List of moves for nichƩ categories
- Special lows (generic crouchjab, others?)
- Quantifiable range calculation (range is character-specific due to differing hitboxes)
- mirror matchup in-game range indicator?
Long term:
- Localisation - page translations and eastern notation
- How to fluidly change notation between 1) symbols 2) western 3) numpad?
Mechanics
- Controls (what do my buttons do, basic movement)
- Notation (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
- Glossary (what do e.g. EWGF and "tech roll" and "snake edge" mean)
- Guard (how does guarding work, hit levels, neutral guard vs b guard, guard break)
- Crouch (FC, ws, iws, crouching levels, force crouch, crouch cancel)
- Run (wr, iwr, fF, ultimate tackle, armored shoulder, running slide)
- Jump (how does it work, generic options, list of chars with exceptions or unique options)
- Wake-up (grounded states, get-up kicks, side/front roll, up/back stand)
- Back-turn state (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
- Tech recovery (tech roll/quick recovery, other situations where you can tech out of a knockdown)
- Rage (whats rage art/drive, when does it occur, list of chars with unique rage arts)
- Juggle (what's a juggle, how does juggle pushback work, what are spikes and screws)
- Wall (how do wall splats, wall slump, and refloats work)
- Stage break (how floor, balcony, wall breaks work)
- Backdash (basically this page)
- Sidestep (some page similar to the above with actual data comparing the sidestep of the cast)
- Input buffer (what is it, how big is it, when can't it be used)
Move properties
- Damage (how damage scaling and rounding works, how much HP everyone has)
- Counter hit
- Clean hit
- Crush (what's a crush, why's it different from evasion)
- Powercrush (what it is, how much does the attack get delayed per hit absorbed, lows and throws win, rage art powercrush special props)
- Throw (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
- Parry (reversal, sabaki, low parry, list of chars with parries)
- Tracking (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
- Screw
- Spike
Concepts
- Movelist
- Frame advantage (or just Frame?)
- Punishment
- Standard moves (common moves: m4, df1, df2, uf4; generic moves: 1, d4, d1, delayed hopkick, BT moves)
- Snake Edge
- String (what's a string, how it's different from a combo
- Stance
Techniques
- BDC/KBD (what is it, why's it useful, how do you do it, how long should your backdashes be before you cancel)
- Wave dash (what is it, why's it useful, how do you do it, which chars can do it)
- Buffering input (holding down an input to use it for a combination press later)
- Option select
- Fuzzy guard
Strategy
- Movement (what do you actually use sidestep, backdash, and kbd for)
- Approach (how do I get in and stop the other guy from getting in)
- Poke (how do I stop them from doing stuff)
- Mixup (how do I get big damage when they're not doing stuff)
- Okizeme (what is this word, how do I handle wake-up situations)
Characters
Character pages will take ages to finish, so the other pages should be higher priority.
- Akuma
- ...
- Zafina
For each character:
- /Movelist
- /Strategy (or /Neutral) (what are my good moves and how do I use them)
- /Strings (wtf do I do about these goddam strings)
- /Combos
- /Punishers
- /Setups
- /Matchups (perhaps better to put each matchup on its own page, e.g. Matchup/Kuma vs Lee, and have this list all of those that exist)
- /Changelogs
Plus more as needed, for example Lee/Acid Rain.