Dragunov punishers (Tekken 7): Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+ Standing
|+ Standing Punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Startup !! Notation !! Damage !![[Movelist#Hit|Frames]] !! Notes
|-
|-
| rowspan="2" | -10  
| rowspan="2" | -10  

Revision as of 15:53, 7 November 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 b+3
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing Punishers
Startup Notation Damage Frames Notes
-10 1,3 22 +1
2,1 19 +6
-12 4,1 27 +8
-14 b+3 17 +11g[1]
-15 d/f+2 14 (?) +28a (+18a)
b+4,3 37 KND[2]
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +6
-12 ws1,2 29 +10g[3]
ws1,3 28 KND[4]
ws1+2 28 KND[5]
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)


Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[6] i10 2.00 15 -1 High[7]
  1. Punishes Deathfist but can whiff at tip range. Only better than 4,1 at the wall, since it can splat.
  2. Useful when you're very close to the wall or off-axis from it since it can splat.
  3. Wall Splat.
  4. Wall Bounce.
  5. Wall Splat.
  6. Example. Remove after substitution.
  7. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,3 22 +1
2,1 19 +6
-12 4,1 27 +8
-14 b+3 17 +11g[1]
-15 d/f+2 14 (?) +28a (+18a)
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +6
-12 ws1,2 29 +10g
ws1,3 28 +14a (+5a)
ws1+2 28 +19a (+14a)
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
  1. Only better than 4,1 at the wall, since it can splat.