Reina counterplay: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
mNo edit summary
Line 1: Line 1:
{{Navbox Reina}}
{{Navbox Reina}}
{{Navbox counterplay}}
{{Navbox counterplay}}
= Dealing with f,F+2,F on block =
Reina's f,F+2 is an extremely oppressive move. Fast, long range and difficult to step, it's tough to get around and Reina can use it to both whiff punish from afar and easily approach and enforce SEN mixups. However, the mixup from f,F+2 on block is not in her favor, and the defender can make it very unrewarding for Reina to keep going for it with the proper defense.
Succinctly, you have to make a read between ducking, SSL and SSR, and '''launch punish her if your guess was correct'''.
{| class="wikitable"
|+ Options from SEN
|-
! Move !! Purpose !! Defence
|-
| SEN.3 || to get plus frames, as a follow-up on a whiff punish attempt, to track steps, to beat jabs || Duck
|-
| SEN.2 || to catch duckers, to catch SSR || SSL
|-
| SEN.3+4 || to track steps, to beat stand blocking || Duck
|-
| SEN.1+3 || to track steps, to beat stand blocking || Duck
|-
| SEN.4 || to get plus frames, to catch duckers || SSL/SSR
|-
| SEN.1+2 || to track SSL, to catch duckers || SSR, i10 punish
|-
| SEN.1,qcf+2 || to beat jabs, to track SSL, to catch duckers || SSR
|}
There is no true OS against the mixup, so you ''have'' to guess. However, the penalty for guessing wrong is not as bad as the reward for guessing right (which is why it's important to launch punish her on a correct read).
= Character specific =
= Character specific =
Bryan, King, Jin, Law and Reina can backdash to make SEN.3 whiff after a blocked ff2F.
Bryan, King, Jin, Law and Reina can backdash to make SEN.3 whiff after a blocked ff2F.
== Alisa ==
== Alisa ==
Alisa can backdash to make WRA.2 whiff after WGS.DF+4,2D
Alisa can backdash to make WRA.2 whiff after WGS.DF+4,2D
</references>

Revision as of 20:25, 21 March 2024

Dealing with f,F+2,F on block

Reina's f,F+2 is an extremely oppressive move. Fast, long range and difficult to step, it's tough to get around and Reina can use it to both whiff punish from afar and easily approach and enforce SEN mixups. However, the mixup from f,F+2 on block is not in her favor, and the defender can make it very unrewarding for Reina to keep going for it with the proper defense.

Succinctly, you have to make a read between ducking, SSL and SSR, and launch punish her if your guess was correct.

Options from SEN
Move Purpose Defence
SEN.3 to get plus frames, as a follow-up on a whiff punish attempt, to track steps, to beat jabs Duck
SEN.2 to catch duckers, to catch SSR SSL
SEN.3+4 to track steps, to beat stand blocking Duck
SEN.1+3 to track steps, to beat stand blocking Duck
SEN.4 to get plus frames, to catch duckers SSL/SSR
SEN.1+2 to track SSL, to catch duckers SSR, i10 punish
SEN.1,qcf+2 to beat jabs, to track SSL, to catch duckers SSR

There is no true OS against the mixup, so you have to guess. However, the penalty for guessing wrong is not as bad as the reward for guessing right (which is why it's important to launch punish her on a correct read).

Character specific

Bryan, King, Jin, Law and Reina can backdash to make SEN.3 whiff after a blocked ff2F.

Alisa

Alisa can backdash to make WRA.2 whiff after WGS.DF+4,2D

</references>