RogerDodger (talk | contribs) (Moving from Noctis) Â |
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{{Noctis}} | {{Noctis}} | ||
{{Infobox tricky moves}} | |||
{| class="punishers" | |||
| colspan="4"Â class="table-cat" | Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || 1,2<ref name="p"/> || 15 || +7 | |||
|- | |||
| colspan="4" class="table-cat" | Crouching | |||
|- | |||
| -11 || ws4<ref name="p"/> || 18 || +6 | |||
|- | |||
| colspan="4" class="table-cat" | Back-turned opponent | |||
|- | |||
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1) | |||
|- | |||
| colspan="4" class="table-cat" | Grounded opponent | |||
|- | |||
| -16 || d+3<ref name="p"/> || 9 || -3a (-11) | |||
|} | |||
{| class="punishers" style="clear: both" | |||
| colspan="6" class="table-cat" | Whiff punishers | |||
|- | |||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |||
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref> | |||
|- | |||
|} | |||
<references/> | |||
== Old table (TODO: copy to above) == | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 06:39, 9 May 2022
Noctis |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Old table (TODO: copy to above)
Move Input | Speed | Damage | Frame Advantage |
---|---|---|---|
1,2 | i10 | 15 DMG | +6 |
1,2,2 | i10 | 27 DMG | +1 |
B1,2 | i12 | 31 DMG | +7 |
B3,1 | i14 | 37 DMG | KND, WALLSPLAT (bad situation in the open) |
DF2 | i15 | LAUNCH | Long range |
F1+2 | i16 | 24 DMG | Use when DF2 whiffs |
b4,1+2 | i18 | 44 DMG | Best punish for Rage Arts, always kills. |
F2 | i20 | 33 DMG | Projectile, use when anything else would whiff |
Move Input | Speed | Damage | Frame Advantage |
---|---|---|---|
WS4 | i11 | 15 DMG | +5 |
WS1,2 | i13 | 31 DMG | +2 (forces opponent into crouch) |
WS2,2 | i15 | LAUNCH | Screw |
FC DF1 | i16 | 25 DMG | Only use for wallsplat, otherwise do WS2,2 |
UF3 | i17 | LAUNCH |
Punishment notes:
Generally, DF1,2 is gonna be better than the i14 punishes unless the opponent is at the wall where B3,1 gives a wallsplat into a wall combo.
B3,1 is generally a pretty bad punish in the open as it pushes the opponent far away while allowing them to backroll, putting you in a situation where they can step your WR1+2 after wake-up while you’re too far away to comfortably threaten their Side Step with FF1+2.
FC DF1 can be used as a punish against stagger lows in situations where WS2,2 doesn’t give a clean wallsplat.