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Leo can use an instant ws3 in order to pick up a combo after certain moves, most importantly uf+2,1, a safe (but steppable) mid-mid launcher if picked up, but also b+2+3 on CH or parry, as well as CH (CD.2,)1. | Leo can use an instant ws3 in order to pick up a combo after certain moves, most importantly uf+2,1, a safe (but steppable) mid-mid launcher if picked up, but also b+2+3 on CH or parry, as well as CH (CD.2,)1. | ||
The input must be done immediately after recovery (for uf+2,1), and after a dash (for b+2+3 and CH (CD.2,)1). The input should look like d,df,n,3 or d,df,f,3 with the df and n or df and f inputs each being one frame each. Note that as noted in the [[Leo combos#Staples Staple combos]], uf+2,1 has an alternative, much simpler pickup with Heat Burst which also guarantees a combo. | The input must be done immediately after recovery (for uf+2,1), and after a dash (for b+2+3 and CH (CD.2,)1). The input should look like d,df,n,3 or d,df,f,3 with the df and n or df and f inputs each being one frame each. Note that as noted in the [[Leo combos#Staples|Staple combos]], uf+2,1 has an alternative, much simpler pickup with Heat Burst which also guarantees a combo. | ||
See [https://www.youtube.com/watch?v=EZKTJYoS43A Ex Kean's guide] for more information. | See [https://www.youtube.com/watch?v=EZKTJYoS43A Ex Kean's guide] for more information. |
Revision as of 05:19, 24 February 2024
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Tech (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Leo tech (Tekken 7).
KNK Cancels
Leo can cancel quickly out of KNK stance in order to follow up with a standing move. This technique is most commonly used inside combos in order to cancel f+4 repeatedly into further uses of f+4 for extremely high wall carry. To perform a KNK cancel, you must press down-forward to go into crouch dash from KNK, and then quickly tap up to cancel the crouch dash motion. Notationally, it looks like: f+4~df,n,u f+4.
See Ayorichie's guide for more information.
iws3 Pickups
Leo can use an instant ws3 in order to pick up a combo after certain moves, most importantly uf+2,1, a safe (but steppable) mid-mid launcher if picked up, but also b+2+3 on CH or parry, as well as CH (CD.2,)1.
The input must be done immediately after recovery (for uf+2,1), and after a dash (for b+2+3 and CH (CD.2,)1). The input should look like d,df,n,3 or d,df,f,3 with the df and n or df and f inputs each being one frame each. Note that as noted in the Staple combos, uf+2,1 has an alternative, much simpler pickup with Heat Burst which also guarantees a combo.
See Ex Kean's guide for more information.