Leroy punishers (Tekken 7): Difference between revisions

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{{Leroy}}
{{Leroy}}
{{Infobox tricky moves}}
{{Infobox tricky moves
|heihachi-a={{Plainlist|
* f+4,4 ''(can whiff)''
* f,F+2,2 ''(can whiff)''}}
}}


{| class="punishers"
{| class="punishers"
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| rowspan="2" | -10  
| -10 || 1,2,4 || 27 || +3 HRM
| 1,2 || 16 || +5
|-
|-
| 1,2,4 || 26 || +3
| -12 || 2,2 || 30 || +7
|-
|-
| -12 || 2,2 || 32 || +7
| -14 || 1+2,1+2,1 || 51 || +7a (-2)
|-
|-
| -13 || df+1,4 || 29 || +3
| -15 || df+2,1+2 || 22 ([[Leroy combos#Staples|73]]) || +33a (+23)
|-
| -14 || 1+2,1+2,1 || 51 || --
|-
| -15 || df+2,1+2 || 22 (--) || --
|-
| -16 || f+4,4<ref>Use when outside df+2 range.</ref> || 38 (--) || --
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -10 || FC.d+1 || 5 || +6
| -10 || FC.1 || 5 || +6
|-
|-
| -11 || ws4 || 16 || +5
| -11 || ws4 || 16 || +5
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| -13 || ws1,4 || 30 || +6
| -13 || ws1,4 || 30 || +6
|-
|-
| -15 || ws2 || 21 (--) || --
| -15 || ws2 || 21 ([[Leroy combos#Staples|72]]) || +52a
|-
|-
| -23 || uf,n,4 || 25 (--) || +34a(+24)
| -23 || uf,n,4 || 25 ([[Leroy combos#Staples|76]]) || +34a (+24)
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || -- || -- || --
| -10 || 1,2,3 || 37 || +20a (+11)
|-
| -12 || 2,1,2,1 || 60 || +16a (+9)
|-
| -14 || f+2,3,4~4,1+2 || 88 || +12a (+5)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || -- || -- || --
| -14 || d+4 || 7 || -1a (-9)
|-
| -15 || d+2 || 8 || -4a (-12)
|-
| -16 || d+3 || 8 || -2a (-10)
|-
| rowspan="2" | -17
| db+4 || 10 || -3a (-10)
|-
| OTG.db+2,1+2 || 23 || -4a
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 2,2 || i12 || -- || 32 || -- || High
| 1,2,4 || i10 || 2.07<ref>Jab has more range, but tip range second hit of 1,2 whiffs.</ref> || 27 || -9 HRM || High
|-
| 2,2 || i12 || 2.19 || 30 || -7/-27<ref name="duckable">Duckable high.</ref> || High
|-
| df+1,4 || i13 || 2.22 || 28 || -9 HRM || Mid
|-
| uf+3+4,1+2 || i14 || 2.63 || 35 || -13<ref>Opponent can interrupt uf+3+4,1+2 with i11 or faster for CH.</ref> || Mid
|-
| df+2,1+2 || i15 || 2.39 || 22 ([[Leroy combos#Staples|73]]) || -18 || Mid
|-
| f+4,4 || i16 || 2.57 || 38 || -6/-28<ref name="duckable/> || Mid
|-
| f,F+2,2 || i14(~17) || ~2.8 || 21 ([[Leroy combos#Staples|72]]) || -13 || Mid
|-
| b+3 || i18 || 2.72 || 21 ([[Leroy combos#Staples|?]]) || -6 || High
|-
|-
| uf+3+4,1+2 || i14 || -- || 43 || -- || Mid
| ws4 || i11 || 2.22 || 16 || -6 || Mid
|-
|-
| b+3 || i18 || -- || 21 (--) || -- || High
| ws1,4 || i13 || 2.32 || 30 || -6 HRM || Mid
|-
|-
| ws2 || i15 || 2.34 || 21 ([[Leroy combos#Staples|72]]) || -14 || Mid
|}
|}


<references/>
<references/>

Revision as of 20:36, 9 June 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2
  • f+4,4 (can whiff)
  • f,F+2,2 (can whiff)
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,4 27 +3 HRM
-12 2,2 30 +7
-14 1+2,1+2,1 51 +7a (-2)
-15 df+2,1+2 22 (73) +33a (+23)
Crouching
-10 FC.1 5 +6
-11 ws4 16 +5
-13 ws1,4 30 +6
-15 ws2 21 (72) +52a
-23 uf,n,4 25 (76) +34a (+24)
Back-turned opponent
-10 1,2,3 37 +20a (+11)
-12 2,1,2,1 60 +16a (+9)
-14 f+2,3,4~4,1+2 88 +12a (+5)
Grounded opponent
-14 d+4 7 -1a (-9)
-15 d+2 8 -4a (-12)
-16 d+3 8 -2a (-10)
-17 db+4 10 -3a (-10)
OTG.db+2,1+2 23 -4a
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2,4 i10 2.07[1] 27 -9 HRM High
2,2 i12 2.19 30 -7/-27[2] High
df+1,4 i13 2.22 28 -9 HRM Mid
uf+3+4,1+2 i14 2.63 35 -13[3] Mid
df+2,1+2 i15 2.39 22 (73) -18 Mid
f+4,4 i16 2.57 38 -6/-28[2] Mid
f,F+2,2 i14(~17) ~2.8 21 (72) -13 Mid
b+3 i18 2.72 21 (?) -6 High
ws4 i11 2.22 16 -6 Mid
ws1,4 i13 2.32 30 -6 HRM Mid
ws2 i15 2.34 21 (72) -14 Mid
  1. Jab has more range, but tip range second hit of 1,2 whiffs.
  2. 2.0 2.1 Duckable high.
  3. Opponent can interrupt uf+3+4,1+2 with i11 or faster for CH.