Paul punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
| -10 || 1,2 || 19 || +6 ||
|-
| rowspan="2" | -12
| b+1,2 || 33 || +8 ||
|-
| d+1+2 || 30 || +5a (-4) ||
|-
| -14 || b+3 || 16 ([[Paul combos#Staples|?]]) || +31a (+25)
|-
| -15 || df+2 || 13 ([[Paul combos#Staples|?]]) || +33a (+23)
|-   
|-   
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -11 || ws4 || 16 || +5
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -13 || ws3,2 || 37 || +17a (+8)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| -14 || FC.df+2:1 || 38 || +37a (+11)
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -15 || ws2 || 20 ([[Paul combos#Staples|?]]) || +31a
|}
|
 
| colspan="4" class="table-cat" | Both
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
| -15 || uf+3,4 || 28 ([[Paul combos#Staples|?]]) || +28a (+21)
|-
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| -23 || uf,n,4 || 25 ([[Paul combos#Staples|?]]) || +34a (+24a)
|-
|-  
|}
| colspan="4" class="table-cat" | Back-turned opponent
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -15 || 3,2,B~1+2 || 53 ([[Paul combos#Back-turned opponent|?]]) || +37a (+27)
|-
|-
| -10 || 1,2 || 19 || +6 ||
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -12 || b1,2 || 33 || +8 ||
| -16 || d+3 || 9 || -3a (-11)
|-
|-
| -12 || d1+2 || 30 || KND ||
| -18 || OG.d+2 || 16 || -1a (-11)
|-
|-
| -14 || b3 || 16 || LAUNCH ||
| -19 || db+2<ref>db+2 doesn't hit grounded if opponent is in FUFA position.</ref> || 16 || +14a (-3)
|-
|-
| -15 || df2 || 13 || LAUNCH ||
| -32 || f,F+4 || 16 || +2a (-8)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Crouching
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| -11 || ws4 || 16 || +5
| 1,2 || i10 || 2.17 || 19 || -1 || High
|-
|-
| -13 || ws3,2 || 37 || KND
| ws4 || i11 || 2.29 || 18 || -6 || Mid
|-
|-
| -14 || FC df2:1 || 37 || KND
| d+1+2 || i12 || 2.38 || 30 || -16 || Mid
|-
|-
| -15 || ws2 || 20 || Launch
| b+1,2 || i12 || 2.60 || 33 || -5/-34<ref name="duckable">Last hit can be ducked on block.</ref> || High
|-
|-
| -15 || uf4 || 15 || Launch
| ws3,2 || i13 || 2.31 || 37 || -9/-32<ref name="duckable"/> || Mid
|-
|-
| -23 || u/f~n,4 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]
| b+3 || i14 || 2.09 || 16 ([[Paul combos#Staples|?]]) || -6 || High
|}
 
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
| FC.df+2:1 || i14 || 2.75 || 38 || -4/-29<ref name="duckable"/> || Mid
|-
|-
| -25 || f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
| df+2 || i15 || 2.20 || 13 ([[Paul combos#Staples|?]]) || -8 || Mid
|}
 
{| class="wikitable"
|+ Back-turned opponent
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| BT || 3,2~b1+2 || 40 || Launch ||
| uf+3,4 || i15 || 2.25 || 28 ([[Paul combos#Staples|?]]) || -13 || Mid
|}
 
{| class="wikitable"
|+ Grounded opponent
 
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| Grounded || d2 || 19 |
|-
|-
| Grounded || b4 || 14 |
| ws2 || i15 || 2.36 || 20 ([[Paul combos#Staples|?]]) || -14 || Mid
|-
|-
| Grounded || db2 || 20 |
| qcf+2 || i13(~15) || 2.87 || 36/54 || -17<ref>Deathfist is notoriously difficult to punish due to its pushback.</ref> || Mid
|-
|-
| Grounded || ss3 || 17 |
| 3,2 || i15~16<ref>3,2 is i16 when used from far away.</ref> || 2.68 || 31 || -3/-25<ref name="duckable"/> || Mid
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| qcb+4 || i15(~17) || 3.06 || 23 || +1 || High
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| qcf+1 || i16(~18) || 2.76 || 21 ([[Paul combos#Staples|?]]) || -4 || High
|-
|-
| f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +10a (+1a) || Steppable
| f,F+2:1 || i15(~18) || 3.00 || 38 || -4/-29<ref name="duckable"/> || Mid
|}
|}
</div>


<references/>
<references/>

Revision as of 16:33, 30 January 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 19 +6
-12 b+1,2 33 +8
d+1+2 30 +5a (-4)
-14 b+3 16 (?) +31a (+25)
-15 df+2 13 (?) +33a (+23)
Crouching
-11 ws4 16 +5
-13 ws3,2 37 +17a (+8)
-14 FC.df+2:1 38 +37a (+11)
-15 ws2 20 (?) +31a
Both
-15 uf+3,4 28 (?) +28a (+21)
-23 uf,n,4 25 (?) +34a (+24a)
Back-turned opponent
-15 3,2,B~1+2 53 (?) +37a (+27)
Grounded opponent
-16 d+3 9 -3a (-11)
-18 OG.d+2 16 -1a (-11)
-19 db+2[1] 16 +14a (-3)
-32 f,F+4 16 +2a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.17 19 -1 High
ws4 i11 2.29 18 -6 Mid
d+1+2 i12 2.38 30 -16 Mid
b+1,2 i12 2.60 33 -5/-34[2] High
ws3,2 i13 2.31 37 -9/-32[2] Mid
b+3 i14 2.09 16 (?) -6 High
FC.df+2:1 i14 2.75 38 -4/-29[2] Mid
df+2 i15 2.20 13 (?) -8 Mid
uf+3,4 i15 2.25 28 (?) -13 Mid
ws2 i15 2.36 20 (?) -14 Mid
qcf+2 i13(~15) 2.87 36/54 -17[3] Mid
3,2 i15~16[4] 2.68 31 -3/-25[2] Mid
qcb+4 i15(~17) 3.06 23 +1 High
qcf+1 i16(~18) 2.76 21 (?) -4 High
f,F+2:1 i15(~18) 3.00 38 -4/-29[2] Mid
  1. db+2 doesn't hit grounded if opponent is in FUFA position.
  2. 2.0 2.1 2.2 2.3 2.4 Last hit can be ducked on block.
  3. Deathfist is notoriously difficult to punish due to its pushback.
  4. 3,2 is i16 when used from far away.