Marduk punishers: Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
| rowspan="2" | -10
| 1,d+2 || 21 || +7
|-
| 2,1 || 22 || +5
|-
| -13 || df+4,2 || 38 || +13g
|-
| -15 || df+1 || 15 ([[Marduk combos#Staples|?]]) ||
|-
| -23 || f+3,2 || 33 ([[Marduk combos#Staples|?]]) ||
|-
|-
| colspan="4" class="table-cat" | Crouching
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -10 || ws1+2 || 12 || +7
|-
| -11 || ws1 || 14 || +3
|-
| -13 || ws4 || 21 ||
|-
| -18 || ws3 || 20 ([[Marduk combos#Staples|?]]) ||
|-
| colspan="4" class="table-cat" | Both
|-
| -12 || uf+1,2 || 34 || +6c
|-
| -17 || uf+1+2 || 21 ([[Marduk combos#Staples|?]]) ||
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -10 || 1,2,3 || ||
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -16 || d+3 || ||
|}
|}


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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>  
| 1,2<ref name="p">Placeholder. Remove after substitution.</ref> || i10 || 2.00 || 19 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>  
|-
|-
|}
|}


<references/>
<references/>
Standing punishes<br>
i10: 1,d2(for + frames), 2,1 for damage<br>
i12: u/f 1,2<br>
i13: d/f 4,2<br>
i15: d/f 1<br>
i17: u/f 1+2<br>
i23: f 3,2<br>
while standing punishes<br>
i10 ws 1+2<br>
i11 ws 1<br>
i12 u/f 1,2<br>
i13 ws 4<br>
i17 u/f 1+2(high launcher)<br>
i18 ws 3<br>

Revision as of 02:51, 9 May 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,d+2 21 +7
2,1 22 +5
-13 df+4,2 38 +13g
-15 df+1 15 (?)
-23 f+3,2 33 (?)
Crouching
-10 ws1+2 12 +7
-11 ws1 14 +3
-13 ws4 21
-18 ws3 20 (?)
Both
-12 uf+1,2 34 +6c
-17 uf+1+2 21 (?)
Back-turned opponent
-10 1,2,3
Grounded opponent
-16 d+3
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 19 -1 High[2]
  1. Placeholder. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.