Leo tech: Difference between revisions

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Leo can use an instant ws3 in order to pick up a combo after certain moves, most importantly uf+2,1, a safe (but steppable) mid-mid launcher if picked up, but also b+2+3 on CH or parry, as well as CH (CD.2,)1.
Leo can use an instant ws3 in order to pick up a combo after certain moves, most importantly uf+2,1, a safe (but steppable) mid-mid launcher if picked up, but also b+2+3 on CH or parry, as well as CH (CD.2,)1.


The input must be done immediately after recovery (for uf+2,1), and after a dash (for b+2+3 and CH (CD.2,)1). The input should look like d,df,n,3 or d,df,f,3 with the df and n or df and f inputs each being one frame each. Note that as noted in the [[Leo combos#Staples Staple combos]], uf+2,1 has an alternative, much simpler pickup with Heat Burst which also guarantees a combo.
The input must be done immediately after recovery (for uf+2,1), and after a dash (for b+2+3 and CH (CD.2,)1). The input should look like d,df,n,3 or d,df,f,3 with the df and n or df and f inputs each being one frame each. Note that as noted in the [[Leo combos#Staples|Staple combos]], uf+2,1 has an alternative, much simpler pickup with Heat Burst which also guarantees a combo.


See [https://www.youtube.com/watch?v=EZKTJYoS43A Ex Kean's guide] for more information.
See [https://www.youtube.com/watch?v=EZKTJYoS43A Ex Kean's guide] for more information.

Revision as of 05:19, 24 February 2024

This page is for Tekken 8. For Tekken 7, see Leo tech (Tekken 7).

KNK Cancels

Leo can cancel quickly out of KNK stance in order to follow up with a standing move. This technique is most commonly used inside combos in order to cancel f+4 repeatedly into further uses of f+4 for extremely high wall carry. To perform a KNK cancel, you must press down-forward to go into crouch dash from KNK, and then quickly tap up to cancel the crouch dash motion. Notationally, it looks like: f+4~df,n,u f+4.

See Ayorichie's guide for more information.

iws3 Pickups

Leo can use an instant ws3 in order to pick up a combo after certain moves, most importantly uf+2,1, a safe (but steppable) mid-mid launcher if picked up, but also b+2+3 on CH or parry, as well as CH (CD.2,)1.

The input must be done immediately after recovery (for uf+2,1), and after a dash (for b+2+3 and CH (CD.2,)1). The input should look like d,df,n,3 or d,df,f,3 with the df and n or df and f inputs each being one frame each. Note that as noted in the Staple combos, uf+2,1 has an alternative, much simpler pickup with Heat Burst which also guarantees a combo.

See Ex Kean's guide for more information.