Dragunov strategy: Difference between revisions

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(Added b2 as a poke. Added b2 and db2,1,2 as moves that track right.)
 
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{{KeyMove|b+2|poke=core}}
{{KeyMove|b+2|poke=core}}
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; db+2,1,2
: Fast, first two hits are confirmable and safe. Third hit serves as a mixup as it will CH launch if opponent presses after the 2nd hit.
; b+4,2,1
: Tough CH confirm into 3rd hit, but big damage if whole string connects. 3rd hit is a high but could lead to full combo if it counter hits by itself and Heat is active.
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; db+2,1,2
: Fast, first two hits are confirmable and safe. Third hit serves as a mixup as it will CH launch if opponent presses after the 2nd hit.
; b+4,2,1
: Tough CH confirm into 3rd hit, but big damage if whole string connects. 3rd hit is a high but could lead to full combo if it counter hits by itself and Heat is active.

Latest revision as of 10:25, 1 March 2024

This page is for Tekken 8. For Tekken 7, see Dragunov strategy (Tekken 7).

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1,2
2,1
d+4
d+2
f,f,F+2
f,F+3
db+3+4
d+1
b+1+2
db+2,1,2
SNK.4
b+4,2,1
b+2
Tracks left


Tracks both
  • f,F+3
  • b+3
  • df+3+4
  • d+4
Tracks right
  • b+2
  • db+2,1,2
db+2,1,2
Fast, first two hits are confirmable and safe. Third hit serves as a mixup as it will CH launch if opponent presses after the 2nd hit.
b+4,2,1
Tough CH confirm into 3rd hit, but big damage if whole string connects. 3rd hit is a high but could lead to full combo if it counter hits by itself and Heat is active.