Dragunov punishers (Tekken 7): Difference between revisions

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{| class="punishers" style="clear: both"
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
| colspan="6" class="table-cat" | '''Whiff punishers'''
|-
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
! Notation !! Damage !![[Movelist#Hit|Frames]] !! Notes
|-
|-
| 1,1 or 1,3 <ref>You cannot sidestep and punish with 2,1 because Dragonuv has SS2, f+2, and b+2, so there's no way to get his 2 jab series to come out during or immediately after a sidestep.</ref>  || i10 || || 15/21 || || High, High
| qcf+1 || 20 (?) || [[Dragunov combos#Staples|+51a]] || Tracks to the right surprisingly well
|-
|-
| b+3 || i14 || || 17 || || High
| f+1+2 || 20 || KND || Screws on hit for for a [[Dragunov_combos#Staples|combo]]
|-
| d/f+2 || i15 || || 14 (?) || || Mid
|-
| b+4,3 || i15 || || 37 || || Mid, High
|-
| u/f+1 || i15 || || 20 || || High
|-
| qcf+1 || ~i17 || || 20 || || High
|}
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| rowspan="2" | -10
| 1,3 || 22 || +1
|-
| 2,1 || 19 || +6
|-
| -12 || 4,1 || 27 || +8
|-
| -14 || b+3 || 17 || +11g<ref>Only better than 4,1 at the wall, since it can splat.</ref>
|-
| -15 || d/f+2 || 14 (?) || [[Dragunov combos#Staples|+28a (+18a)]]
|-
| -17 || qcf+1 || 20 (?) || [[Dragunov combos#Staples|+51a]]
|-
| -20 || qcf+2 || 25 (?) || [[Dragunov combos#Staples|+36a (+26a)]]
|}
 
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -11 || ws4 || 15 || +6
|-
| rowspan="3" | -12
| ws1,2 || 29 || +10g
|-
| ws1,3 || 28 || +14a (+5a)
|-
| ws1+2 || 28 || +19a (+14a)
|-
| -15 || ws2 || 15 || [[Dragunov combos#Staples|+28a (+18a)]]
|-
| -23 || u/f,n,4 || 25 || [[Dragunov combos#Staples|+34a (+24a)]]
|}


{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|}
|}
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
{| class="wikitable"
|+ Whiff
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
|}
</div>
<references/>


<references/>
<references/>

Revision as of 02:15, 9 November 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 b+3
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing Punishers
Startup Notation Damage Frames Notes
-10 1,3 22 +1
2,1 19 +6
-12 4,1 27 +8 Leaves the opponent close.
-14 b+3 17 +11g Wallsplats and can punish Deathfist, but has moderate pushback.
-15 d/f+2 14 (?) +28a (+18a)
u/f+1 20 KND used for punishing moves with high pushback when d/f+2 can't reach. Leads to a mini-combo on hit.
-17 qcf+1 20 (?) +51a
-20 qcf+2 25 (?) +36a (+26a)
Crouching
Enemy Move Damage Frames Notes
-11 ws4 15 +6
-12 ws1,2[1] 29 +10g Wallsplats
ws1,3 28 KND Wallbounces
ws1+2 28 KND
-15 ws2 15 +28a (+18a)
-23 u/f,n,4 25 +34a (+24a)
  1. ws1 itself is stubby and will whiff if the opponent is further away. If you're unsure if it will connect use ws1+2
Whiff punishers
Notation Damage Frames Notes
qcf+1 20 (?) +51a Tracks to the right surprisingly well
f+1+2 20 KND Screws on hit for for a combo