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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -10 || 1,2 | | -10 || 1,2,2 || 27 || +1 | ||
|- | |||
| -12 || b+1,2 || 31 || +7 | |||
|- | |||
| -14 || b+3,1 || 37 || | |||
|- | |||
| -15 || df+2 || 20 ([[Noctis combos#Staples|?]]) || | |||
|- | |- | ||
| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Extra | ||
|- | |- | ||
! Move Input !! Speed !! Damage !! Frame Advantage | ! Move Input !! Speed !! Damage !! Frame Advantage | ||
|- | |- | ||
| F1+2 || i16 || 24 DMG || Use when DF2 whiffs | | F1+2 || i16 || 24 DMG || Use when DF2 whiffs |
Revision as of 07:09, 9 May 2022
Noctis |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 27 | +1 |
-12 | b+1,2 | 31 | +7 |
-14 | b+3,1 | 37 | |
-15 | df+2 | 20 (?) | |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Old table (TODO: copy to above)
Move Input | Speed | Damage | Frame Advantage |
---|---|---|---|
F1+2 | i16 | 24 DMG | Use when DF2 whiffs |
b4,1+2 | i18 | 44 DMG | Best punish for Rage Arts, always kills. |
F2 | i20 | 33 DMG | Projectile, use when anything else would whiff |
Move Input | Speed | Damage | Frame Advantage |
---|---|---|---|
WS4 | i11 | 15 DMG | +5 |
WS1,2 | i13 | 31 DMG | +2 (forces opponent into crouch) |
WS2,2 | i15 | LAUNCH | Screw |
FC DF1 | i16 | 25 DMG | Only use for wallsplat, otherwise do WS2,2 |
UF3 | i17 | LAUNCH |
Punishment notes:
Generally, DF1,2 is gonna be better than the i14 punishes unless the opponent is at the wall where B3,1 gives a wallsplat into a wall combo.
B3,1 is generally a pretty bad punish in the open as it pushes the opponent far away while allowing them to backroll, putting you in a situation where they can step your WR1+2 after wake-up while you’re too far away to comfortably threaten their Side Step with FF1+2.
FC DF1 can be used as a punish against stagger lows in situations where WS2,2 doesn’t give a clean wallsplat.