Bryan movelist (Tekken 7)

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Revision as of 20:56, 28 May 2023 by Lume (talk | contribs) (→‎Sway: frames notes)

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55
-22
+5d
i20
pc8~
  • Alternate input R.FC.df+1+2
  • Auto Taunt after hit, cannot be canceled
Rage Drive

R.b+1+2

m
30
+6c
i18~19
  • +35d on airborne hit
  • Auto Taunt after hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
+8
10
Alternate input Sway.1

1,2

h,​h
7,​8
-2
+5
+5
10

1,​2,1

h,​h,​m
7,​8,​18
-6
+6
CS
10

1,​2,3

h,​h,​l
7,​8,​15
-12
+2
KND
10

1,​2,4

h,​h,​h
7,​8,​24
-3
KND
KND
10

1,4

h,​h
7,​14
-7
+4
+4
10

1,​4,2

h,​h,​h
7,​14,​18
-7
+4
CS
10

1,​4,​2,1

h,​h,​h,​h
7,​14,​18,​17
+0
CS
CS
10

1,​4,​2,​1,2

h,​h,​h,​h,​h
7,​14,​18,​17,​22
-9
KND
KND
10

1,​4,​2,​1~(d_u)

h,​h,​h
7,​14,​18
-10
+1
CS
10

1,​4,​2,4

h,​h,​h,​m(TJ)
7,​14,​18,​21
-5~-4
KND
KND
js16~

1,​4,​2,​1,4

h,​h,​h,​h,​m(TJ)
7,​14,​18,​17,​21
-5~-4
KND
KND
js16~

1,​4,3

h,​h,​m
7,​14,​15
-10
+1
+1
16~

1,​4,​3,3

h,​h,​m,​h
7,​14,​15,​18
-7
+7
KND
16~

2

h
10
+1
+7
+7
10

2,3

h,​m
10,​14
-10
+6 (KND if 1st hit CH)
+6
10

3

m
14
-4
+7
+7
16

3,2

m,​m
14,​11
-10
+1
+1
16

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
+2
16

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
KND
KND
16

3,​2,​1,4

m,​m,​m,​l
14,​14,​10,​12
-11
+0
+0
16

3,3

m,​h
14,​13
-6
+6
+6
16

3,​3,2

m,​h,​h
14,​13,​20
-7~-6
Launch
Launch
16

3,​3,4

m,​h,​m
14,​13,​25
-12
KND
KND
16

4

h
15
-7
+6
Launch (JG?)
12

4,3

h,​m
15,​12
-10~-9
+2~+3
+2~+3
12

4,​3,4

h,​m,​m
15,​12,​16
-12
KND
KND
12

4,​3,4*

h,​m,​m
15,​12,​25
-9~-8
KND
KND
12

4,​3,f+4

h,​m,​h
15,​12,​18
-5~-4
+6~+7
Launch
12

1+2

m
16
-7~-6
+6~+7
+6
17~18

1+2,1

m,​h
16,​16
-1
+6
+6
17~18

1+2,2

m,​m
16,​20
-14
KND
CS
17

3+4

m
20
-13
KND
Launch (CS)
18
r33

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

h
7
+1
+8
+8
10

f+2

m
10
-10
+1
+1
15

f+2,1

m,​m
10,​12
-10
+1
+1
15

f+2,​1,4

m,​m,​m
10,​12,​20
-13~-12
KND
KND
15

f+3

m
18
+0~+2
+4~+6
CS
16~18

f+4

m
10
-9
+0
+0
18

f+4,1

m,​m
10,​10
-13~-12s
JG
JG
18

f+1+2

h
22
+8~+9
KND
KND
22~23

f+1+4

m!
21
-12
-12
-12
28

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
8
-5
+1
+1
15

DF+1,1

m,​m
8,​2
-10
-4
-4
15

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
-4
15

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
-4
15

DF+1,2

m*?,​m
?,​20
-15
+1
KND
15
  • Alternate input:
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2

df+2

m
12
-6
+5
+5
13

df+2,1

m,​h
12,​11
-4
+8
+8
13

df+2,3

m,​m
12,​20
-13
KND
Launch
13

df+3

l (TC)
27
-26
KND
KND
29 cs6~

df+4

m
23
-6~-4
KND
KND
22~24

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
17
-2~-1
+8~+9s
+8~+9s
14~15

d+2,3

m,​m
14,​21
-10
KND
Launch
14~15

d+3

l
10
-11
+0
+0
16

d+3,2

l,​h
10,​22
-7
KND
KND
16

d+4

l
13
-11
+0
+0
15

d+1+2

m,​m(TC)
10,​15
-10
+3
+3
17,i35 cs6~16
Alternate input FC.1+2

d+1+2 (1st hit)

m
10
-28
-17
-17
17 cs6~16
Alternate input FC.1+2

d+1+2,3

mm,​l
10,​15,​20
-13~-12
+4~+5
KND
17 cs6~16
Alternate input FC.1+2,3

d+1+2~f

m,​(QCF)
10
-1
+10g
+10g
17 cs6~16

d+1+2~b

m,​(QCB)
10
-8
+3
+3
17 cs6~16

d+1+2~2

m
24
+7
Launch
Launch
45

d+3+4

l
15
-12
-1
+4
19

d+3+4,2

l,​m
15,​23
-12
KND
KND
19

d+3+4,​2~DB

l,​(Special)
15
-23
-12
-7
19s

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m?
13
-6~-4
+8~+10g
+8~+10g
15~17

db+3

l (TC)
11
-12~-11
-1~0
+4~+5
16~17s cs6~

db+4

l (TC)
7
-13
-2
-2
12s cs4~

db+1+2

mh
14,​25
-13
KND
KND
15,27

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
21
+4
+7s
JG
20

b+2

h
18
-7
+4
CS
17

b+2,1

h,​h
18,​17
+0
CS
CS
17

b+2,​1,2

h,​h,​h
18,​17,​22
-9
KND
KND
17

b+2,​1~(u_d)

h
18
-10
+1
CS
17

b+2,4

h,​m(TJ)
18,​21
-5
KND
KND
js16~

b+2,​1,4

h,​h,​m(TJ)
18,​17,​21
-5~-4
KND
KND
js16~

b+3

m
12
-7
+4
+4
19

b+3,f_df

m,​(Special) (TC)(CD)
12
+1
+12g
+12
19

b+3,2

m,​h
12,​12
-4
+7
+7
19

b+3,​2,1

m,​h,​m
12,​12,​10
-9
+2
+2
19

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
-10
KND
KND
19

b+3,​2,​1,4

m,​h,​m,​l
12,​12,​10,​12
-11
+0
+0
19

b+3,4

m,​m
12,​18
-12
-2
-2
19

b+3,1+2

m,​m
12,​25
-6
+4s
KND
19

b+3,​1+2,D

m,​m
12,​25
-6
+4s
KND
19s

b+4

m
18
-10
+15
+15
16

b+1+4

!
45
KND
KND
KND
53

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m(TJ)
12
-8
+3
+3
18 js9~
  • Alternate input:
    • u+1
    • uf+1

ub+2

h
17
-12~-11
+9~+10g
+9~+10g
15~16
  • Alternate input:
    • u+2
    • uf+2

ub+3

m (TJ)
18
-13
-2
KND
18

ub+4

m (TJ)
10
-19~-17
-8~-6
-8~-6
15~17

ub+1+2

mm
5,​2
-16
-6
-6
15,27

ub+1+2 (1st hit)

m
5
-18
-7
-7
15

ub+1+2,1

mm,​m
5,​2,​2
-13
-3
-3
15

ub+1+2,​1,2

mm,​m,​m
5,​2,​2,​2
-16
-6
-6
15

ub+1+2,​1,​2,1

mm,​m,​m,​m
5,​2,​2,​2,​2
-13
-3
-3
15

ub+1+2,​1,​2,​1,2

mm,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
-16
-6
-6
15

ub+1+2,​1,​2,​1,​2,1

mm,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-13
-3
-3
15

ub+1+2,​1,​2,​1,​2,​1,2

mm,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-16
-6
-6
15

ub+1+2,​1,​2,​1,​2,​1,​2,1

mm,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
-13
-3
-3
15

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

mm,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-16
-6
-6
15

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

mm,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-32
-15
-15
15

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

mm,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-35
KND
KND
15

u+3

m (TJ)
15
+0~+1
KND
KND
27~28 js9~
Alternate input uf+3

u+4

m (TJ)
21
-5~-3
KND
KND
24~26 js9~

u+3+4

m (TJ)
25
-17
KND
KND
21 js9~
Alternate input uf+3+4

uf+4

m (TJ)
22
-5~-3
KND
KND
24~26 js9~

uf,n,4

m
25
-11(-13)
Launch (JG?)
Launch (JG?)
23(29,35) js9~33

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

h
32
-9
KND
KND
13(14~) pc6~12

f,F+3

m
25
-13~-12
KND
KND
22~23 (23~)

f,F+3*

m
33
+11g (13g)
KND
KND
34~35 (35~)

f,F+4

h
32
-9~-6s
KND
Launch (S!)
16~19 (17~)

f,n,b+2

h
20
-7~-6
Launch
Launch
14~15 (14~)

b,df+4

l
25
-13
+14g
KND
29(29~)

b,B+4

m(h)
24
-19~-7
KND
KND
21~33d js18~ (24~)

f,f,F+3

m
30
+9~+12g
KND
KND
22~25 (25~) js3~

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

hFC.1

s
5
-5
+6
i10
cs1~
r FC
  • Alternate input:
    • hFC.db+1
    • hFC.df+1
  • Transition to standing with F

hFC.2

s
8
-4
+7
i11
cs1~
r FC
Alternate input hFC.db+2
Crouch Side Kick

hFC.3

L
12
-17
-3
i16
cs1~
r FC
Alternate input hFC.db+3

hFC.4

l
10
-15
-4
i12
cs1~
r FC
Alternate input hFC.db+4

FC.df+2

m
12
-9
+4
i13

FC.df+2,1

m,​h
12,​25
-8
+34a (+8)
i22~23
Tailspin
  • Combo from 1st hit with delay
  • Move can be delayed
Crouch Spin Kick

FC.df+3

L
12
-17
-3
i16
cs1~
r FC

FC.df+4

m
21
-10
+13g
i15~16
cs1~
Tailspin

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
20
-16
i15~16
Alternate input CD.1

ws2

m
18
-10
+1
i19
+31a (+21) on sides and back

ws2,b+2

m,​t
18,​25
  • Alternate input ws2,f+2
  • Available only as combo from 1st hit on front

ws3

m
18
-10
+4
i12
Alternate input CD.3

ws3,4

m,​m
18,​25
-10
+4
+29g
  • Alternate input CD.3,4
  • Move can be delayed

ws4

m
16
-6
+5
i11~12

ws1+2

m
12
-5
+6
i10~11
Mostly connects on i11 due to range

ws3+4

h
28
-16
+15a (+5)
i16

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ss1

h
23
-5
i17~18
t47
Tailspin

ss2

m
20
-6
+18a (+9)
i20~21

ss2,3

m,​l
20,​20
-13
+5
i27~28

CD

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

qcf

(Special) (TC)(CD)
-
-
-
-
s

CD.2

h
18
-6
+4
+4
15 (17~)

CD.2,1

h,​m
26
-11
KND
KND
15 (17~)

CD.4

m
13
-5
+1
+3
18(20~)

CD.4,1

m,​h
13,​14
+0
CS
CS
18(20~)

CD.4,​1~d_u

m,​(Special)
13
-11
-5
-3
18(20~)

CD.4,​1,2

m,​h,​h
13,​14,​22
-9
KND
KND
18(20~)

CD.4,​1,4

m,​h,​m(TJ)
13,​14,​21
-5~-4
KND
KND
js16~

CD.1+2

m?
28
-12~-11
KND
KND
15~16 (17~)

Sway

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway

qcb

cs
r Sway

Sway.2

m
16
-9
+6
i15~16

Sway.2,4

m,​h
16,​25
-9c
i22~25
Tailspin
  • Combo from 1st hit with 11f delay

Sway.3

l
23
-13
+5
i19~20

Sway.4

M
23
-12
i17~18

Taunt

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3+4

m!
+0
+16~+19
+16~+19
+16~+19
28~31

TNT.f+2,​1,4

m,​m,​m
10,​12,​16
-161~-160
CS
CS
15

TNT.f+2,​1,​4,2

m,​m,​m,​h
10,​12,​16,​5
-140
CS
CS
15

TNT.f+2,​1,​4,​2,1

m,​m,​m,​h,​h
10,​12,​16,​5,​5
-134
CS
CS
15

TNT.f+2,​1,​4,​2,​1,4

m,​m,​m,​h,​h,​m(TJ)
10,​12,​16,​5,​5,​5
-136~-137
KND
KND
15~

TNT.f+2,​1,​4,​2,​1,​4,2

m,​m,​m,​h,​h,​m(TJ),​h
10,​12,​16,​5,​5,​5
+4
KND
KND
15~

TNT.f,F+2

h
44
+4
KND
KND
13(14~) pc6~12

TNT.ub+1+2,​1,​2,​...,4

mm
5,​2\uff5e
\u2013
KND
KND
15,27

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
-3
+2d
i12
Floor Break
  • Throw break 1 or 2

f+1+3

t
35
-3
+2d
i15
Homing
  • Same throw as 1+3

2+4

t
35
-6
+0d
i12
Floor Break
  • Throw break 1 or 2

f+2+4

t
35
-6
+0d
i15
Homing
  • Same throw as 2+4

Left throw

t
40
-3
+1d
Floor Break
  • Throw break 1

Right throw

t
40
-3
+6d

Back throw

t
60
+1d
  • Throws opponent at a 180+ degree angle clockwise (backwards and then some)
  • 40 damage and wallsplat if hits a wall

f,F+1+2

t
40
-6
+10d
i12
Floor Break
  • Throw break 1+2
  • Side switch sometimes on hit and break

FC.df,d,df+1+2

t
45
-6
+1d
i11
  • Throw break 1+2
  • Side switch sometimes
Parry

b+1+3

ps2~10
t35
  • Alternate input b+2+4
  • Parries high or mid punches
  • +35 on successful parry

(1 parry).2

h
30
-10
+40d (-18)
i13~14
  • Auto Taunt after hit
  • Steve can evade with B

(2 parry).2

m
22
-5
+7
i15

External links