Armor King punishers: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 82: Line 82:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
|-
| -16 || b+3 || 23 (?) || [[Armor King combos#Mini-combos|+30d (+22d)]] || Paul qcf+2
| -13 || f+1+4 || 28 || [[Armor King combos#Mini-combos|+30d (+22d) ?]] || Heihachi f,F+2 (AK's most consistent long range punisher)
|-
|-
| -17+ || f,F,n,d,d/f+2 || 20 (?) || [[Armor King combos#Staples|+36a (+26a)]] || Almost anything ''(hard)''
| -16 || b+3 || 23 || [[Armor King combos#Mini-combos|+30d (+22d)]] || Paul qcf+2 (dash f+1+4 followup guaranteed)
|-
| -17+ || f,F,n,d,d/f+2 || 20 || [[Armor King combos#Staples|+36a (+26a)]] || Almost anything ''(hard)''
|}
|}


Line 110: Line 112:
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
|-
| f,n,d,d/f+2 || ~2.8 || 20 (?) || [[Armor King combos#Staples|+36a (+26a)]] || High, -10
| f,n,d,d/f+2 || ~2.8 || 20 || [[Armor King combos#Staples|+36a (+26a)]] || High, -10
|-
|-
| f,n,d,d/f+1 || ~3.7 || 23 (?) || [[Armor King combos#Staples|+16a]] || High
| f,n,d,d/f+1 || ~3.7 || 23 || [[Armor King combos#Staples|+16a]] || High
|-
|-
| d/b+2,4 || ~2.8 || 30 || +13g || First hit -11, second hit high
| d/b+2,4 || ~2.8 || 30 || +13g || First hit -11, second hit high

Revision as of 10:45, 27 April 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: Copy to above)

Standing
Enemy Move Damage Frames
-10 1,2 7, 10 +5
2,1 25 +7
-12 b+1,2 32 +6
-13 f+1+4 28 +16d (+11d)
-14 d/b+2,4 30 +13g
-14 f,n,d,d/f+2 20 (?) +36a (+26a)
-15 f+2,1 37 +16d
-15 u/f+4 13 (?) +33a (+23a)
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4 20 +5
-15 u/f+4 13 (?) +33a (+23a)
-16 ws1 16 +31a (+21a)
-23 u/f,n,4 25 (?) (+34a) (+24a)
-24 FC.d/f+2 23 (?) +52a
Extra range
Enemy Move Damage Frames Can reach
-13 f+1+4 28 +30d (+22d) ? Heihachi f,F+2 (AK's most consistent long range punisher)
-16 b+3 23 +30d (+22d) Paul qcf+2 (dash f+1+4 followup guaranteed)
-17+ f,F,n,d,d/f+2 20 +36a (+26a) Almost anything (hard)
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-17 d+3 8 -1 (-9)
-17 d+3+4 9 -5 (-13)
-19 d+4,4,4 24 -8
Whiff
Move Range Damage Frames Risk
f,n,d,d/f+2 ~2.8 20 +36a (+26a) High, -10
f,n,d,d/f+1 ~3.7 23 +16a High
d/b+2,4 ~2.8 30 +13g First hit -11, second hit high
f+2,1 ~3.1 27 +16d First hit -11, second hit high
u/f+4 ~2.1 13 +33a (+23a) -13
f,F+4 ~3.5 30 +9a (0a) -14

External links