Dragunov punishers (Tekken 7): Difference between revisions

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| 2,1 || 19 || +6
| 2,1 || 19 || +6
|-
|-
| -12 || 4,1 || 27 || +8
| -12 || 4,1 || 27 || +8 || Leaves the opponent close.
|-
|-
| -14 || b+3 || 17 || +11g<ref>Punishes Deathfist but can whiff at tip range. Only better than 4,1 at the wall, since it can splat.</ref>
| -14 || b+3 || 17 || +11g || Wallsplats and can punish Deathfist, but has moderate pushback.  
|-
|-
| rowspan="2" | -15
| rowspan="2" | -15
| d/f+2 || 14 (?) || [[Dragunov combos#Staples|+28a (+18a)]]
| d/f+2 || 14 (?) || [[Dragunov combos#Staples|+28a (+18a)]]
|-
|-
| b+4,3 || 37 || KND<ref>Useful when you're very close to the wall or off-axis from it since it can splat.</ref>
| b+4,3 || 37 || KND || Wallsplats. Can be useful when you're off-axis of the wall to ensure a wallsplat.
|-
|-
| -17 || qcf+1 || 20 (?) || [[Dragunov combos#Staples|+51a]]
| -17 || qcf+1 || 20 (?) || [[Dragunov combos#Staples|+51a]]
Line 34: Line 34:
|+ Crouching
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|-
|-
| -11 || ws4 || 15 || +6
| -11 || ws4 || 15 || +6
|-
|-
| rowspan="3" | -12
| rowspan="3" | -12
| ws1,2 || 29 || +10g<ref>Wall Splat.</ref>
| ws1,2 || 29 || +10g || Wallsplats
|-
|-
| ws1,3 || 28 || KND<ref>Wall Bounce.</ref>
| ws1,3 || 28 || KND || Wallbounces
|-
|-
| ws1+2 || 28 || KND<ref>Wall Splat. </ref>
| ws1+2 || 28 || KND || Wallsplats
|-
|-
| -15 || ws2 || 15 || [[Dragunov combos#Staples|+28a (+18a)]]
| -15 || ws2 || 15 || [[Dragunov combos#Staples|+28a (+18a)]]

Revision as of 16:02, 7 November 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 b+3
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing Punishers
Startup Notation Damage Frames Notes
-10 1,3 22 +1
2,1 19 +6
-12 4,1 27 +8 Leaves the opponent close.
-14 b+3 17 +11g Wallsplats and can punish Deathfist, but has moderate pushback.
-15 d/f+2 14 (?) +28a (+18a)
b+4,3 37 KND Wallsplats. Can be useful when you're off-axis of the wall to ensure a wallsplat.
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames Notes
-11 ws4 15 +6
-12 ws1,2 29 +10g Wallsplats
ws1,3 28 KND Wallbounces
ws1+2 28 KND Wallsplats
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)


Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,3 22 +1
2,1 19 +6
-12 4,1 27 +8
-14 b+3 17 +11g[1]
-15 d/f+2 14 (?) +28a (+18a)
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +6
-12 ws1,2 29 +10g
ws1,3 28 +14a (+5a)
ws1+2 28 +19a (+14a)
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
  1. Only better than 4,1 at the wall, since it can splat.