Noctis punishers: Difference between revisions

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{{Noctis}}
{{Noctis}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide = ws2,2 ... <ref name="ws22">ws2,2 4,2 <J.2 1 1 1 f,F+4 (68)</ref>
|generic-a = b+1,2
|alisa-a = {{Plainlist|
* df+1+2 ... <ref>(Combo on extension, KD on non-extension) df+1+2 4,2 <J.2 f,F+4 (53)(</ref>
* db+1+2 ... <ref>(Combo on non-extension, KD on extension) db+1+2 df+1+2 4,2 <J.2 f,F+4 (76)</ref>
}}
|alisa-b = uf+3,U ... <ref> (Change combo on reaction)
Non-extension: ~2 ,uf+3,U~2,2,2 f,F+4 (72)
Extension: ~2,2,2 f,F+4 (51)</ref>
|king-a = ws2,2 ... <ref name="ws22"></ref>
|asuka-a = df+2 ... <ref name="noctis gaming">df+2 df+4,2 uf+3,U~2,2,2 S! 1 f,F+4 (76)</ref>
|claudio-a = {{Plainlist|
* f+1+2
* f+2
* R.f+2+3
* ff+4 (tricky)
}}
|devil-jin-a = df+2 1 ... <ref>df+2 1 uf+3,U~2,2,2 S! f,F+4 (55)</ref>
|devil-jin-b = {{Plainlist|
* df+1,2
* b3,1 (near wall)
}}
|eddy-a = 1 <ref>(Between hits) 1 uf+3,U~2,2,2 f,F+4 (47)</ref>
|eddy-b = db+1,1+2 ... <ref>db+1,1+2 d2,2 S! f,F+4 (38)</ref>
|heihachi-a = df+2 ... <ref name="noctis gaming"></ref>
|jack-7-a = b+4,1+2 <ref>You could hypothetically do ~76 damage in a db+1+2 combo but b+4,1+2 will always hit and always kill</ref>
|jack-7-b = df+2 ... <ref name="noctis gaming"></ref>
|law-a = df+1,2
|leroy-a = ''(None)''
|lucky-chloe-a = 1 ... <ref>Option select: 1 will float Chloe on extension and whiff on non-extension. On float, you can react with uf+3,U~2,2,2 1 f,F+4 (49) and on whiff you can react with df+2 df+4,2 uf+3,U~2,2,2 S! 1 f,F+4 (76)</ref>
|paul-a = df+2 <ref name="noctis gaming"></ref>
|xiaoyu-a = ''(None)''
|xiaoyu-b = 1,2,1+2
|xiaoyu-c = wr3 ... <ref>1 uf+3,U~2,2,2 1 f,F+4 (51)</ref>
}}


{| class="punishers"
{| class="punishers"
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| -13 || df+1,2 || 35 ||
| -13 || df+1,2 || 35 ||
|-
|-
| -14 || b+3,1<ref>b+3,1 is generally worse than df+1,2 unless the opponent is near a wall; it does similar damage and leaves the opponent too far away for Noctis to reliably continue his pressure (you are too far to threaten sidesteps with ff1+2 and so the opponent can simply evade wr1+2). However, this reliably wallsplats at the wall, so in that situation it is superior.</ref> || 37 ||
| -14 || b+3,1<ref>Generally worse than df+1,2 unless the opponent is near a wall; it does similar damage and leaves the opponent too far away for Noctis to reliably continue his pressure (you are too far to threaten sidesteps with ff1+2 and so the opponent can simply evade wr1+2). However, this reliably wallsplats at the wall, so in that situation it is superior.</ref> || 37 ||
|-
|-
| -15 || df+2 || 20 ([[Noctis combos#Staples|74]]) ||
| -15 || df+2 || 20 ([[Noctis combos#Staples|74]]) ||
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| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,2 || 27 || +1
| -10 || 1,2,1+2 || 38 || +5a (-4)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
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| df+2<ref>Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.</ref> || i16 || 3.05 || 20 ([[Noctis combos#Staples|76]]) || -20a || Mid
| df+2<ref>Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.</ref> || i16 || 3.05 || 20 ([[Noctis combos#Staples|76]]) || -20a || Mid
|-
|-
| f+1+2<ref>Use f+1+2 whenever out of df2 range. Away from a wall, the opponent can simply backroll and your pressure ends, although Noctis does thrive at longer ranges. Near a wall, the opponent cannot backroll and the move will wallsplat if close enough.</ref> || i16 || 3.68 || 24 || -20 || Mid
| f+1+2<ref>Use this whenever out of df2 range.</ref> || i16 || 3.68 || 24 || -20 || Mid
|-
|-
| f+2<ref>f+2 is a projectile to be used whenever out of f+1+2 range. Leaves you much closer than f1+2 and does more damage but is slower.</ref> || i20 || 5.89 || 33 || -9 || Mid  
| f+2<ref>Projectile. Use this whenever out of f+1+2 range. Leaves you much closer than f1+2 and does more damage but is slower.</ref> || i20 || 5.89 || 33 || -9 || Mid  
|-
|-
| R.f+2+3<ref>Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.</ref> || i18 || 6.43 || 40 || +2 || Mid
| R.f+2+3<ref>Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.</ref> || i18 || 6.43 || 40 || +2 || Mid

Revision as of 02:33, 12 September 2022

Punishers for tricky moves
Various Slide ws2,2 ... [1]
Generic FUFT.4 b+1,2
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+3+4
  • b+3+4,3+4
uf+3,U ... [4]
db+4 ws2,2 ... [1]
Asuka b+3 df+2 ... [5]
Claudio f+2,2
  • f+1+2
  • f+2
  • R.f+2+3
  • ff+4 (tricky)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
df+2 1 ... [6]
R.f,n,d,df+4,3+4
  • df+1,2
  • b3,1 (near wall)
Eddy 3~4 1 [7]
b+3,3 db+1,1+2 ... [8]
Heihachi f,F+2 df+2 ... [5]
Jack-7 R.b+1+2 b+4,1+2 [9]
d+1+2 df+2 ... [5]
Law db+3+4 df+1,2
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
1 ... [10]
Paul
  • d+4,2:1+2
  • qcf+2
df+2 [5]
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 1,2,1+2
AOP.4~3 wr3 ... [11]
Standing
Enemy Move Damage Frames
-10 1,2,2 27 +1
-12 b+1,2 31 +7
-13 df+1,2 35
-14 b+3,1[12] 37
-15 df+2 20 (74)
Crouching
-10 fc1 10 +6
-11 ws4 15 +5
-13 ws1,2 33 +2c
-14 ws3,2 37 +4d
-15 ws2,2 31 (68) +5
-16 FC.df1[13] 25 +5
-17 uf+3(,u) 27 (74) +5
-18 b+4,1+2[14] 44 +5
Back-turned opponent
-10 1,2,1+2 38 +5a (-4)
Grounded opponent
-16 d+3[15] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
df+2[16] i16 3.05 20 (76) -20a Mid
f+1+2[17] i16 3.68 24 -20 Mid
f+2[18] i20 5.89 33 -9 Mid
R.f+2+3[19] i18 6.43 40 +2 Mid
  1. 1.0 1.1 ws2,2 4,2 <J.2 1 1 1 f,F+4 (68)
  2. (Combo on extension, KD on non-extension) df+1+2 4,2 <J.2 f,F+4 (53)(
  3. (Combo on non-extension, KD on extension) db+1+2 df+1+2 4,2 <J.2 f,F+4 (76)
  4. (Change combo on reaction) Non-extension: ~2 ,uf+3,U~2,2,2 f,F+4 (72) Extension: ~2,2,2 f,F+4 (51)
  5. 5.0 5.1 5.2 5.3 df+2 df+4,2 uf+3,U~2,2,2 S! 1 f,F+4 (76)
  6. df+2 1 uf+3,U~2,2,2 S! f,F+4 (55)
  7. (Between hits) 1 uf+3,U~2,2,2 f,F+4 (47)
  8. db+1,1+2 d2,2 S! f,F+4 (38)
  9. You could hypothetically do ~76 damage in a db+1+2 combo but b+4,1+2 will always hit and always kill
  10. Option select: 1 will float Chloe on extension and whiff on non-extension. On float, you can react with uf+3,U~2,2,2 1 f,F+4 (49) and on whiff you can react with df+2 df+4,2 uf+3,U~2,2,2 S! 1 f,F+4 (76)
  11. 1 uf+3,U~2,2,2 1 f,F+4 (51)
  12. Generally worse than df+1,2 unless the opponent is near a wall; it does similar damage and leaves the opponent too far away for Noctis to reliably continue his pressure (you are too far to threaten sidesteps with ff1+2 and so the opponent can simply evade wr1+2). However, this reliably wallsplats at the wall, so in that situation it is superior.
  13. Generally inferior to ws2,2, but wallsplats more consistently.
  14. Generally inferior to uf3, but it always kills when used to punish rage arts.
  15. Example. Remove after substitution.
  16. Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.
  17. Use this whenever out of df2 range.
  18. Projectile. Use this whenever out of f+1+2 range. Leaves you much closer than f1+2 and does more damage but is slower.
  19. Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.