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{{Zafina}} | {{Zafina}} | ||
{{Infobox tricky moves}} | |||
{| class="punishers" | |||
| colspan="4" class="table-cat" | Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || 1,2<ref name="p"/> || 15 || +7 | |||
|- | |||
| colspan="4" class="table-cat" | Crouching | |||
|- | |||
| -11 || ws4<ref name="p"/> || 18 || +6 | |||
|- | |||
| colspan="4" class="table-cat" | Back-turned opponent | |||
|- | |||
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1) | |||
|- | |||
| colspan="4" class="table-cat" | Grounded opponent | |||
|- | |||
| -16 || d+3<ref name="p"/> || 9 || -3a (-11) | |||
|} | |||
{| class="punishers" style="clear: both" | |||
| colspan="6" class="table-cat" | Whiff punishers | |||
|- | |||
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | |||
|- | |||
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref> | |||
|- | |||
|} | |||
<references/> | |||
== Old table (TODO: copy to above) == | |||
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | <div style="display: flex; flex-flow: row wrap; gap: 0 1em;> |
Revision as of 05:30, 12 May 2022
Zafina (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2[1] | 15 | +7 |
Crouching | |||
-11 | ws4[1] | 18 | +6 |
Back-turned opponent | |||
-10 | 1,2,3[1] | 40 | +10a (+1) |
Grounded opponent | |||
-16 | d+3[1] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2[1] | i10 | 2.00 | 15 | -1 | High[2] |
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,3 SCR | 21 | +7[1] | Useful transition to SCR |
1,3b | 21 | +1 | Keeps neutral stance | |
1,4 TRT | 24 | +2 [2] | Very dangerous to use | |
-12 | d+1 | 11 | -8c | Worse than i10 |
-13 | d/f+1,4 | 28 | +12kg | Wall Splats |
d/f+1,2 | 26 | +3 | Allows mind games | |
-14 | d/f+3,4 | 32 (50) | +22a | Can guaranteed follow up with d/b+4,2 or b+3 |
d/f+4,1 | 36 | +17a | Wall splats, without splat near wall b+3 or d+2 are guaranteed | |
d/f+4,2 | 34 | +26a(+9a) | Wall splats | |
d/f+3 SCR | 15 | +4[1] | Bad transition to SCR, can cancel by holding back | |
f+4 | 13 | +22a | Just isn't a good option compared to d/f+3,4 | |
-16 | d/f+2 | 13+ | +32a (+22a) | |
-17 | u/f+4 | 18+ | +29a (+19a) | Worse than i16 |
-18 | b1:1+2[3] | 50 | 0d | Worse than i16, side switch |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-11 | ws4 | 18 | +7 | Not a knee, good hitbox |
-15 | ws1,2 | 21+ | +42a (+24a) | Not hit confirmable |
-18 | ws2 | 20+ | +28a (+18a) | Roll backwards by holding d |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
--- | f,f+3+4 | 31 | +15a (+6a) | Very far, tracks at mid range, hits grounded |
-18 | b+1:1+2 | 50 | 0d | Mid range, switches sides |
-16 | d/f+2 | 13+ | +32a (+22a) | A little closer than b+1, which is quite far yet |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 2,1,3 | 34 | +4a | Specifically to punish Xiaoyu |
1,3 SCR 3,f+3 | 56 | +28a (+18a) | Guaranteed, SCR 4 is possible to block | |
-13 | d/f+1,2,1 | 46 | +13a (+4a) | Easy, fast, confirmable |
-14 | 1+2,4,4 b+3 | 76 | -7a (-17a) | Can go for 3+4 SCR 4 for huge potential damage |
-18 | f+2,3 SCR 4 | 54+ | +29a (+19a) | Guaranteed, can front launch, also all standing 3 type moves except for 1,3 guarantee SCR 4 on back |