Version 4.00 | |
---|---|
Released | 10 Nov 2020 |
Official notes | [1] |
Chronology (view all) | |
â Version 3.33 | Version 4.01 â |
Kunimitsu added to the game.
General changes
- Health increased from 170 to 175
- Wall hit damage scaling reduced from 90% to 80%
- Grounded wall hit damage scaling reduced from 60% to 50%
- Damage scaling added to wall breaks:
- 90%, 80%, and 70% for 1st, 2nd, and 3rd break respectively
Command | Change |
---|---|
U/F,n,4[1] | Increased the lower range of the attack. |
U/F,n,n,4[1][2] | Increased the lower range of the attack. |
U/F,n,n,n,4[1][2] | Increased the lower range of the attack. |
Characters
Buff | |
Unclear | |
Nerf |
Akuma
Command | Change | |
---|---|---|
DFLIP,
qcf+1+2 |
New move. EX Fireball from DFLIP. | |
DFLIP 3 | Reduced damage from 21 to 17. | |
CH CD 1+2 | Changed to "During hit from front CD 1+2". | |
qcb 3+4 | Increased damage from 6,6,6,20 to 10,10,10,20. | |
| ||
Increased frame advantage on block from -12 to -8. | ||
Shortened recovery time on hit by 4 frames. | ||
Increased damage from 10 to 20. | ||
f+3+4,
qcb3+4 |
Increased damage from 6,6,20 to 10,10,20. | |
| ||
Increased frame advantage on block from -15 to -8. | ||
Shortened recovery time on hit by 7 frames. | ||
d/f+1 | Decreased distance between Akuma and opponent on hit. | |
d/f+1+2 | Reduced damage from 23 to 20. | |
d+3
or FC 3 |
Reduced frame advantage on block from -11 to -13. | |
Reduced frame advantage on hit from -2 to -4. | ||
d+4
or FC 4 |
Increased range of the attack. | |
b+1 | Reduced damage from 15 to 12. | |
b+2 | Reduced damage from 21 to 18. | |
f, F+2:2 | Fixed an issue in which the 2nd attack ignored Jin's Parry. | |
WR 1 | Increased frame advantage on block from +1 to +6. | |
WS 3 | Reduced damage from 17 to 12. |
Alisa
Command | Change | |
---|---|---|
SBT 1+2 | New move. i27 m. Transitions into DES. Crushes lows. | |
R! f+2+3 |
| |
Increased frame advantage on block from 0 to +1. | ||
Shortened recovery time on hit by 1 frame. | ||
SBT 3
DBT 3 |
Adjusted motion; now easier for
jumping opponent to land mid attack. | |
d/f+1+2
DES d/f+1+2 |
Power Crush starts later at i8 instead of i6. | |
d/b+1~4 | Reduced strength of pushback,
and made the move easier to land. | |
u/f+3 | Increased lower range of the attack. | |
DES f+1 | Increased frame advantage on block from +2 to +3. | |
DES f+1+2 | Increased frame advantage on block from +7 to +8. | |
DES d+2 | Changed damage from 5, 5, 5, 5 to 3, 3, 3, 20. | |
DES d+2^ | Changed damage from 5, 5, 5, 5, 5, 5 to 3, 3, 3, 3, 3, 20. |
Anna
Command | Change | |
---|---|---|
CJM 3+4 | New move. | |
1,2,4 | Changed opponent's behaviour on CH. | |
2 | Decreased distance between Anna and the opponent on hit. | |
2,4 | Changed opponent's behaviour on CH. | |
f+2,3 | Changed opponent's behaviour on hit from the back. | |
f+3,B | Changed input window for CJM to be the same as other moves. | |
f+4 | Increased active frames from i19 to i19~20. | |
Increased frame advantage on block from -14 to -11. | ||
Increased lower ranged of the attack. | ||
d/f+1 | Increased active frames from i13 to i13~14. | |
Increased the range of the attack. | ||
d/f+2 | Reduced damage from 16 to 13. | |
Changed attack startup from i16~17 to i15~16. | ||
d/f+3,2,4 |
| |
Delayed time when move shifts to sidestep by inputting D or U. | ||
| ||
Increased active frames from i15 to i15~16. | ||
d/f+3,2,4 |
| |
Increased frame advantage on hit from +1 to +5. | ||
Increased lower range of the attack. | ||
| ||
Changed opponent's behaviour on CH. | ||
d+2 | Increased frame advantage on block from -1 to +1. | |
Increased frame advantage on hit from +5 to +7. | ||
d+4,2 | Reduced strength of pushback, and made move easier to land. | |
b+2,2 |
| |
Changed attack startup from i15~16 to i14~15. | ||
| ||
Reduced frame advantage on block from -2 to -6. | ||
b+3 | Fixed an issue where opponent's attack would hit before the move started,
when some low combo attacks from the opponent were blocked. | |
CJM 1 | Reduced frame advantage on hit from +15 to +14. | |
CJM d/b+3 | Increased damage from 6 to 8. | |
Changed state after move from "standing" to "crouching". | ||
f,F | Added crouch status. | |
Changed time when status is judged as airborne from 7~40 to 8~35 frames. | ||
u/f+1 | Decreased distance between Anna and opponent on normal hit or CH. | |
f,F+2 | Increased strength of pushback,
reducing frequency place-switching with opponent. | |
f,F+3,4,B+3 | Fixed issue where the properties of the move were not the same as f,F+3,4,3. | |
f,F+4 | Can now shift to crouching after the move with f,F+4,D. | |
WR 2,3 |
| |
Increased frame advantage on block from -14 to -8. | ||
| ||
Changed attack startup from i31~32 to i32~33. | ||
WS 1 | Increased range of the attack. | |
WS 2 | Changed opponent's behaviour when hit in mid-air. | |
SS 2 | Changed opponent's behaviour on CH. | |
SS 3+4 |
| |
Reduced damage from 8 to 5. | ||
Changed opponent's behaviour when hit. | ||
| ||
Reduced damage from 21 to 7. | ||
Reduced frame advantage on block from -4 to -9. |
Armor King
Command | Change | |
---|---|---|
d+1+4,1 | New move. | |
2,1 | Increased damage from 12 to 15. | |
3+4 | Increased damage from 10 to 14. | |
1+4 | Increased pushback, reducing frequency of
place-switching with opponent. | |
f+2,1 | Changed the damage from 20 to 25. | |
d/f+1 | Decreased distance between Armor King and opponent on hit. | |
d/f+2 | Increased frame advantage on hit from -1 to +4. | |
d+1+4, 2 | Now screws mid-air opponent. | |
d/b+2,4 | Increased lower range of attack. | |
d/b+3 | Increased damage from 20 to 23. | |
Is now a homing attack. | ||
Adjusted motion; now easier for jumping
opponent to land a mid attack. | ||
b+1,2 | Increased damage from 15 to 17. | |
b+4 | Increased frame advantage on block from -11 to -9. | |
Increased frame advantage on hit from +0 to +2. | ||
Decreased distance between Armor King and opponent on block. | ||
u/b+1+2 | Fixed issue where properties of move were
not the same as other characters. | |
u/f+3 | Increased lower range of the attack. | |
u/f+4 | Increased range of the attack. | |
f,F+2 | Increased frame advantage on block from -11 to -8. | |
f,F+3 | Increased frame advantage on block from +0 to +2. | |
WR 1 | Increased lower range of the attack. | |
WS 1 | Increased move's reach. | |
WS 2 | Increased frame advantage on block from -10 to -9. | |
Increased frame advantage on hit from +2 to +3. | ||
d/f+2,1,3,2,2,4,2,1 | Increased frame advantage on hit from +5 to +8. | |
d/b,f+2+4 | Increased the move's tracking. | |
qcb+1+2 | Input buffering can now be performed. | |
Fixed issue where move could not be performed
when 1+2 was delayed. | ||
f,hcf+1 | Increased the move's tracking. |
Asuka
Command | Change | |
---|---|---|
b+2+3 | New move. i23 m.
Sabaki: Autoparries mid and high kicks. Launches on parry. | |
2,1,1+2 |
| |
Fixed issue where opponent could shorten recovery via crouch upon hit. | ||
| ||
Increased frame advantage on block from -10 to -7. | ||
Shortened recovery time on hit by 3 frames. | ||
3~4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
2+3 | Changed attack startup from frame 28-29 to frame 23-24. | |
d/f+2,3 | increased damage from 10, 13, 20 to 10, 13, 25. | |
d+3+4 | Reduced pushback, and made the move easier to land. | |
d/b+1,2 |
| |
Increased frame advantage on hit from +4 frames to +7 frames. | ||
| ||
Increased input window from 20 to 23. | ||
d/b+2 | Changed attack startup from i23~24 to i20~21. | |
b+1 | Can now shift to crouch by cancelling the move with "b+1,D" | |
b+2,1+2,4 | Increased range of the attack. | |
b+4 | Increased frame advantage on block from -8 to -7. | |
u/f+2 | Increased damage from 20, 20, to 20, 25. | |
WR 3 | Increased the lower range of the attack. | |
WS 1,4 | Increased frame advantage when blocked from -12 frames to -8. | |
Shortened recovery time on hit by 1 frame. | ||
| ||
Increased input window from 15 frames to 21 frames. | ||
WS 2,1,2,1,2
,1+4,1,3+4 |
| |
Decreased distance between Asuka and opponent on hit. | ||
b+1+3 (or b+2+4) | Shortened recovery time by 5 frames. |
Bob
Command | Change | |
---|---|---|
u/f+4 | New move. | |
f+1+2 | Decreased damage from 25 to 23. | |
d+1 | Increased frame advantage on block from -11 to -9. | |
Increase frame advantage on hit from +5 to +7. | ||
Adjusted the motion since it was difficult for the opponent
in jump status to land a mid attack. | ||
d+2,1 | Decreased damage from 14 to 11. | |
Increased frame advantage on block from -10 to -9. | ||
Increased frame advantage on hit from +1 to +2. | ||
d+2,1,2 | Decreased frame advantage on block from -10 to -13. | |
d+1+2 |
| |
Increased the move's reach. | ||
f,n,d,d/f+1 | Decreased frame advantage on block from -2 to -4. | |
Now screws opponent on hit. | ||
f,n,d,d/f+4,1+2 |
| |
Changed opponent's behaviour on CH. | ||
| ||
Changed opponent's behaviour when hit in mid-air. | ||
WR 1,2 | Increased the damage from 12 to 14. |
Bryan
Command | Change | |
---|---|---|
1+2,1 | New move. | |
1,4,3,3 | Changed opponent's behaviour on CH. | |
Increased the range of attack. | ||
1+2 | Changed opponent's behaviour on CH. | |
Increased range of the attack. | ||
f+3 | Increased frame advantage on hit from +1 to +4. | |
d/f+2,1 | Increased frame advantage on hit from +4 to +8. | |
d+1,3 | Increased range of the attack. | |
d+1+2,B | Can now sidestep from During Swaying u. | |
d+1+2,3 | Changed opponent's behaviour on CH. | |
d+1+2~2 | Increased frame advantage on block from +2 to +7. | |
d+3+4 | Increased damage from 15 to 16. | |
d+3+4,2 | Increased damage from 23 to 25. | |
Changed opponent's behaviour when hit mid-air. | ||
u/b+1+2,1,2,1,2,1,2,1,2,1 | Reduced strength of pushback, and made move easier to land. | |
f,F+4 | Increased frame advantage on block from -10 to -9. | |
qcb+2,4 | Increased frame advantage on block from -10 to -9. | |
qcb+3 | Changed opponent's behaviour on CH. | |
qcb+4 | Increased range of the attack. | |
WR 3,4 | Decreased the distance between the player and the opponent
on CH. |
Claudio
Command | Change | |
---|---|---|
New move. |
Devil Jin
Command | Change | |
---|---|---|
New move. |
Dragunov
Command | Change | |
---|---|---|
New move. |
Eddy
Command | Change | |
---|---|---|
New move. |
Eliza
Command | Change | |
---|---|---|
New move. |
Fahkumram
Command | Change | |
---|---|---|
New move. |
Feng
Command | Change | |
---|---|---|
New move. |
Ganryu
Command | Change | |
---|---|---|
New move. |
Geese
Command | Change | |
---|---|---|
New move. |
Gigas
Command | Change | |
---|---|---|
New move. |
Heihachi
Command | Change | |
---|---|---|
New move. |
Hwoarang
Command | Change | |
---|---|---|
New move. |
Jack-7
Command | Change | |
---|---|---|
New move. |
Jin
Command | Change | |
---|---|---|
New move. |
Josie
Command | Change | |
---|---|---|
New move. |
Julia
Command | Change | |
---|---|---|
New move. |
Katarina
Command | Change | |
---|---|---|
HAR d/f+3 | New move. i23~24 CH launching low. Crushes lows. | |
1,1,2 | Decreased distance between Katarina and opponent on block. | |
HAR 3 | Increased upper range of the attack. | |
Adjusted motion; now easier for jumping opponent to land a mid attack. | ||
d/f+1 | Increased frame advantage on block from -3 to -2. | |
d/f+2,2 | Changed attack startup from i27 to i25. | |
Delayed time when the move starts by 1 frame. | ||
d/f+2,4 | Changed attack startup from frame 29-30 to frame 26-27. | |
Delayed time when the move starts by 1 frame. | ||
d/f+3+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
d+1 | Increased distance between Katarina and opponent on block. | |
d+3,4 | Increased frame advantage on block from -4 to -1. | |
d/b+3 | Changed attack startup from i25-27 to i24-25. | |
Adjusted motion; now easier for jumping opponent to land a mid attack. | ||
d/b+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
b+3+4 |
| |
Increased damage from 10 to 15. | ||
Increased the move's tracking. | ||
f,F+2,4 | Increased move's forward movement. | |
d+3+4[1] | Increased damage from 25 to 28. | |
Increased frame advantage on block from -20 to -12. | ||
Increased frame advantage on hit from -9 to -1. |
- â (enemy down)
Kazumi
Command | Change | |
---|---|---|
New move. |
Kazuya
Command | Change | |
---|---|---|
New move. |
King
Command | Change | |
---|---|---|
New move. |
Kuma & Panda
Command | Change | |
---|---|---|
New move. |
Lars
Command | Change | |
---|---|---|
New move. |
Law
Command | Change | |
---|---|---|
New move. |
Lee
Command | Change | |
---|---|---|
ws1,4 | New move— | |
Wonderful Combo
ws1,4 m,h
13,17
3.17
-5
+4
i13~14
,i20
r28
| ||
R.d+1+2 | Can now be done from HMS | |
1,3:3 | Reduced frame advantage on block from -10 to -11 | |
Reduced frame advantage on hit from +1 to +0 | ||
3~3:4 | Increased damage from 20 to 25 | |
HMS.1,4 | Increased frame advantage on hit from +0 to +2 | |
HMS.1+2 | Reduced pushback on hit | |
f+2,1 | Increased pushback on hit | |
f+1+2 | Reduced damage of 2nd hit from 24 to 20 | |
d/f+3,2,3 | Increased frame advantage on block from -16 to -14 | |
d+2 | Reduced damage from 18 to 17 | |
Changed frame advantage on counter-hit from +8 to +21a | ||
b+4 | Reduced damage from 22 to 20 | |
b+3+4 | Reduced damage from 25 to 20 | |
u/f+3 | Increased the lower range of the attack | |
SSR.3+4 | Increased frame advantage on block from -11 to -9 |
Lei
Command | Change | |
---|---|---|
New move. |
Leo
Command | Change | |
---|---|---|
New move. |
Leroy
Command | Change | |
---|---|---|
u/b+2 | New move. i20 punch sabaki. | |
qcf+2 | New move, i16~17 high-evading m launcher. | |
HRM 3,4 | Increased frame advantage on hit from 0 to +1. | |
HRM f+4 | Changed attack startup from i26~30 to i26~29 | |
Decreased range of the attack | ||
HRM b+1 | Decreased distance between Leroy and opponent on block. | |
HRM b+4 | Decreased distance between Leroy and opponent on hit. | |
f+3 | Decreased damage from 17 to 14. | |
f+3,1+2 | Decreased frame advantage on block from -6 to -12. | |
Decreased frame advantage on hit from +0 to -6. | ||
d+2 | Increased damage from 15 to 11. | |
d+1+2 | Decreased the move's reach. | |
d/b+1,3 | Changed opponent's behaviour on CH. | |
d/b+3,1+2 | Decreased damage from 29 to 25. | |
d/b+4 | Decreased damage from 15 to 13. | |
b+1 | Decreased damage from 17 to 14. | |
b+1+2 | Decreased distance between Leroy and opponent on block. | |
u/f+4 | Changed attack startup from i21-23 to i23-25. | |
f,F+2,2 | Decreased damage from 15 to 13. | |
f,F+1+2 | Decreased the move's reach. | |
WS 2 |
| |
Decreased damage from 12 to 10. | ||
WS 3 | Decreased damage from 17 to 14. | |
WS 3,1+2 | Decreased frame advantage on block from -6 to -12. | |
Decreased frame advantage on hit from 0 to -6. | ||
FC d/f+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
SS 4 | Decreased damage from 16 to 17. | |
Changed opponent's behaviour on hit. | ||
b+2,(1 or 2) |
| |
Decreased damage from 20 to 10. | ||
Changed opponent's behaviour on hit. |
Lili
Command | Change | |
---|---|---|
New move. |
Lucky Chloe
Command | Change | |
---|---|---|
New move. |
Marduk
Command | Change | |
---|---|---|
New move. |
Master Raven
Command | Change | |
---|---|---|
New move. |
Miguel
Command | Change | |
---|---|---|
New move. |
Negan
Command | Change | |
---|---|---|
New move. |
Nina
Command | Change | |
---|---|---|
b+1,4 | New Move. i12 h,m natural combo punish, +9 on hit. | |
1+4 | Fixed issue where move could not be performed from WR. | |
f+3 | Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour. | |
d/f+1 | Increased active frames from 13 to 13-14. | |
Increased range of the attack. | ||
d/f+3,2 |
| |
Increased lower range of the attack. | ||
| ||
Increased frame advantage on hit from +1 to +5. | ||
Increased lower ranged of the attack. | ||
d/f+1+2 | Increased damage from 5, 10 to 5, 14. | |
d/b+3 | Reduced pushback, and made the move easier to land. | |
d/b+3+4 | increased the move's reach. | |
b+1 | changed input from "b+1" to "u/b+1". | |
b+2,2 | Fixed issue where landing 1st hit on CH caused unintended frame advantage. | |
b+4 | Decreased distance between Nina and opponent on CH. | |
b+1+4 | Decreased distance between Nina and opponent after 1st hit. | |
Fixed issue where the move could not be performed from WR. | ||
u/b+4 | Increased frame advantage on block from -9 to -7. | |
u/f+2 | Reduced pushback, and made the move easier to land. | |
U/F+4 | Increased frame advantage on block from -6 to ±0. | |
d,D/F+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
qcf | Fixed issue where move could not be done from special step in a specific situation. | |
qcf+2 | Changed attack startup from frame 20-21 to frame 17-18. | |
qcf+3 | Changed opponent's behaviour on CH. | |
WR 3,4 | Increased frame advantage on block from -15 to -13. | |
Changed opponent's behaviour on hit. (no longer launches) | ||
Shortened recovery time on hit by 3 frames. | ||
WR 1+2 | Decreased distance between Nina and opponent on block. | |
WS 2 | Increased the move's reach. |
Noctis
Command | Change | |
---|---|---|
New move. |
Paul
Command | Change | |
---|---|---|
f+2+3 | New move. i20~21 KND powercrush mid. | |
R! 1+2:B | Decreased damage from 20 to 15. | |
2,3 | Increased frame advantage on block from -12 to -9. | |
Shortened recovery time on hit by 3 frames. | ||
f+1+4 | Increased damage from 21 to 25. | |
Decreased distance between Paul and opponent on block. | ||
Changed the opponent's behaviour on hit. | ||
b+4 | Changed opponent's behaviour on CH. | |
Updated the motion and increased range of the attack. | ||
u/b+2 | Increased distance between Paul and opponent on hit. | |
u/f+2 | Decreased distance between Paul and opponent on block. | |
f,F+3,4,f+4 | Increased range of the attack. | |
qcb+1 | Decreased distance between Paul and opponent on block. | |
qcb+4 | Decreased damage from 28 to 23. | |
qcb+1+2 | Increased lower range of the attack. | |
ws3 | Decreased distance between Paul and opponent on hit. | |
SS 1 | Decreased damage from 23 to 21. | |
Changed the opponent's behaviour on hit. | ||
SS 3 | Decreased damage from 18 to 17. | |
f,F+1+2 | Changed the behaviour when opponent performs a throw escape. |
Shaheen
Command | Change | |
---|---|---|
New move. |
Steve
Command | Change | |
---|---|---|
PAB f+1+2 | New move. i12 h,h natural combo KND.
Replaces prev. PAB f+1+2 plus on block shove. | |
RD 1 |
| |
Fixed issue where opponent could shorten recovery via SS input on block. | ||
| ||
Changed opponent's behaviour on hit and on hit in mid-air. | ||
RD 2 |
| |
Increased pushback, reducing frequency of place-switching with opponent. | ||
| ||
Increased pushback, reducing frequency of place-switching with opponent. | ||
LWV 1,1 | Changed opponent's behaviour on CH. | |
DCK 1+2 | Increased damage from 3 to 5. | |
PAB d+1 | Decreased damage from 12 to 11. | |
PAB b+2 | Decreased frame advantage on block from -14 to -13. | |
Shortened recovery on hit by 1 frame. | ||
d+1 | Decreased damage from 14 to 12. | |
D+2 | Decreased damage from 13 to 11. | |
b+2 | Decreased damage from 20 to 15. | |
SWY 1+2,B | Fixed issue where throw escapes in specific situations led to unintended behaviour. | |
FLK 1,1,1,2 | Changed opponent's behaviour on hit. | |
FLK 2 | Changed opponent's behaviour on hit. | |
WR 2 | Increased lower range of the attack. | |
Fixed issue where opponent could shorten recovery via crouch on block. | ||
WS 1 | Decreased distance between character and opponent on hit. |
Xiaoyu
Command | Change | |
---|---|---|
New move. |
Yoshimitsu
Command | Change | |
---|---|---|
New move. |
Zafina
Command | Change | |
---|---|---|
New move. |