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{| class="punishers" style="clear: both" | {| class="punishers" style="clear: both" | ||
| colspan="6" class="table-cat" | Whiff punishers | | colspan="6" class="table-cat" | '''Whiff punishers''' | ||
|- | |- | ||
! | ! Notation !! Damage !![[Movelist#Hit|Frames]] !! Notes | ||
|- | |- | ||
| 1 | | qcf+1 || 20 (?) || [[Dragunov combos#Staples|+51a]] || Tracks to the right surprisingly well | ||
|- | |- | ||
| | | f+1+2 || 20 || KND || Screws on hit for for a [[Dragunov_combos#Staples|combo]] | ||
| | |||
|} | |} | ||
<references/> | <references/> |
Revision as of 02:15, 9 November 2022
Dragunov (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | b+3 |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Startup | Notation | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,3 | 22 | +1 | |
2,1 | 19 | +6 | ||
-12 | 4,1 | 27 | +8 | Leaves the opponent close. |
-14 | b+3 | 17 | +11g | Wallsplats and can punish Deathfist, but has moderate pushback. |
-15 | d/f+2 | 14 (?) | +28a (+18a) | |
u/f+1 | 20 | KND | used for punishing moves with high pushback when d/f+2 can't reach. Leads to a mini-combo on hit. | |
-17 | qcf+1 | 20 (?) | +51a | |
-20 | qcf+2 | 25 (?) | +36a (+26a) |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-11 | ws4 | 15 | +6 | |
-12 | ws1,2[1] | 29 | +10g | Wallsplats |
ws1,3 | 28 | KND | Wallbounces | |
ws1+2 | 28 | KND | ||
-15 | ws2 | 15 | +28a (+18a) | |
-23 | u/f,n,4 | 25 | +34a (+24a) |
- ↑ ws1 itself is stubby and will whiff if the opponent is further away. If you're unsure if it will connect use ws1+2
Whiff punishers | |||||
Notation | Damage | Frames | Notes | ||
---|---|---|---|---|---|
qcf+1 | 20 (?) | +51a | Tracks to the right surprisingly well | ||
f+1+2 | 20 | KND | Screws on hit for for a combo |