Katarina movelist

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R!

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

3+4

m
55-82
-22
i20
pc8~19
Damage increases with lower health
Rage Drive

HAR 1+2

m
55
+5
Throw (KND)
i15~16
  • Breaks floor
  • Unscaled damage against wall
  • Use mostly as wall combo ender
  • Situational use for plus frames from raw HAR

n

Jab

1

h
7
+1
+8
i10
Double Slap

1,1

h,​h
7,​10
-2
+4
i10
,i12
  • Combo from 1st NH

1,​1,F

h,​h,​sp
7,​10,​
-1
+5
i10
Wing Punch Combo

1,​1,1

h,​h,​m
7,​10,​23
-5
-1
i10
  • Combo from 2nd CH
  • Discourages ducking against 1,1,2
Rush Punch Combo

1,​1,2

h,​h,​h
7,​9,​17
+7
+9
i10
Albatross Punch Combo

1,​1,3

  • Can be stepped right
Goose Punch Combo

1,​1,4

  • Use only as hard read against ducking
Wing Slap Combo

1,2

No benefit to this over 1,1
Needle Kick Combo

1,4

Feather Fury (1)

2

Feather Fury

2,2

Crane Kick Combo (1)

3

Crane Kick Combo (2)

3,3

Crane Kick Combo (3)

3,​3,3

Crane Kick Combo (3) to Harrier

3,​3,​3,F

Crane Kick Combo (4)

3,​3,​3,3

Crane Kick Combo

3,​3,​3,​3,3

Wild Canary

3,4

High Kick

4

Nimble Cutter (2)

4,4

Nimble Cutter (3)

4,​4,4

Nimble Cutter (3) to Harrier

4,​4,​4,F

Nimble Cutter (4)

4,​4,​4,4

Nimble Cutter

4,​4,​4,​4,4

f

Heel Hook

f+3

Drumming

f+1+2

Fledgeling Foot

f+3+4

d/f

Peck

d/f+1

Peck and Slap

d/f+1,1

Peck and Slap to Harrier

d/f+1,​1,F

Nest Crasher (1)

d/f+2

Nest Crasher

d/f+2,2

Nest Wrecker

d/f+2,4

Wagtail (1)

d/f+3

Wagtail

d/f+3,3

Wagtail to Cancel

d/f+3,​3,D

Greater Rhea

d/f+4

Tucano Tail

d/f+3+4

d

Feather Chop

d+1

Paineira

d+2

Paineira to Harrier

d+2,F

Tarsus Body Blow (1)

d+3

Tarsus Body Blow

d+3,3

Tarsus Neck Blow

d+3,4

Crouch Shin Kick

d+4

d/b

Crouch Jab

d/b+1

Crouch Straight

d/b+2

Sliding Kick

d/b+3

Slipping Tail

d/b+4

Eclipse Plumage

d/b+3+4

b

Inside Peck

b+1

Inside Peck to Harrier

b+1,F

Peck Upper

b+1,1

Piercing Peck

b+1,2

Vulture Claw

b+2

Cuckoo Thrust

b+3

Woodpecker (1)

b+4

Woodpecker

b+4,1+2

Peacock

b+4,3+4

Fractured Flock

b+3+4

u/b

Jumping Knuckle

u/b+1

Hook

u/b+2

Flying Bird

u/b+3

Lower Axis

u/b+4

u

Jumping Knuckle

u+1

Hook

u+2

Flying Bird

u+3

Wing Cutter (1)

u+4

u/f

Jumping Knuckle

u/f+1

Hook

u/f+2

Flying Bird

u/f+3

Wing Cutter (1)

u/f+4

Wing Cutter (2)

u/f+4,4

Wing Cutter (3)

u/f+4,​4,4

Wing Cutter (4)

u/f+4,​4,​4,4

Wing Cutter (4) to Harrier

u/f+4,​4,​4,​4,F

Wing Cutter (5)

u/f+4,​4,​4,​4,4

Wing Cutter

u/f+4,​4,​4,​4,​4,4

Hovering

u/f+3+4

Delay Rising Toekick

u/f,​n,3

Motion input

Bird Chaser (1)

f,F+2

Bird Chaser

f,​F+24

Aerial Glide

f,F+3

Plover Kick

f,​F+4

Pheasant Kick

f,f,F+3

Other

Crash Landing

Taunt

Wall Jumping Attack to Back Toward

Throw

Flying Catch

Display of Force

Phoenix Kick Flurry

Osprey Sweep

Raptor's Wrath

Bird of Prey

WS

Rampage Wing (1)

Rampage Wing

Rampage Wing to Harrier

Kite Upper

Toe Smash

FC

Crouch Jab

Crouch Straight

Crouch Spin Kick

Crouch Shin Kick

Short Tail

BT

Spin Knuckle Jab

Spin Kick

Crouch Spin Knuckle

Crouch Spin Kick

HAR

Harrier

Harrier to Crouching

Alula Slice

Alula Slam

Palmate Spin

Snipe's Knee

Egret Rush (1)

Egret Rush

Swooping Swallow

Aerial Glide

WIP below

10 String

10 Hit Combo (2)

d/f+1,2

m,​h
10,​5
2.97
-10
+1
i13~14
,i20
r29
  • Combo from 1st hit
  • Input can be delayed 1f
10 Hit Combo (3)

d/f+1,​2,2

m,​h,​h
10,​5,​6
3.84
-18
-7
i13~14
,i22
r37
  • Combo from 1st hit
  • Hit vs BT +13a (+3a)
10 Hit Combo (4)

d/f+1,​2,​2,1

m,​h,​h,​h
10,​5,​6,​5
4.50
-10
+1
i13~14
,i13
r29
  • Jail from 3rd block
  • Combo from 3rd CH
  • Can't buffer attacks during recovery
10 Hit Combo (5)

d/f+1,​2,​2,​1,3

m,​h,​h,​h,​h
10,​5,​6,​5,​7
5.15
-25
-14
i13~14
,i22~23
r44
  • Combo from 4th hit
  • Input can be delayed 1f
10 Hit Combo (6)

d/f+1,​2,​2,​1,​3,3

m,​h,​h,​h,​h,​L
10,​5,​6,​5,​7,​6
5.90
-25
-14
,i24
r44
Combo from 5th hit
10 Hit Combo (7)

d/f+1,​2,​2,​1,​3,​3,3

m,​h,​h,​h,​h,​L,​h
10,​5,​6,​5,​7,​6,​7
6.32
-25
-14
,i21
r44
10 Hit Combo (8)

d/f+1,​2,​2,​1,​3,​3,​3,4

m,​h,​h,​h,​h,​L,​h,​h
10,​5,​6,​5,​7,​6,​7,​7
6.81
-17
-6
,i20
r36
Combo from 7th hit
10 Hit Combo (9)

d/f+1,​2,​2,​1,​3,​3,​3,​4,3

m,​h,​h,​h,​h,​L,​h,​h,​h
10,​5,​6,​5,​7,​6,​7,​7,​10
7.55
-25
-5
,i18
r44
Jail from 8th attack
10 Hit Combo

d/f+1,​2,​2,​1,​3,​3,​3,​4,​3,4

m,​h,​h,​h,​h,​L,​h,​h,​h,​m
10,​5,​6,​5,​7,​6,​7,​7,​10,​25
7.91
-20
+12a (+2a)
i13~14
,i32~34
,js24~
r37
Combo from 9th hit

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HAR d/f+3

l
20
-12~-11
+5~+4s
i23-24

External Resources