Jin strategy: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Got started on a strategy page for Jin.)
Line 2: Line 2:
{{Navbox strategy}}
{{Navbox strategy}}


==Below is a WIP==
==Overview==
Jin is one of the most well rounded characters in Tekken 8, boasting a mix of Mishima style mixups, powerful neutral tools, and effective defensive options gives Jin an option in almost any given scenario.
==General Strategy==
==Neutral==
Jin excels in the mid range with threatening mids and his crouch dash.
Jin’s mid range control centers around his f,F+2 and his f+4.
===f,F+2 (Demon's Paw)===
Key Notes
* i14
* Safe on block
* Good pushback
* Heat engager
* Poor tracking to the XX
===f+4 (Front Thrust Kick)===
Key Notes
* i16
* Safe on block
* Good pushback
* ZEN stance followup
* Counterhit launcher
A safe move to control space at ranges 2-3, the pushback resets you back far enough that being -8 isn't detrimental. The transition to ZEN stance allows an opportunity to get in, and while you are -1 in their face, the options you have out of the ZEN stance allows you to answer whatever response they have.
The counterhit launcher can discourage the opponent from pressing buttons in neutral to try to close the gap.
(add notes on comboing from CH f+4 because it can be difficult sometimes, add a video maybe)
==Offense==
===Jabs===
====2,1====
====1====
====df+1====
====b+2+1====
====df+2====
====d+2====
====db+4====
===Throws===
===Zenshin Stance===
===Crouch Dash===
==Defense==
===Parry===
===Punishes===
==Tips/Tricks==
==Counterplay==
== Key moves ==
== Key moves ==



Revision as of 00:47, 28 February 2024

Below is a WIP

Overview

Jin is one of the most well rounded characters in Tekken 8, boasting a mix of Mishima style mixups, powerful neutral tools, and effective defensive options gives Jin an option in almost any given scenario.

General Strategy

Neutral

Jin excels in the mid range with threatening mids and his crouch dash.

Jin’s mid range control centers around his f,F+2 and his f+4.

f,F+2 (Demon's Paw)

Key Notes

  • i14
  • Safe on block
  • Good pushback
  • Heat engager
  • Poor tracking to the XX

f+4 (Front Thrust Kick)

Key Notes

  • i16
  • Safe on block
  • Good pushback
  • ZEN stance followup
  • Counterhit launcher

A safe move to control space at ranges 2-3, the pushback resets you back far enough that being -8 isn't detrimental. The transition to ZEN stance allows an opportunity to get in, and while you are -1 in their face, the options you have out of the ZEN stance allows you to answer whatever response they have.

The counterhit launcher can discourage the opponent from pressing buttons in neutral to try to close the gap.

(add notes on comboing from CH f+4 because it can be difficult sometimes, add a video maybe)

Offense

Jabs

2,1

1

df+1

b+2+1

df+2

d+2

db+4

Throws

Zenshin Stance

Crouch Dash

Defense

Parry

Punishes

Tips/Tricks

Counterplay

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1,2
2,1
2,1,4
df+1
df+1,4
d+4
4
db+4
d+2
f,F+3
f,n,d,df+4,2
f+4
f,F+4
f,n,d,df+2
f,F+2
ZEN 4
ZEN 3+4
1,3
uf+2
b+2,1
b+3,2
df+2
df+4