User:Soup: Difference between revisions

1,865 editsJoined 7 November 2022
mNo edit summary
Line 1: Line 1:
== Staples ==
{{Infobox tricky moves T8
 
|slide=ws4,1 ...
{{Staple}}
|asuka-a= f3,2
 
|alisa-a = f,f+3 <ref> f1+2 also hits but less rewarding </ref>
{{Combolist|columns=2|
|alisa-b = df2 <ref> Either launches or floats depending on options </ref>
; [14] df+2
|bryan-a=4,1
: [+55] b+4,2 df+1 f+3,2~IZU.1,1 T! f,F+2~F GEN.2<ref name="GEN2">The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.</ref>
|claudio-a = f1+2 (dash) <ref> ff3 (deep dash) is an alternative </ref>
: [+54] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
|king-a = f,f+3 <ref> FC.df3 and crouch cancel db1+2 also hit</ref>
: [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender">Ender can be manually timed to hit opponent wakeup, reducing damage scaling.</ref>
|kuma-a = f1+2
: [+53] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3<ref>Inconsistent on female characters</ref>
|jack-8-a = f1+2
 
|law-a = df1,4
; [22] df+2,1+2
|paul-a=f1+2
: [+57] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2<ref name="GEN2"/>
|paul-b=f1+2 <ref> Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder). </ref>
: [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
|victor-a = f1+2
: [+60] f+4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2
|xiaoyu-a = df1,4
: [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
|xiaoyu-b = ws4,1...
: [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1
|zafina-a = none <ref> Can try using 3 and hit confirming 3,2 to cover both options </ref>
: [+64] f+4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
 
; [20] b+3
: [+58] ~2 T! SWL f+3,2~IZU.1+2 MIA.1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2,3
: [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender" />
 
; [20] f+2
: [+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1<ref name="back quick roll" />
: [+61] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
: [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender" />
 
; [16] ws3
: [+55] b+4,2 df+1 f+3,2~IZU.1,1 T! f,F+2~F GEN.2
: [+51] 4 b+4,2 f+3,2~IZU.1,1 T! SSL f,F+2,3
: [+60] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
: [+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1<ref name="back quick roll" />
 
; [32] uf+4,3
: [+32] ~f~GEN.4 b4,2 f,F+2,3
: [+38] ~f~GEN.4 f+3 b+2,1~F GEN.3>2
 
; [26] CH d+3+4
: [+54] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
: [+62] b+4,2 f+4 f,F+2~B MIA.1 f+3+4~GEN.4 f,F+2,3
 
; [21] f+2+3 (on parry)
: [+57] SSL f+3,2~IZU.2 T! f+3,2~IZU.1+2 f+2
 
; [15] FC.db+1+2
: [+49] 4 b+4,2 f+3,2~IZU.2 T! f,F+2,3
 
; [20] CH uf+3
: [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
: [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2,3
: [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2,3
 
; [21] CH d+2
: [+47] ws2 df+2,1+2 f+3,2~IZU.2 T! f+3,2~IZU.2
 
<references/>
}}
}}
== Heat ==
; T!
: [+ ] ws2 2+3 f+3+4~GEN.3>2
: [+ ] f,F+2~F GEN.2
; [ ] H.MIA.2~F
: [+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! F,f+2,3
BLUE
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test

Revision as of 23:10, 26 November 2024

Punishers for tricky moves
Various Slide ws4,1 ...
Alisa
  • b+4,4
  • b+4,4,3+4~1
f,f+3 [1]
  • b+3+4
  • b+3+4,3+4
df2 [2]
b+3 f3,2
Bryan df+2,3 4,1
Claudio f+2,2 f1+2 (dash) [3]
Jack-8 d+1+2 f1+2
King db+4 f,f+3 [4]
f,F+2 f1+2
Law df+3 df1,4
Paul d+4,2:1+2 f1+2
qcf+2 f1+2 [5]
Victor f,F+2 f1+2
Xiaoyu BT.f+3+4,3+4 df1,4
AOP.3+4 ws4,1...
Zafina
  • ws2
  • ws2,D
none [6]
  1. f1+2 also hits but less rewarding
  2. Either launches or floats depending on options
  3. ff3 (deep dash) is an alternative
  4. FC.df3 and crouch cancel db1+2 also hit
  5. Unpunishable during heat (-13 on block) except near wall. df4,1 and f,f+3 also hits (f,f+3 is much harder).
  6. Can try using 3 and hit confirming 3,2 to cover both options