Fahkumram movelist: Difference between revisions

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(add states and combo links)
(→‎Movelist: more info on u inputs)
Line 1,174: Line 1,174:
|target=m!
|target=m!
|startup=i60
|startup=i60
}}
{{MoveData|
|block=-5
|id=Fahkumram-ub+1
|input=ub+1
|damage=20
|hit=[[Fahkumram combos#Mini-combos|+24d]]
|target=m
|startup=i28
|crush=js9~
|recv=r30
|tot=58
|notes=
}}
}}
{{MoveData|
{{MoveData|
Line 1,180: Line 1,193:
|input=uf+1
|input=uf+1
|damage=20
|damage=20
|hit=[[Fahkumram combos|?]]
|hit=[[Fahkumram combos|+46a]]
|target=m
|target=m
|startup=i28
|startup=i28
|crush=js9~
|crush=js9~
|recv=r30
|tot=58
|notes=Alternate input: u+1
}}
}}
{{MoveData|
{{MoveData|
Line 1,194: Line 1,210:
|startup=i18
|startup=i18
|crush=pc7~
|crush=pc7~
}}
{{MoveData|
|block=-8
|id=Fahkumram-ub+3
|input=ub+3
|damage=18
|hit=+23a (+13)
|target=m
|startup=i23
|crush=js9~
}}
}}
{{MoveData|
{{MoveData|
Line 1,200: Line 1,226:
|input=uf+3
|input=uf+3
|damage=20
|damage=20
|hit=d
|hit=+23a (+13)
|target=m
|target=m
|startup=i23
|startup=i23
|crush=js9~
}}
}}
{{MoveData|
{{MoveData|
Line 1,209: Line 1,236:
|input=uf+4
|input=uf+4
|damage=25
|damage=25
|hit=d
|hit=+23a (+14)
|target=h
|target=h
|startup=i20
|startup=i20
|crush=js9~
|notes={{Plainlist|
* Alternate input:
** ub+4
** u+4}}
}}
}}
{{MoveData|
{{MoveData|

Revision as of 19:33, 6 April 2023

Movelist

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+3+4

m
55
-22
-3d
i20
pc8~19
Rage Drive 1

R.3,4~3+4

m,​l,​h
11,​10,​10
-12
i13
Tailspin
Rage Drive 1

R.f+3,​2,4~3+4

m,​l,​h
19,​17,​10,​10
-12
i17
Tailspin
Rage Drive 1

R.ws2,4~3+4

m,​l,​h
14,​10,​10
-12
i16
Tailspin
Rage Drive 1

R.1,​2,​4,3~3+4

h,​h,​h,​l,​h
7,​8,​17,​10,​10
-12
i10
Tailspin
Rage Drive 1

R.2,​4,3~3+4

h,​h,​l,​h
8,​17,​10,​10
-12
i12
Tailspin
Rage Drive 1

R.4,3~3+4

h,​l,​h
15,​10,​10
-12
i12
Tailspin
Rage Drive 1

R.d+3,​4,3~3+4

l,​h,​l,​h
12,​17,​10,​10
-12
i16
Tailspin
Rage Drive 2

R.uf+3+4

m
27,​3,​7
+1
d
i15
js15~
Floor Break

1

h
7
+1
+8
i10

1,1

h,​m
7,​16
-7
+4
i10

1,2

h,​h
7,​8
-2
+5
i10

1,​2,1

h,​h,​m
7,​8,​15
-10
+3
i10

1,​2,​1,4

h,​h,​m,​m
7,​8,​15,​23
-11
+8
i10
Wall crush on hit +20g

1,​2,4

h,​h,​h
7,​8,​16
-9
+6

1,​2,​4,3

h,​h,​h,​h
7,​8,​16,​16
-7
+6
i10

1,​2,​4,3~1

h,​h,​h,​h
7,​8,​16,​20
-4
i10
Tailspin

1,​2,​4,3~4

h,​h,​h,​m
7,​8,​16,​20
-5
+11
i10

1,​2,​4,3~4*

h,​h,​h,​m
7,​8,​16,​25
i10
  • Wall splat on block

1,​2,​4,4

h,​h,​h,​l
7,​8,​16,​18(,​20)
-16
-5
Throw (+1)
i10

1,4

h,​h
7,​17
-8
+3
i10

2

h
8
+0
+7
i12

2,4

h,​h
8,​16
-9
+6
i12

2,​4,3

h,​h,​h
8,​16,​16
-7
+6
i12

2,​4,3~1

h,​h,​h
8,​16,​20
-4
i12

2,​4,3~4

h,​h,​m
8,​16,​20
-5
+11
i12

2,​4,3~4*

h,​h,​m
8,​16,​25
i12
  • Wall splat on block

2,​4,4

h,​h,​l
8,​16,​18
-16
-5
Throw (+1)
i12

3

m
11
-9
+2
i13

3,1

m,​h
11,​12
-3
+4
i13

3,​1,2

m,​h,​h
11,​12,​20
+0
+8
i13
i16

3,​1,4

m,​h,​m
11,​12,​14
-15
+1
i13

3,​1,​4,4

m,​h,​m,​m
11,​12,​14,​23
-15
d
i13

3,​1,d+4

m,​h,​l
11,​12,​15
-16
-5
Throw (+1)
i13

3,4

m,​m
11,​18
-12
+1
d
i13

3,4~3

m,​m
11,​25
-7
+4
i13

3,4~3*

m,​m
11,​25
+14
i13
  • Wall splat on block

3,4~4

m,​h
11,​25
+6
i13
Homing
Tailspin

4

h
14
-9
+6
i12

4,3

h,​h
14,​16
-7
+6
i12

4,3~1

h,​h
14,​20
-4
i12

4,3~4

h,​m
14,​20
-5
+11
i12

4,3~4*

h,​m
14,​25
i12
  • Wall splat on block

4,4

h,​l
14,​15
-16
-5
Throw (+1)
i12

3+4

m
20
-11
d
i18~19

f+2

h
13
-8
+3
i12~13

f+2,1

h,​h
13,​20
-12
d
i12~13

f+3

m
18
-7
+4
i17~18

f+3,2

m,​m
18,​16
-12
-1
i17~18

f+3,​2,1

m,​m,​h
18,​16,​20
-5
d
i17~18

f+3,​2,4

m,​m,​m
18,​16
-12
+6
d
i17~18

f+3,​2,4~3

m,​m,​m
18,​16,​25
-7
+4
i17~18

f+3,​2,4~3*

m,​m,​m
18,​16,​25
+14
i17~18
  • Wall splat on block

f+3,​2,4~4

m,​m,​h
18,​16,​25
+6
i17~18
Homing
Tailspin

f+1+2

m
21
-7
i21~22
Wall Bounce

f+3+4

m
30
-12s
d
i25
pc8~

df+1

m
10
-5
+4
i13~14

df+1,2

m,​h
10,​17
-3
+6
i13~14

df+1,2~1

m,​m
10,​20
-3
d
i13~14

df+1,4

m,​m
10,​23
-13
d
i13~14

df+1,4~1

m,​m
10,​20
-3s
+7s
i13~14

df+1,4~3

m,​l
10,​15
-23
-4
i13~14

df+1,​4~3,2

m,​l,​m
10,​15,​23
-23
d
i13~14
Launches if 2nd hit missed

df+2

m
10
-7
+4
i15~16

df+2,1

m,​m
10,​22
-13s
d
i15~16

df+2,3

m,​h
10,​11
-12
CS
i15~16

df+3

l
15
-13
-2
i20~21

df+4

m
15
-8
+8
i16~17

df+4,3

m,​h
15,​20
-9
d
i16~17

df+4,3~3

m,​m
15,​20
+1s
d
i16~17

d+1

m
18
-5
+8
i18~19

d+2

Sm
12
-9
+2
i12

d+3

l
11
-16
-5
i16

d+3,4

l,​h
11,​16
-9
+6
i16

d+3,​4,3

l,​h,​h
11,​16,​16
-7
+6
i16

d+3,​4,3~1

l,​h,​h
11,​16,​20
-4
i16

d+3,​4,3~4

l,​h,​m
11,​16,​20
-5
+11
i16

d+3,​4,3~4*

l,​h,​m
11,​16,​25
i16
  • Wall splat on block

d+3,​4,4

l,​h,​l
11,​16,​18
-16
-5
i16

d+4

l
15
-16
-5
+10g
i14

d+3+4

h
15
-17
+0s
i18~22
  • ps3~10
  • js11~

db+2

m
16
-10
+1
i16~17

db+2,2

m,​m
16,​16
-13
+1
i16~17

db+4

l
19
-15
+4s
i21~22

db+3+4

m
25
-9
d
i30~31

b+3+4

40
d
ps3~10
parries m/h kicks

b+1

m
20
-15
d
i14~15
f+1+2 is guaranteed if opponent doesn't backroll

b+2

h
15
-15
-6
i14~15

b+2,1

h,​h
15,​20
-9
d
i14~15

b+2,1*

h,​m
15,​25
+14
i14~15
  • Wall splat on block

b+2,3

h,​l
15,​23
-14
+2s
d
i14~15

df+1+2

h
40
-3
d
i12
Throw break 1+2

b+3

h
27
-7
d
i16~17
Homing
Tailspin

b+4

m
14
-5
+6
i14

b+4,3

m,​m
14,​14
-10
+1
i14

b+4,​3,2

m,​m,​m
14,​14,​21
-13
d
?
i14

b+1+4

m!
50
d
i60

ub+1

m
20
-5
i28
js9~
t58 r30

uf+1

m
20
-5
i28
js9~
t58 r30
Alternate input: u+1

uf+2

h
20
-8
+10g
i18
pc7~

ub+3

m
18
-8
+23a (+13)
i23
js9~

uf+3

m
20
-8
+23a (+13)
i23
js9~

uf+4

h
25
-6
+23a (+14)
i20
js9~
  • Alternate input:
    • ub+4
    • u+4

f,F+2

m
18
-9
+0
i15~16

f,​F+2,1

m,​m
18,​22
-14
d
i15~16

f,F+3

m
25
+5
d
i25~26

f,F+4

m
25
-13
d
22~23
Homing
Tailspin

f,F+4~1

m
20
-3s
+7s
?

f,F+4~3

l
15
-23
-4
?

f,​F+4~3,2

l,​m
15,​23
-23
d
?
Launches if 2nd hit misses

f,F+1+2

m
22
-15
i18~19

b,f+4

h
20
+6
i18~19

f,f,F+3

m
30
+9~+14g
d
i19~24 js3

ws1

m
12
-4
+4
i13~14

ws1,2

m,​h
12,​20
-9
d
i13~14

ws2

m
13
-9
+7
i16~17

ws2,4

m,​m
13,​20
-10
+6
i16~17

ws2,4~3

m,​m
13,​20
-7
+4
i16~17

ws2,4~3*

m,​m
13,​25
+14
i16~17
  • Wall splat on block

ws2,4~4

m,​h
13,​25
+6
i16~17
Homing
Tailspin

ws3

m
20
-13
i15~16

ws4

m
20
-6
+5
+5
i11~12

FC.df+3

l
15
-23
-4
i19~20
cs1~

FC.df+3,2

l,​m
15,​23
-23
d
i19~20
cs1~
Launches if 1st hit misses

SS.4

m
20
-13
i15~16 (~24)
js9~

2+3+4

Taunt

10 strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
db+2 m 16 i16~17 -10 +1
2 m 16 -13 +1
3 l 7 -20 -9
4 h 8 -20 -8
3 h 8 -22 -9
4 m 10 -21 -10
3 m 10 -18 -2
2 m 15 -20 a
3 l 10 -26 d
2 m 20 -30 d

External links