Jun strategy: Difference between revisions

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Her heat smash is very fast and long ranged, however as of v1.0.4, it is very linear and can be sidestepped and punished. This lends itself more to utilization as a defensive tool or combo ender, while her low heat smash variation from Genjitsu (GEN) stance is a serious offensive threat.
Her heat smash is very fast and long ranged, however as of v1.0.4, it is very linear and can be sidestepped and punished. This lends itself more to utilization as a defensive tool or combo ender, while her low heat smash variation from Genjitsu (GEN) stance is a serious offensive threat.
== Basic Gameplan ==
== Approach ==
f2 / b1 / WS1+2 (Crouch Cancels)
Crouch cancelling these will clear quite a bit of distance, and place you in Full Crouch (FC). WS1+2 being very safe on block, even if not cancelled, and is a full combo on CounterHit (CH).
ff3,3+4
Can be jab-interrupted after ff3, but if uncontested, 3+4 is +3 on block or will cause a knockdown on hit, for an oki situation.
ff2~f (GEN)
Similar to ff3, transition into GEN can be contested. If an opponent does not respect your stance transitions, you can use ff2,3
u2 (IZU)
Covers a distance of approximately 2.8, grants +6 on block, puts you into Izumo, and is homing.
== Mixups ==
IZU
GEN
1+4
WS
== Keepout ==
d3+4
d1+2
b3,2
df4
df3
3
4
1+2
== Heat ==
== Wall ==
== Oki ==
d1+2
f2
df4
3+4 / u3+4
== External Links ==
=== Notable Players ===
* PJT
* Arslan Ash (Primarily Nina)
* KiraKira22 (Primarily Alisa)
* Fergus2k8 (Primarily Asuka)
* GakashiKH_TV
* Ricksstarz
* Pssms

Revision as of 21:49, 3 June 2024

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1,2
4
f+4
f+3,4
d/f+1
d/f+2,1+2
d/f+3
d/f+4
d+1+2
d+3+4
d/b+2
d/b+3
b+3
u+2
u/f+2
ws+2
ws+3
fc+df/2
ws+1+2

Overview

Sharing similar characteristics to both Jin and Asuka, Jun has a very well-rounded set of tools with an emphasis on defense and punishment. Her offensive capabilities from her Izumo stance can be smothering to the uninitiated, but generally rely on Izumo Strike to be used without being contested.

As a poke-oriented character, Jun rewards gathering information and exploiting tendencies in an opponent. If an adversary overstays their welcome, she has an array of counter-hit launchers. If an opponent has a predictable offense, she has a punch sabaki that leads into one of her most damaging combos.

Her heat smash is very fast and long ranged, however as of v1.0.4, it is very linear and can be sidestepped and punished. This lends itself more to utilization as a defensive tool or combo ender, while her low heat smash variation from Genjitsu (GEN) stance is a serious offensive threat.

Basic Gameplan

Approach

f2 / b1 / WS1+2 (Crouch Cancels)

Crouch cancelling these will clear quite a bit of distance, and place you in Full Crouch (FC). WS1+2 being very safe on block, even if not cancelled, and is a full combo on CounterHit (CH).

ff3,3+4 Can be jab-interrupted after ff3, but if uncontested, 3+4 is +3 on block or will cause a knockdown on hit, for an oki situation.

ff2~f (GEN) Similar to ff3, transition into GEN can be contested. If an opponent does not respect your stance transitions, you can use ff2,3

u2 (IZU) Covers a distance of approximately 2.8, grants +6 on block, puts you into Izumo, and is homing.

Mixups

IZU

GEN

1+4

WS

Keepout

d3+4

d1+2

b3,2

df4

df3

3

4

1+2

Heat

Wall

Oki

d1+2

f2

df4

3+4 / u3+4

External Links

Notable Players

  • PJT
  • Arslan Ash (Primarily Nina)
  • KiraKira22 (Primarily Alisa)
  • Fergus2k8 (Primarily Asuka)
  • GakashiKH_TV
  • Ricksstarz
  • Pssms