Paul punishers (Tekken 7)

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Revision as of 16:33, 30 January 2022 by RogerDodger (talk | contribs)
Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2 19 +6
-12 b+1,2 33 +8
d+1+2 30 +5a (-4)
-14 b+3 16 (?) +31a (+25)
-15 df+2 13 (?) +33a (+23)
Crouching
-11 ws4 16 +5
-13 ws3,2 37 +17a (+8)
-14 FC.df+2:1 38 +37a (+11)
-15 ws2 20 (?) +31a
Both
-15 uf+3,4 28 (?) +28a (+21)
-23 uf,n,4 25 (?) +34a (+24a)
Back-turned opponent
-15 3,2,B~1+2 53 (?) +37a (+27)
Grounded opponent
-16 d+3 9 -3a (-11)
-18 OG.d+2 16 -1a (-11)
-19 db+2[1] 16 +14a (-3)
-32 f,F+4 16 +2a (-8)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.17 19 -1 High
ws4 i11 2.29 18 -6 Mid
d+1+2 i12 2.38 30 -16 Mid
b+1,2 i12 2.60 33 -5/-34[2] High
ws3,2 i13 2.31 37 -9/-32[2] Mid
b+3 i14 2.09 16 (?) -6 High
FC.df+2:1 i14 2.75 38 -4/-29[2] Mid
df+2 i15 2.20 13 (?) -8 Mid
uf+3,4 i15 2.25 28 (?) -13 Mid
ws2 i15 2.36 20 (?) -14 Mid
qcf+2 i13(~15) 2.87 36/54 -17[3] Mid
3,2 i15~16[4] 2.68 31 -3/-25[2] Mid
qcb+4 i15(~17) 3.06 23 +1 High
qcf+1 i16(~18) 2.76 21 (?) -4 High
f,F+2:1 i15(~18) 3.00 38 -4/-29[2] Mid
  1. ↑ db+2 doesn't hit grounded if opponent is in FUFA position.
  2. ↑ 2.0 2.1 2.2 2.3 2.4 Last hit can be ducked on block.
  3. ↑ Deathfist is notoriously difficult to punish due to its pushback.
  4. ↑ 3,2 is i16 when used from far away.