Dragunov punishers (Tekken 7): Difference between revisions

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{| class="punishers"
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,1<ref name="p"/> || 15 || +7
| rowspan="2" | -10  
| 1,3 || 22 || +1
|-
|-
| -10 || 2,1<ref name="p"/> || 18 || +6
| 2,1 || 19 || +6
|-
|-
| colspan="4" class="table-cat" | Crouching
| -12 || 4,1 || 27 || +8
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -14 || b+3 || 17 || +11g<ref>Only better than 4,1 at the wall, since it can splat.</ref>
|-
|-
| colspan="4" class="table-cat" | Back-turned opponent
| -15 || d/f+2 || 14 (?) || [[Dragunov combos#Staples|+28a (+18a)]]
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -17 || qcf+1 || 20 (?) || [[Dragunov combos#Staples|+51a]]
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| -20 || qcf+2 || 25 (?) || [[Dragunov combos#Staples|+36a (+26a)]]
|}
 
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -11 || ws4 || 15 || +6
|-
| rowspan="3" | -12
| ws1,2 || 29 || +10g
|-
| ws1,3 || 28 || +14a (+5a)
|-
| ws1+2 || 28 || +19a (+14a)
|-
| -15 || ws2 || 15 || [[Dragunov combos#Staples|+28a (+18a)]]
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -23 || u/f,n,4 || 25 || [[Dragunov combos#Staples|+34a (+24a)]]
|}
|}


{| class="punishers" style="clear: both"
{| class="punishers" style="clear: both"

Revision as of 15:17, 7 November 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 b+3
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,3 22 +1
2,1 19 +6
-12 4,1 27 +8
-14 b+3 17 +11g[1]
-15 d/f+2 14 (?) +28a (+18a)
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +6
-12 ws1,2 29 +10g
ws1,3 28 +14a (+5a)
ws1+2 28 +19a (+14a)
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)


Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[2] i10 2.00 15 -1 High[3]
  1. Only better than 4,1 at the wall, since it can splat.
  2. Example. Remove after substitution.
  3. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,3 22 +1
2,1 19 +6
-12 4,1 27 +8
-14 b+3 17 +11g[1]
-15 d/f+2 14 (?) +28a (+18a)
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +6
-12 ws1,2 29 +10g
ws1,3 28 +14a (+5a)
ws1+2 28 +19a (+14a)
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
  1. Only better than 4,1 at the wall, since it can splat.