Main Page: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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* [[Movelist]]
* [[Movelist]]
* [[Snake Edge]]
* [[Snake Edge]]
* [[Matchup/Kuma vs Lee]]
* [[Kuma vs Lee]]


== Imported from TekkenZaibatsu wiki ==
== Imported from TekkenZaibatsu wiki ==

Revision as of 10:55, 6 December 2020

Current plan of what pages to write, where stuff should go, etc. Nothing is set in stone yet.

Pages that are actually blue

Imported from TekkenZaibatsu wiki

Brainstorming

Notation style - western for testing and to start with, see "Long term" for future ideas //Wu

TODO:

Short term:

  • Hosting solution
  • Software solution
  • How to show properties only when they exist?
  • Test page for text-based move information with simple bot-based notation
  • Test page for text-based move information with fields and state-based notation
  • List of moves for niché categories
    • Special lows (generic crouchjab, others?)
  • Quantifiable range calculation (range is character-specific due to differing hitboxes)
    • mirror matchup in-game range indicator?

Long term:

  • Localisation - page translations and eastern notation
  • How to fluidly change notation between 1) symbols 2) western 3) numpad?

Mechanics

  • Controls (what do my buttons do, basic movement)
  • Notation (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
  • Glossary (what do e.g. EWGF and "tech roll" and "snake edge" mean)
  • Guard (how does guarding work, hit levels, neutral guard vs b guard, guard break)
  • Crouch (FC, ws, iws, crouching levels, force crouch, crouch cancel)
  • Run (wr, iwr, fF, ultimate tackle, armored shoulder, running slide)
  • Jump (how does it work, generic options, list of chars with exceptions or unique options)
  • Wake-up (grounded states, get-up kicks, side/front roll, up/back stand)
  • Back-turn state (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
  • Tech recovery (tech roll/quick recovery, other situations where you can tech out of a knockdown)
  • Rage (whats rage art/drive, when does it occur, list of chars with unique rage arts)
  • Juggle (what's a juggle, how does juggle pushback work, what are spikes and screws)
  • Wall (how do wall splats, wall slump, and refloats work)
  • Stage break (how floor, balcony, wall breaks work)
  • Backdash (basically this page)
  • Sidestep (some page similar to the above with actual data comparing the sidestep of the cast)
  • Input buffer (what is it, how big is it, when can't it be used)

Move properties

  • Damage (how damage scaling and rounding works, how much HP everyone has)
  • Counter hit
  • Clean hit
  • Crush (what's a crush, why's it different from evasion)
  • Powercrush (what it is, how much does the attack get delayed per hit absorbed, lows and throws win, rage art powercrush special props)
  • Throw (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
  • Parry (reversal, sabaki, low parry, list of chars with parries)
  • Tracking (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
  • Screw
  • Spike

Concepts

Techniques

  • BDC/KBD (what is it, why's it useful, how do you do it, how long should your backdashes be before you cancel)
  • Wave dash (what is it, why's it useful, how do you do it, which chars can do it)
  • Buffering input (holding down an input to use it for a combination press later)
  • Option select
  • Fuzzy guard

Strategy

  • Movement (what do you actually use sidestep, backdash, and kbd for)
  • Approach (how do I get in and stop the other guy from getting in)
  • Poke (how do I stop them from doing stuff)
  • Mixup (how do I get big damage when they're not doing stuff)
  • Okizeme (what is this word, how do I handle wake-up situations)

Characters

Character pages will take ages to finish, so the other pages should be higher priority.

  • Akuma
  • ...
  • Zafina

For each character:

  • /Movelist
  • /Strategy (or /Neutral) (what are my good moves and how do I use them)
  • /Strings (wtf do I do about these goddam strings)
  • /Combos
  • /Punishers
  • /Setups
  • /Matchups (perhaps better to put each matchup on its own page, e.g. Matchup/Kuma vs Lee, and have this list all of those that exist)
  • /Changelogs

Plus more as needed, for example Lee/Acid Rain.