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| -12 || b+1,2 || 31 || +7 | | -12 || b+1,2 || 31 || +7 | ||
|- | |- | ||
| -13 || | | -13 || df+1,2 || 35 || | ||
|- | |- | ||
| -14 || b+3,1 || 37 || | | -14 || b+3,1<ref>b+3,1 is generally worse than df+1,2 unless they are near a wall; it does similar damage and leaves the opponent too far away for Noctis to reliably continue his pressure (you are too far to threaten sidesteps with ff1+2 and so the opponent can simply evade wr1+2). However, this reliably wallsplats at the wall, so in that situation it is superior.</ref> || 37 || | ||
|- | |- | ||
| -15 || df+2 || 20 ([[Noctis combos#Staples| | | -15 || df+2 || 20 ([[Noctis combos#Staples|74]]) || | ||
|- | |- | ||
| colspan="4" class="table-cat" | Crouching | | colspan="4" class="table-cat" | Crouching | ||
|- | |- | ||
| - | | -10 || fc1 || 10 || +6 | ||
|- | |- | ||
| | | -11 || ws4 || 15 || +5 | ||
|- | |- | ||
| - | | -13 || ws1,2 || 33 || +2c | ||
|- | |- | ||
| | | -14 || ws3,2 || 37 || +4d | ||
|- | |- | ||
| - | | -15 || ws2,2 || 31 ([[Noctis combos#Staples|68]]) || +5 | ||
| | |||
ย | |||
|- | |- | ||
| -16 || FC.df1<ref>Generally inferior to ws2,2, but wallsplats more consistently.</ref> || 25 || +5 | |||
|- | |- | ||
| -17 || uf+3(,u) || 27 ([[Noctis combos#Staples|74]]) || +5 | |||
| | |||
| | |||
ย | |||
ย | |||
ย | |||
|+ | |||
|- | |- | ||
| -18 || b+4,1+2<ref>Generally inferior to uf3, but it always kills when used to punish rage arts.</ref> || 44 || +5 | |||
|- | |- | ||
| | | colspan="4" class="table-cat" | Back-turned opponent | ||
|- | |- | ||
| | | -10 || 1,2,2 || 27 || +1 | ||
|- | |- | ||
| | | colspan="4" class="table-cat" | Grounded opponent | ||
|- | |- | ||
| -16 || d+3<ref>Example. Remove after substitution.</ref> || 9 || -3a (-11) | |||
|} | |} | ||
{| class=" | {| class="punishers" style="clear: both" | ||
| | | colspan="6" class="table-cat" | Whiff punishers | ||
|- | |- | ||
! Move | ! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ||
|- | |- | ||
| | | df+2<ref>Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.</ref> || i16 || 3.05 || 20 ([[Noctis combos#Staples|76]]) || -20a || Mid | ||
|- | |- | ||
| | | f+1+2<ref>Use f+1+2 whenever out of df2 range. Away from a wall, the opponent can simply backroll and your pressure ends, although Noctis does thrive at longer ranges. Near a wall, the opponent cannot backroll and the move will wallsplat if close enough.</ref> || i16 || 3.68 || 24 || -20 || Mid | ||
|- | |- | ||
| | | f+2<ref>f+2 is a projectile to be used whenever out of f+1+2 range. Leaves you much closer than f1+2 and does more damage but is slower.</ref> || i20 || 5.89 || 33 || -9 || Mid | ||
|- | |- | ||
| | | R.f+2+3<ref>Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.</ref> || i18 || 6.43 || 40 || +2 || Mid | ||
|- | |- | ||
|} | |} | ||
<references/> | |||
ย | |||
ย | |||
ย | |||
Revision as of 22:31, 11 September 2022
Noctis |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 27 | +1 |
-12 | b+1,2 | 31 | +7 |
-13 | df+1,2 | 35 | |
-14 | b+3,1[1] | 37 | |
-15 | df+2 | 20 (74) | |
Crouching | |||
-10 | fc1 | 10 | +6 |
-11 | ws4 | 15 | +5 |
-13 | ws1,2 | 33 | +2c |
-14 | ws3,2 | 37 | +4d |
-15 | ws2,2 | 31 (68) | +5 |
-16 | FC.df1[2] | 25 | +5 |
-17 | uf+3(,u) | 27 (74) | +5 |
-18 | b+4,1+2[3] | 44 | +5 |
Back-turned opponent | |||
-10 | 1,2,2 | 27 | +1 |
Grounded opponent | |||
-16 | d+3[4] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
df+2[5] | i16 | 3.05 | 20 (76) | -20a | Mid |
f+1+2[6] | i16 | 3.68 | 24 | -20 | Mid |
f+2[7] | i20 | 5.89 | 33 | -9 | Mid |
R.f+2+3[8] | i18 | 6.43 | 40 | +2 | Mid |
- โ b+3,1 is generally worse than df+1,2 unless they are near a wall; it does similar damage and leaves the opponent too far away for Noctis to reliably continue his pressure (you are too far to threaten sidesteps with ff1+2 and so the opponent can simply evade wr1+2). However, this reliably wallsplats at the wall, so in that situation it is superior.
- โ Generally inferior to ws2,2, but wallsplats more consistently.
- โ Generally inferior to uf3, but it always kills when used to punish rage arts.
- โ Example. Remove after substitution.
- โ Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.
- โ Use f+1+2 whenever out of df2 range. Away from a wall, the opponent can simply backroll and your pressure ends, although Noctis does thrive at longer ranges. Near a wall, the opponent cannot backroll and the move will wallsplat if close enough.
- โ f+2 is a projectile to be used whenever out of f+1+2 range. Leaves you much closer than f1+2 and does more damage but is slower.
- โ Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.