m (fixed a typo) |
No edit summary |
||
Line 2: | Line 2: | ||
{{Infobox tricky moves | {{Infobox tricky moves | ||
| | |slide={{Plainlist| | ||
* ws4 ... | * ws4 d/b+2,4 ... | ||
* d+3+4,1 ...}} | * d+3+4,1 ...}} | ||
|generic-a=b+1,2 | |generic-a=b+1,2 |
Revision as of 01:18, 14 May 2022
Armor King (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide |
|
Generic | FUFT.4 | b+1,2 |
Alisa |
|
f,f,n,d,d/f+2[1] |
|
||
db+4 | d+3+4,1 ... | |
Asuka | b+3 |
|
Claudio | f+2,2 | f,F+4 |
Devil Jin |
|
|
R.f,n,d,df+4,3+4 |
| |
Eddy | 3~4 |
|
b+3,3 | d/b2,4 | |
Heihachi | f,F+2 |
|
Jack-7 | R.b+1+2 |
|
d+1+2 | f+1+4[7] | |
Law | db+3+4 | f+1+4 |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
f+1+4 |
Paul |
|
|
Xiaoyu | BT.3 | f+1+4[9] |
BT.f+3+4,3+4 |
| |
AOP.4~3 |
|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[11] | 15 | +7 |
Crouching | |||
-11 | ws4[11] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[11] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[11] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[11] | i10 | 2.00 | 15 | -1 | High[12] |
- ↑ If hit while flying, continue with d+3+4,1 .
- ↑ If they're hit grounded, d+4,4,4, f+4, and d/b+3 are guaranteed. If hit while flying, continue with d/f+1 d/b2,4
- ↑ If they're hit while flying, float with d+3+4,1. d/b+2,4 will not reach if blocked at range. This is not consistent and yields less damage than floating with 1+2,2.
- ↑ Can whiff at max range, but its rare.
- ↑ If done too early, will whiff over Devil Jin if he lands. If you hit him while he's flying, continue with 1+2,2 d/b+2,4
- ↑ Wait for any FLY attacks to whiff before punishing. If he whiffs a move that leaves him back turned when launched by Dark Upper, you can continue into a guaranteed Burning Knuckle combo by with u/f+3 d/f+1 d+3+4,1 S! u/f+1+2 (hold)
- ↑ Won't reach if blocked at range
- ↑ Can't punish at max range
- ↑ Won't reach at max range
- ↑ dash ws4
- ↑ 11.0 11.1 11.2 11.3 11.4 Example. Remove after substitution.
- ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.
Old table (TODO: Copy to above)
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 7, 10 | +5 |
2,1 | 25 | +7 | |
-12 | b+1,2 | 32 | +6 |
-13 | f+1+4 | 28 | +16d (+11d) |
-14 | d/b+2,4 | 30 | +13g |
-14 | f,n,d,d/f+2 | 20 (?) | +36a (+26a) |
-15 | f+2,1 | 37 | +16d |
-15 | u/f+4 | 13 (?) | +33a (+23a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 20 | +5 |
-15 | u/f+4 | 13 (?) | +33a (+23a) |
-16 | ws1 | 16 | +31a (+21a) |
-23 | u/f,n,4 | 25 (?) | (+34a) (+24a) |
-24 | FC.d/f+2 | 23 (?) | +52a |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-13 | f+1+4 | 28 | +30d (+22d) ? | Heihachi f,F+2 (AK's most consistent long range punisher) |
-16 | b+3 | 23 | +30d (+22d) | Paul qcf+2 (dash f+1+4 followup guaranteed) |
-17+ | f,F,n,d,d/f+2 | 20 | +36a (+26a) | Almost anything (hard) |
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-17 | d+3 | 8 | -1 (-9) |
-17 | d+3+4 | 9 | -5 (-13) |
-19 | d+4,4,4 | 24 | -8 |
Move | Range | Damage | Frames | Risk |
---|---|---|---|---|
f,n,d,d/f+2 | ~2.8 | 20 | +36a (+26a) | High, -10 |
f,n,d,d/f+1 | ~3.7 | 23 | +16a | High |
d/b+2,4 | ~2.8 | 30 | +13g | First hit -11, second hit high |
f+2,1 | ~3.1 | 27 | +16d | First hit -11, second hit high |
u/f+4 | ~2.1 | 13 | +33a (+23a) | -13 |
f,F+4 | ~3.5 | 30 | +9a (0a) | -14 |