Jin movelist (Tekken 7): Difference between revisions

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__FORCETOC__
{{Jin}}
{{Jin}}


{{LogoNote|This page uses an ordinary table to show the frame data. It should be changed to use {{tl|MoveData}} at some point.}}
== Movelist ==


Startup frames shown for strings are for the first hit. Damage values shown for strings are for the last hit only.
{{Sticky|{{MoveDataHeader}}}}
 
{{MoveData|
{| class="wikitable"
|id=Jin-1
|-
|input=1
! Input !! Startup !! Hit Level !! Damage !! [[Movelist#Hit|Hit]] !! [[Movelist#CH|CH]] !! [[Movelist#Block|Block]] !! Additional Properties
|target='''h'''
|-
|damage=7
| '''1''' || 10 || '''h''' || 7 || +8 || +8 || +1 ||
|range=
|-
|tracksLeft=
| '''1,2''' || 10 || h,'''h''' || 12 || +3 || +7 || -2 ||
|tracksRight=
|-
|startup=i10
| '''1,2,3''' || 10 || h,h,'''m''' || 20 || +31d || +31d || 0 ||
|crush=
|-
|recv=
| '''1,2,4''' || 10 || h,h,'''h''' || 26 || +23a (+14a) || +68a (+48a) || -4 || CH launcher, tailspin, wall break
|tot=
|-
|block=+1
|  ||  ||  ||  ||  ||  ||  ||
|hit=+8
|-
|ch=+8
| '''1,3''' || 10 || h,'''h''' || 10 || +4 || +4 || -6 ||
|notes=
|-
}}
| '''1,3,B''' || 10 || h,'''h''' || 10 || +
{{MoveData|
|id=Jin-1,2
|input=1,2
|target=h,'''h'''
|damage=12
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-2
|hit=+3
|ch=+7
|notes=
}}
{{MoveData|
|id=Jin-1,2,3
|input=1,2,3
|target=h,h,'''m'''
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=0
|hit=+31d
|ch=+31d
|notes=
}}
{{MoveData|
|id=Jin-1,2,4
|input=1,2,4
|target=h,h,'''h'''
|damage=26
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-4
|hit=+23a (+14a)
|ch=+68a (+48a)
|notes=CH launcher, tailspin, wall break
}}
{{MoveData|
|id=Jin-1,3
|input=1,3
|target=h,'''h'''
|damage=10
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-6
|hit=+4
|ch=+4
|notes=
}}
{{MoveData|
|id=Jin-1,3,B
|input=1,3,B
|target=h,'''h'''
|damage=10
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-6
|hit=+4
|ch=+4
|notes=auto backdash
}}
{{MoveData|
|id=Jin-1,3,F ZEN
|input=1,3,F ZEN
|target=h,'''h'''
|damage=10
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-7
|hit=+3
|ch=+3
|notes=enters ZEN
}}
{{MoveData|
|id=Jin-1,3,2
|input=1,3,2
|target=h,h,'''m'''
|damage=10
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-1
|hit=+4
|ch=+4
|notes=
}}
{{MoveData|
|id=Jin-1,3,2,1
|input=1,3,2,1
|target=h,h,m,'''m'''
|damage=10
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-7
|hit=+7
|ch=+7
|notes=
}}
{{MoveData|
|id=Jin-1,3,2,1,4
|input=1,3,2,1,4
|target=h,h,m,m,'''l'''
|damage=10
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-13
|hit=+3
|ch=+3
|notes=
}}
{{MoveData|
|id=Jin-1,3~3
|input=1,3~3
|target=h,'''m'''
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=+6
|hit=+16d
|ch=+16d
|notes=
}}
{{MoveData|
|id=Jin-1,3~3,df+3
|input=1,3~3,df+3
|target=h,m,'''m'''
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-14
|hit=+10a (+1a)
|ch=+10a (+1a)
|notes=
}}
{{MoveData|
|id=Jin-1,d+3
|input=1,d+3
|target=h,'''l'''
|damage=9
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-12
|hit=-1
|ch=-1
|notes=
}}
{{MoveData|
|id=Jin-1,d+3,4
|input=1,d+3,4
|target=h,l,'''l'''
|damage=17
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-13
|hit=+3
|ch=+28
|notes=CH launcher
}}
{{MoveData|
|id=Jin-2
|input=2
|target='''h'''
|damage=9
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=0
|hit=+9
|ch=+9
|notes=
}}
{{MoveData|
|id=Jin-2,1
|input=2,1
|target=h,'''m'''
|damage=9
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-3
|hit=+6
|ch=+6
|notes=
}}
{{MoveData|
|id=Jin-2,1,4
|input=2,1,4
|target=h,m,'''m'''
|damage=18
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-9
|hit=+4
|ch=+4
|notes=
}}
{{MoveData|
|id=Jin-2,1,4~4
|input=2,1,4~4
|target=h,m,'''l'''
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-31
|hit=+16d
|ch=+16d
|notes=
}}
{{MoveData|
|id=Jin-2,4
|input=2,4
|target=h,'''h'''
|damage=20
|range=
|tracksLeft=
|tracksRight=
|startup=i10
|crush=
|recv=
|tot=
|block=-9
|hit=+18a (+9a)
|ch=+18a (+9a)
|notes=tailspin, wall break
}}
{{MoveData|
|id=Jin-3
|input=3
|target='''h'''
|damage=19
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-7
|hit=+4
|ch=+4
|notes=
}}
{{MoveData|
|id=Jin-3,1
|input=3,1
|target=h,'''h'''
|damage=7
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=-1
|hit=+7
|ch=+7
|notes=
}}
{{MoveData|
|id=Jin-3,1,F ZEN
|input=3,1,F ZEN
|target=h,'''h'''
|damage=7
|range=
|tracksLeft=
|tracksRight=
|startup=i14
|crush=
|recv=
|tot=
|block=+4
|hit=+12


== External links ==
== External links ==

Revision as of 09:18, 22 March 2023

Movelist

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
+8
i10

1,2

h,​h
12
-2
+3
+7
i10

1,2,3

h,​h,​m
20
0
+31d
+31d
i10

1,2,4

h,​h,​h
26
-4
+23a (+14a)
+68a (+48a)
i10
CH launcher, tailspin, wall break

1,3

h,​h
10
-6
+4
+4
i10

1,3,B

h,​h
10
-6
+4
+4
i10
auto backdash

1,3,F ZEN

h,​h
10
-7
+3
+3
i10
enters ZEN

1,3,2

h,​h,​m
10
-1
+4
+4
i10

1,3,2,1

h,​h,​m,​m
10
-7
+7
+7
i10

1,3,2,1,4

h,​h,​m,​m,​l
10
-13
+3
+3
i10

1,3~3

h,​m
20
+6
+16d
+16d
i10

1,3~3,df+3

h,​m,​m
20
-14
+10a (+1a)
+10a (+1a)
i10

1,d+3

h,​l
9
-12
-1
-1
i10

1,d+3,4

h,​l,​l
17
-13
+3
+28
i10
CH launcher

2

h
9
0
+9
+9
i10

2,1

h,​m
9
-3
+6
+6
i10

2,1,4

h,​m,​m
18
-9
+4
+4
i10

2,1,4~4

h,​m,​l
20
-31
+16d
+16d
i10

2,4

h,​h
20
-9
+18a (+9a)
+18a (+9a)
i10
tailspin, wall break

3

h
19
-7
+4
+4
i14

3,1

h,​h
7
-1
+7
+7
i14

3,1,F ZEN

h,​h
7
+4
+12
+12
i14

3,1,4

h,​h,​l
18
-13
+3
+28d
i14
CH launcher

4

h
18
-9
+16
+68a (+48a)
i13
homing, CH launcher, tailspin, wall break

1+2

m,​m,​h
30
-14
+12a (+3a)
+12a (+3a)
i12
wall break

3+4

h
34
-9
0d
0d
i20
power crush

f+2

h
12
-5
+4
+4
i16

f+2,3

h,​l
7
-21
-10
-10
i16

f+2,3,3

h,​l,​m
7
-27
-12
-12
i16

f+2,3,3,3

h,​l,​m,​h
10
-20
-14
-14
i16

f+2,3,3,3,2

h,​l,​m,​h,​m
8
-19
-8
-8
i16

f+2,3,3,3,2,1

h,​l,​m,​h,​m,​m
8
-20
-9
-9
i16

f+2,3,3,3,2,1,2

h,​l,​m,​h,​m,​m,​m
8
-10
+1
+1
i16

f+2,3,3,3,2,1,2,3

h,​l,​m,​h,​m,​m,​m,​h
10
-8
-13
-13
i16

f+2,3,3,3,2,1,2,3,4

h,​l,​m,​h,​m,​m,​m,​h,​l
18
-23
+18d
+18d
i16

f+2,3,3,3,2,1,2,3,4,2

h,​l,​m,​h,​m,​m,​m,​h,​l,​h
25
-14
12a (+3a)
12a (+3a)
i16
10 hit string

f+3

m
16
-8
+3
+3
i12

f+4

m
21
-8
+4
+42
i16
CH launcher

f+4,F ZEN

m
21
-1
+11
+49
i16
CH launcher

f+1+2

h,​h
38
-9
+7a (-2a)
+7a (-2a)
i14
wall bounce, wall break

df+1

m
10
-3
+4
+6
i13

df+1,4

m,​h
18
-9
+10
+17a (+8a)
i13
tailspin, wall break

df+1,4~4

m,​m
24
-12
+57d
+57d
i13
crumple stun, CH launcher, wall break

df+2

m
15
-7
+4
+34a (+24a)
i15
CH launcher

df+3

m
14
-16
-5
-5
i14

df+3,3

m,​h
14
-8
+8
+8
i14

df+3,3,B

m,​h
14
-8
+8
+8
i14
auto backdash

df+3,3,F ZEN

m,​h
14
-7
+9
+9
i14
enters ZEN

df+4

m
22
-3
+8
+63d
i20
forces crouch, CH launcher, floor break

d+1

m
24
-7
+12a (+3a)
+12a (+3a)
i21
wall bounce, wall break

d+2

m
8
-4
+7
+7
i11
enters FC

d+3

l
7
-13
-2
-2
i15

d+3,3

l,​m
10
-14
-1
-1
i15

d+4

l
11
-12
-1
-1
i16
high crush

d+3+4

m,​m
25
-19
+32a (+22a)
+32a (+22a)
i15
launcher

db+1

m
5
-5
+6
+6
i10
enters FC

db+2

m
12
-10
-4
+56d
i16
crumple stun, CH launcher

db+2,2

m,​h
11
-11
-7
-7
i16

db+2,2,3

m,​h,​h
21
-9
+52d
+52d
i16
crumple stun, CH launcher

db+2,3

m,​m
23
-8
+7d
+7d
i16
floor break

db+3

m
28
-10
+17d
+17d
i20
high crush

db+4

l
18
+3
i20
CH launcher if off-axis

b+2

m
12
-11
0
0
i15

b+2,1

m,​m
10
-9
+2
+2
i15

b+3

m
17
-6
+5
+33d
i16
crumple stun, CH launcher

b+3,F ZEN

m
17
-2
+9
+37d
i15
crumple stun, CH launcher, enters ZEN

b+4

m
21
-7
+15d
+15d
i17

ub+3

m
13
-11
+4
+57d
i22
low crush, crumple stun, CH laucher

ub+4

m
11
-20
-8
-8
i15

ub+1+2

m
70
-
+11a (0a)
+11a (0a)
i75
unblockable, wall break

u+1 or "ub+1" or "uf+1"

m
12
-12
-1
-1
i18

u+2

h
17
-12
+9
+9
i15
wall break

u+3 or uf+3

m
17
-9
+6
+59d
i22
low crush, crumple stun, CH launcher

u+4

m
15
-13
+19a (+9a)
+33a (+23a)
i15
CH launcher

uf+2

m
18
-7
+6
+19a (+10a)
i15

uf+4

m
13
-13
+33a (+23a)
+33a (+23a)
i15
launcher

f,F+2

m
24
-8
+15a (+6a)
+47a (0a)
i14
wall break

f,F+3

m
20
0
+27d
+27d
i23
launcher

f,F+4

m
19
0
+8
+9d
i21
forces crouch

b,f+2

m
15
-7
+4
+64d (+11)
i15
crumple stun (recoverable), CH launcher

b,f+2,1

m,​h
14
-5
+6
+9
i15

b,f+2,1,2

m,​h,​m
20
-5
+18a (+9a)
+15a (+3a)
i15

b,f+2,1,df+2

m,​h,​m
28
-14
+37a (+27a)
+37a (+27a)
i15
launcher

b,f+2,3

m,​m
17
-12
+6
+59
i15
crumple stun, CH launcher

b,f+2,3,F ZEN

m,​m
17
-1
+17
+71
i15
crumple stun, CH launcher, enters ZEN

f,n,d,df#1

m
22
-13
+36a (+26a)
+36a (+26a)
i16
launcher

f,n,d,df#2

h
25
+5
+70a (+50a)
+70a (+50a)
i11
launcher, wall break

f,n,d,df+4

l
10
-31
+27
+27
i20
launcher

FC.1

m
5
-5
+6
+6
i10

FC.2

m
8
-4
+7
+7
i11

FC.3

'
12
-17
-3
-3
i16

FC.4

'
10
-15
-4
-4
i12

ws1

m
10
-6
+5
+5
i13

ws1,2

m,​m
16
-8
+3
+3
i13

ws1,2,F

m,​m
16
-9
+2
+2
i13

ws2

m
14
-12
+39a (+29a)
+39a (+29a)
i14
launcher

ws3

m
20
-9
+10
+62a (+42a)
i16
homing, CH launcher

ws4

m
16
-3
+8
+8
i11

d+1+2

special
0
-10
-10
-10
i10
enters ZEN, high crush

b+1

special
0
-5
-5
-5
i5
enters CDS, high crush

ZEN.1 or CDS 1

m
14
-3
+8
+8
i16

ZEN.1,2 or CDS 1,2

m,​m
21
-14
+12a (+3a)
+44a (-3a)
i16
wall break

ZEN.1,3 or CDS 1,3

m,​h
18
-9
+33a (+18a)
+33a (+18a)
i16

ZEN.2 or CDS2

m
27
-14
+40a (-18a)
+40a (-18a)
i22
wall break

ZEN.3 or CDS 3

m
20
-9
+10
+62a (+42a)
i17
homing, CH launcher

ZEN.4 or CDS 4

l
20
-26
+24d
+24d
i25

ZEN.1+2 or CDS 1+2

h,​h
20
-13
+38a (+28a)
+38a (+28a)
i13
launcher

ZEN.3+4 or CDS 3+4

h
25
+8
+35a (+27a)
+35a (+27a)
i22

1+3

h
35
0
+2d
+2d
i12
throw break {1 or 2}

2+4

h
35
-3
0d
0d
i12
side switch, throw break {1 or 2}

f+1+3

h
35
0
+2d
+2d
i15
extra range, throw break {1 or 2}

f+2+4

h
35
-3
0d
0d
i15
extra range, side switch, throw break {1 or 2}

1+3 or 2+4 (left side)

h
40
-
0d
0d
i12
side switch, unbreakable

1+3 or 2+4 (right side)

h
47
-
0d
0d
i12
side switch, unbreakable

1+3 or 2+4 (back side)

h
55
-
+3d
+3d
i12
unbreakable

d,db,b+1+3

h
44
-2
0
0
i12
side switch, throw break {1}

df+2+3

h
44
-2
-4
-4
i12
throw break {2}

uf+1+2

h
44
0
0
0
i12
throw break (1+2)

uf+1+2~ub+3+4

h
46
0
0
0
i12
throw break (1+2)

b+1+3 or b+2+4 (time with enemy attack)

special
0
special
special
special
i2
parry

df+1+2

m
20
-12
+6
+6
i23
auto parry (punches only)

db+1+2

m
0
-10
-10
-10
i25
auto stun, ki charge on whiff

1+3+4

special
-
-
-
-
i-
taunt

R.b+1+2

h
55
-9
0
0
i13
rage art

R.f,n,d,df+1+2

h,​m
49
-7
+29a (+11a)
+29a (+11a)
i14
rage drive, launcher

R.f,n,d,df+1+2,DF

h,​m
49
+18
+45a (+36a)
+45a (+36a)
i14
rage drive, launcher, enters CD

R.f,n,d,df+1+2,3

h,​m,​h
12
+8
+20a (-13a)
+20a (+13a)
i14
rage drive

R.f,n,d,df+1+2,3,1

h,​m,​h,​m
9
+9
+37d
+37d
i14
rage drive

External links