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! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox | ||
|- | |- | ||
| 1,2 || i10 || | | 1,1 or 1,3 <ref>You cannot sidestep and punish with 2,1 because Dragonuv has SS2, f+2, and b+2, so there's no way to get his 2 jab series to come out during or immediately after a sidestep.</ref> || i10 || || 15/21 || || High, High | ||
|- | |- | ||
| b+3 || i14 || || 17 || || High | | b+3 || i14 || || 17 || || High | ||
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|- | |- | ||
| u/f+1 || i15 || || 20 || || High | | u/f+1 || i15 || || 20 || || High | ||
|- | |||
| qcf+1 || ~i17 || || 20 || || High | |||
|} | |} | ||
Revision as of 15:12, 8 November 2022
Dragunov (Tekken 7) |
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Punishers for tricky moves | ||
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Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | b+3 |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Startup | Notation | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,3 | 22 | +1 | |
2,1 | 19 | +6 | ||
-12 | 4,1 | 27 | +8 | Leaves the opponent close. |
-14 | b+3 | 17 | +11g | Wallsplats and can punish Deathfist, but has moderate pushback. |
-15 | d/f+2 | 14 (?) | +28a (+18a) | |
b+4,3 | 37 | KND | Can be useful when you're off-axis of the wall to ensure a wallsplat. | |
u/f+1 | 20 | KND | Safe on-block high, that leads to a mini-combo on hit. | |
-17 | qcf+1 | 20 (?) | +51a | |
-20 | qcf+2 | 25 (?) | +36a (+26a) |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-11 | ws4 | 15 | +6 | |
-12 | ws1,2 | 29 | +10g | Wallsplats |
ws1,3 | 28 | KND | Wallbounces | |
ws1+2 | 28 | KND | ||
-15 | ws2 | 15 | +28a (+18a) | |
-23 | u/f,n,4 | 25 | +34a (+24a) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,1 or 1,3 [1] | i10 | 15/21 | High, High | ||
b+3 | i14 | 17 | High | ||
d/f+2 | i15 | 14 (?) | Mid | ||
b+4,3 | i15 | 37 | Mid, High | ||
u/f+1 | i15 | 20 | High | ||
qcf+1 | ~i17 | 20 | High |
- ↑ You cannot sidestep and punish with 2,1 because Dragonuv has SS2, f+2, and b+2, so there's no way to get his 2 jab series to come out during or immediately after a sidestep.
Old table (TODO: copy to above)
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,3 | 22 | +1 |
2,1 | 19 | +6 | |
-12 | 4,1 | 27 | +8 |
-14 | b+3 | 17 | +11g[1] |
-15 | d/f+2 | 14 (?) | +28a (+18a) |
-17 | qcf+1 | 20 (?) | +51a |
-20 | qcf+2 | 25 (?) | +36a (+26a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-11 | ws4 | 15 | +6 |
-12 | ws1,2 | 29 | +10g |
ws1,3 | 28 | +14a (+5a) | |
ws1+2 | 28 | +19a (+14a) | |
-15 | ws2 | 15 | +28a (+18a) |
-23 | u/f,n,4 | 25 | +34a (+24a) |
Enemy | Move | Damage | Frames | Can reach |
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Enemy | Move | Damage | Frames |
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Enemy | Move | Damage | Frames |
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Move | Damage | Frames | Risk |
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- ↑ Only better than 4,1 at the wall, since it can splat.