Fahkumram combos: Difference between revisions

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{{Row|
{{Fahkumram}}
{{Navbox combos (Tekken 7)}}
}}
== Bread n' butter ==
{{BNB}}
{{Combolist|columns=1|
; Regular launch (e.g. df+2,3)
: b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
; High launch (e.g f,F+1+2)
: uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
; Crouching recovery (e.g. CH FUFT.3)
: ws1 df+1,2~1 3,4~4 S! df+1,4~3,2
}}
== Mini-combos ==
{{Combolist|columns=12em|
; [27] CH (b+2),3
; [21] (b+4,3),2
; [20] (df+4,3)~3
: [+17] f,F+1+2
; 1,2,4,3~4* (on block)
; 2,4,3~4* (on block)
; 4,3~4* (on block)
; d+3,4,3~4* (on block)
: [15] d+4
; [24] CH (f+3,2),4
; [21] CH (3),4
: [+29] f,F+2,1
; ub+1<ref>Unlikely to hit due to backwards jump</ref>
: [37] f,F+1+2
; [20] b+1<ref>Not guaranteed. Opponent can hold back to backroll.</ref>
: [+29] ff+2,1
: [+17] ff+1+2
: [+16] 3+4
<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
<references />
== Staples ==
{{Staple}}
{{Combolist|
; [25] 3,4~3*
; [24] CH 3+4
; [24] CH (f,F+4)~1
; [24] CH (df+1,4)~1
; [23] (FC.df+3),2
; [23] (f,F+4~3),2
; [23] (df+1,4~3),2
; [21] df+2,3
; [20] 4,3~1
; [20] ws3
; [20] uf+1
; [20] ss4
; [20] b,n,f+4
; [20] b+2,1*
: [+50] b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
; low parry
: [47] f,F+2,1 3,4~4 S! df+1,4~3,2
; [25] 4,4~3*
; [22] f,F+1+2
: [+56] f,F+2,1 4,3~4 df+1,4 S! df+1,4~3,2
: [+55] uf+4, 4,3~4 3,4~4 S! df+1,4~3,2
: [+53] uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
; 3,4~4
: [69] S! ssr f,F+2,1 b+1 df+1,4~3,2
: [65] S! b+1 df+1,2~1 df+1,4~3,2
; CH f+3,2,1
; CH f+3,2,4
: [69] d+3,4,3~1 S! df+1,4~3,2
; CH f+3,2,4~4
: [67] S! df+1,2~1 dash df+1,4~3,2
; CH FC.df+3
: [68] f+3,2,4 df+1,4 S! df+1,4~3,2
}}
=== Rage ===
{{Combolist|
; R.3,4~3+4
: [50] S! ssr b+1 df+1,2~1 dash df+1,4~3,2
: [43] S! df+1,2~1 df+1,4~3,2
; df+2,3
: [85] b+1 df+1,2~1 3,4~4 S! R.df+3+4<ref name="RA ender">RA can be used as an ender in any combo that ends with S! df+1,4~3,2</ref>
; f,F+1+2
: [94] f,F+2,1 4,3~4 df+1,4 S! R.df+3+4<ref name="RA ender"/>
}}
<references/>
== Wall ==
{{Combolist|
; Regular carry (30% scaling)
: [19] 1,2,1,4
: [18] b+4,3,2
: [17] d+3,4,3~4
; Regular carry (30% scaling) with Rage
: [29] 3,1 R.uf+3+4<ref>Also floor break</ref>
}}
<references/>
== Float ==
{{Combolist|
; 1
: [42] 4,3~4 3,4~4 S! df+1,4~3,2
: [42] 4,3~4 4,3~1 S! df+1,4~3,2
}}
== Back-turned opponent ==
{{Combolist|
; b+4,3,2
: [66] f,F+1+2
; 3,1,2<ref>2nd and 3rd hit are duckable from the side</ref>
: [70] df+1,2
; df+2,3
: [64] df+1,2~2 b+3 S! 3,1,4,4
: [61] df+1,2~1 df+1,4 S! df+1,4~3,2
; (4,3)~4<ref>Unlikely scenario</ref>
: df+2,3 combo
}}
<references/>
== Stage break ==
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
}}
== Extras ==
{{Extra}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== External links ==
== External links ==
* [https://www.youtube.com/watch?v=qImQXs2m7z4 Fahkumram Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=qImQXs2m7z4 Fahkumram Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]

Latest revision as of 09:19, 20 September 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2,3)
b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
High launch (e.g f,F+1+2)
uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
Crouching recovery (e.g. CH FUFT.3)
ws1 df+1,2~1 3,4~4 S! df+1,4~3,2

Mini-combos

[27] CH (b+2),3
[21] (b+4,3),2
[20] (df+4,3)~3
[+17] f,F+1+2
1,2,4,3~4* (on block)
2,4,3~4* (on block)
4,3~4* (on block)
d+3,4,3~4* (on block)
[15] d+4
[24] CH (f+3,2),4
[21] CH (3),4
[+29] f,F+2,1
ub+1[1]
[37] f,F+1+2
[20] b+1[2]
[+29] ff+2,1
[+17] ff+1+2
[+16] 3+4
  1. ↑ Unlikely to hit due to backwards jump
  2. ↑ Not guaranteed. Opponent can hold back to backroll.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[25] 3,4~3*
[24] CH 3+4
[24] CH (f,F+4)~1
[24] CH (df+1,4)~1
[23] (FC.df+3),2
[23] (f,F+4~3),2
[23] (df+1,4~3),2
[21] df+2,3
[20] 4,3~1
[20] ws3
[20] uf+1
[20] ss4
[20] b,n,f+4
[20] b+2,1*
[+50] b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
low parry
[47] f,F+2,1 3,4~4 S! df+1,4~3,2
[25] 4,4~3*
[22] f,F+1+2
[+56] f,F+2,1 4,3~4 df+1,4 S! df+1,4~3,2
[+55] uf+4, 4,3~4 3,4~4 S! df+1,4~3,2
[+53] uf+4, df+1,2~1 3,4~4 S! df+1,4~3,2
3,4~4
[69] S! ssr f,F+2,1 b+1 df+1,4~3,2
[65] S! b+1 df+1,2~1 df+1,4~3,2
CH f+3,2,1
CH f+3,2,4
[69] d+3,4,3~1 S! df+1,4~3,2
CH f+3,2,4~4
[67] S! df+1,2~1 dash df+1,4~3,2
CH FC.df+3
[68] f+3,2,4 df+1,4 S! df+1,4~3,2

Rage

R.3,4~3+4
[50] S! ssr b+1 df+1,2~1 dash df+1,4~3,2
[43] S! df+1,2~1 df+1,4~3,2
df+2,3
[85] b+1 df+1,2~1 3,4~4 S! R.df+3+4[1]
f,F+1+2
[94] f,F+2,1 4,3~4 df+1,4 S! R.df+3+4[1]
  1. ↑ 1.0 1.1 RA can be used as an ender in any combo that ends with S! df+1,4~3,2

Wall

Regular carry (30% scaling)
[19] 1,2,1,4
[18] b+4,3,2
[17] d+3,4,3~4
Regular carry (30% scaling) with Rage
[29] 3,1 R.uf+3+4[1]
  1. ↑ Also floor break

Float

1
[42] 4,3~4 3,4~4 S! df+1,4~3,2
[42] 4,3~4 4,3~1 S! df+1,4~3,2

Back-turned opponent

b+4,3,2
[66] f,F+1+2
3,1,2[1]
[70] df+1,2
df+2,3
[64] df+1,2~2 b+3 S! 3,1,4,4
[61] df+1,2~1 df+1,4 S! df+1,4~3,2
(4,3)~4[2]
df+2,3 combo
  1. ↑ 2nd and 3rd hit are duckable from the side
  2. ↑ Unlikely scenario

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links