Julia movelist: Difference between revisions

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{{MoveData
{{MoveData
|name- Storm Chaser
|name-Storm Chaser
|id=Julia- f, F+4
|id=Julia-f, F+4
|input= f, F+4
|input= f, F+4
|damage= 25
|damage= 25
Line 325: Line 325:
|range=
|range=
|startup= 20~21
|startup= 20~21
|crush= low crush
|recv=
|recv=
|block= +2
|block= +2
|hit= Knockdown
|hit= Knockdown
|ch=  
|ch=  
|notes= Low Crush. Corkscrew state on air hit.
|notes= Corkscrew state on air hit.
}}
}}


Line 344: Line 345:
|hit= Knockdown
|hit= Knockdown
|ch=  
|ch=  
|notes= Wall Bounce
|notes= Wall Bounce. One of Julia's mix tools at the wall, normally between this and War Drum.
}}
}}


{{MoveData
{{MoveData
|name= Lightning Bolt
|name= Lightning Bolt (Shotgun)
|id=Julia- d,df+1, 2
|id=Julia- d,df+1, 2
|input= d,df+1, 2
|input= d,df+1, 2
Line 359: Line 360:
|hit= 0 (+8 WR cancel), Knockdown
|hit= 0 (+8 WR cancel), Knockdown
|ch=  
|ch=  
|notes= Natural on counter hit. Press 3 or 4 to do a Wind Roll spin.
|notes= Natural on counter hit. Press 3 or 4 to do a Wind Roll spin. D, df+1 and 3 or 4 is one of Julia's staple combo fillers. Does more damage than party crasher but has less wall carry.
}}
}}


Line 374: Line 375:
|hit= Launch
|hit= Launch
|ch=  
|ch=  
|notes=  
|notes= No real high crush frames past the d, df from the input but is incredibly evasive and will beat every jab anyway. Common way to beat jab checks after party crasher.
}}
}}


Line 419: Line 420:
|hit= +15, spin state
|hit= +15, spin state
|ch= Knockdown
|ch= Knockdown
|notes= Corkscrew state on air hit
|notes= Corkscrew state on air hit. Homing. Free f, F+3 on ch or a combo if you're VERY good.
}}
}}


Line 449: Line 450:
|hit= -3, Knockdown
|hit= -3, Knockdown
|ch=  
|ch=  
|notes=
|notes= Untechable knockdown. Gets a free f, F+3 at the wall and a d1+2 against big characters. In open play, f, F+2 will beat staying on the ground and spring kick. D+1+2 beats every other wake up option.
}}
}}


== External links ==
== External links ==

Revision as of 01:32, 8 July 2022

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
r17


G-Clef Canon

1, 1, 1

h
7,​ 12,​ 20
+1, -9, -14
Knockdown, Wall Splat
Knockdown, Wall Splat
i10
Only natural on counter hit
Left Right Combo to Wind Roll

1, 2

h
10,​ 7
+1, -1
+1, +5
10, 13
i10 Punish option, can press 3 or 4 to go into Wind Roll stance
Spin Behind to Double Fist

2~b

h
10,​ 22
-8
last hit +4
i12
i12 punish, back turn on hit
[[#Julia- [4~2] 1]]
War Drum

[4~2] 1

l (h),​ m
7 (12),​ 21
-12, -16
Knockdown, Wallsplat
i15, 18
War Club

WR, 1

h
14
0
5~6
Launch
15~16
Wind Hatchet

WR+2

M
20
-9
+11, Spin State, Wall Splat
18-19
Corkscrew state on air hit
Bucking Steed

f2, 1, 2

h,​ h,​ m
10,​ 14
-2, -1, -10
+7, +5, KD
Only last hit counter hit launches
12, 15~16, 18~20
Angry Steed

f2, 4

h,​ m
10,​ 17
-2, -8
+7, +5
12, 21~22
i12 punish
[[#Julia- f[3~1]]]
Lashing Arrow

f[3~1]

h
24
-3~+4
Knockdown
12~19
Swift Step Explosion

f3, 2

m
20
-8
Knockdown, Wall Splat
Launch
SS+16~17
Deceptive Kick

f3, 4

l
17
-13
+2
Launch
SS+18~19
Boulder Smash

f1+2

m
25
-14
Knockdown, Wall Bounce
18-19
Power Crush
Low Blow

df+1

m
13
-5
+1, +14 on crouch
14
Twisting Arrow Canon

df2, 1

m,​ m
8,​ 12
-9, -18
+2, launch
15, 27
i15 punish option
Left Knee Hunting Tomahawk

df3, 1+2

m,​ m
14,​ 18
-7, -13
Knockdown
13~14, 25~26
i13 punish
Jamming Low Kick

d+3

l
10
i11
-1
+4 Force Crouch
13
Tiger Swat

b+1

m
18
-9
+5 Force Crouch
Launch
18
Heaven Shatter Kick

b+4

high
20
-2
Knockdown (Launch)
18~19
Homing. Corkscrew state on air hit
Double Lift Kick

uf+4, 3

m,​ m
8,​ 8
-8, -13
+4, Launch
16~17, 13~14
Low Crush

f, F+1, 4

m,​ h
11
-2, -4
+4, +15 (Spin State, Wall Splat)
Second hit CH Launches
11, 24-25
Second hit Corkscrew state on air hit

f, F+4

h
25
+2
Knockdown
20~21
low crush
Corkscrew state on air hit.
Double Palm Push

f, F+1+2

m
23
-9
Knockdown
13~14
Wall Bounce. One of Julia's mix tools at the wall, normally between this and War Drum.
Lightning Bolt (Shotgun)

d,df+1, 2

m,​ m
14,​ 24
-6 (+2 WR cancel), -14
0 (+8 WR cancel), Knockdown
12~13, 20~21
Natural on counter hit. Press 3 or 4 to do a Wind Roll spin. D, df+1 and 3 or 4 is one of Julia's staple combo fillers. Does more damage than party crasher but has less wall carry.
Spirit Canon

d, df, f+2

h
15
-8
Launch
15~16
No real high crush frames past the d, df from the input but is incredibly evasive and will beat every jab anyway. Common way to beat jab checks after party crasher.
Flaming Arrow

f, f, F+1

h
28
+4~5
Knockdown, Wall Splat
12~13
Flash Uppercut

ws1

m
15
-13
Launch
15
i15 ws punish
Middle Sobat

ws3

m
21
-7
+15, spin state
Knockdown
14
Corkscrew state on air hit. Homing. Free f, F+3 on ch or a combo if you're VERY good.
Skyscraper Kick

ws4

m
17
-12
Knockdown
i11
i11 ws punish
Spinning Sweep Combo (Bow and Arrow)

fc df4, 3

l,​ m
9,​ 20
-14, -17
-3, Knockdown
16, 23~27
Untechable knockdown. Gets a free f, F+3 at the wall and a d1+2 against big characters. In open play, f, F+2 will beat staying on the ground and spring kick. D+1+2 beats every other wake up option.

External links