Lidia punishers (Tekken 7): Difference between revisions

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{{Lidia}}
{{Lidia}}


<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{{Infobox tricky moves}}
{| class="wikitable"
 
|+ Standing
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| rowspan="4" | -10
| rowspan="2" | -10
| 1,2,2 || 25 || +8 CFT
| 1,2,2 || 25 || +8 CFT
|-
| 1,1 || 24 || +5
|-
| 1,4 || 24 || +1
|-
|-
| 2,4 || 23 || +8
| 2,4 || 23 || +8
Line 18: Line 15:
| -11 || b+1,2 || 28 || +5c
| -11 || b+1,2 || 28 || +5c
|-
|-
| -12 || f+2,4 || 33 || +16a (+7a)
| -12 || f+2,4 || 33 || +16a (+7)
|-
|-
| rowspan="2" | -14
| rowspan="2" | -14
| f+1+2,3,2,1 || 41 || +19a (+14a)
| f+1+2,3,2,1 || 41 || +19a (+14)
|-
|-
| R.f,F+2+3 || 30 (75) || [[Lidia combos#Staples|+62a (+42a)]]
| R.f,F+2+3 || 30 ([[Lidia combos#Staples|75]]) || +62a (+42)
|-
|-
| -15 || u+4 || 29 (63) || [[Lidia combos#Staples|+60a (+43a)]]
| -15 || u+4 || 29 ([[Lidia combos#Staples|63]]) || +60a (+43)
|-
| -17 || 3:2 || 26 (77) || [[Lidia combos#Staples|+66a]]
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -17 || 3:2 || 26 ([[Lidia combos#Staples|77]]) || +66a
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
Line 41: Line 34:
| -12 || FC.d/f+2 || 28 || +10a
| -12 || FC.d/f+2 || 28 || +10a
|-
|-
| -13 || ws1,4 || 32 || +25a (+20a)
| -13 || ws1,4 || 32 || +25a (+20)
|-
|-
| -14 || ws3,2 || 38 || +9a (+0a)
| -14 || ws3,2 || 38 || +9a (+0)
|-
|-
| -15 || ws2 || 15 (66) || [[Lidia combos#Staples|+29a (+19a)]]
| -15 || ws2 || 15 ([[Lidia combos#Staples|66]]) || +29a (+19)
|-
|-
| -23 || u/f,n,4 || 25 (78) || [[Lidia combos#Staples|+34a (+24a)]]
| -23 || u/f,n,4 || 25 ([[Lidia combos#Staples|78]]) || +34a (+24)
|}
|-
 
| colspan="4" class="table-cat" | Back-turned opponent
{| class="wikitable"
|+ Extra range
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| rowspan="2" | -10
| 1,2,4 || 30 || +3
|-
|-
| -14 || f,F+2 || 20 || +15g CFO
| 1,2,4,4<ref>Opponent can turn with an attack to duck the final hit.</ref> || 50 ([[Lidia combos#Back-turned opponent|?]]) || +25a
|-
|-
| -15 || d/f+2 || 17 || +12g CFT
| -11 || ws4,2 d/f+1,2 || 48 || +8
|}
 
{| class="wikitable"
|+ Back-turned opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -14 || d/f+3,4 f,F+3 || 51 || +16a (-1)
|-
|-
| -10 || 1,2,4,4<ref>Opponent can turn with an attack to duck the final hit</ref> || 50 (?) || [[Lidia combos#Back-turned opponent|+25a]]
| -17 || f+4,3,1 f,F+3 || 76 || +16a (-1)
|-
|-
| -17 || f+4,3,1 f,F+3 || 76 || +16a (-1a)
| colspan="4" class="table-cat" | Grounded opponent
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -18 || d/b+2 || 11 || -3a (-11)
|-
| -18 || d/b+2 || 11 || -3a (-11a)
|-
|-
| -20 || f,F+3 || 16 || +16a (-1a)
| -20 || f,F+3 || 16 || +16a (-1)
|-
|-
| -23 || OG.d+2 || 21 || +0a
| -23 || OG.d+2 || 21 || +0a
|-
|-
| -27 || u+3 || 16 || +1a (-7a)
| -27 || u+3 || 16 || +1a (-7)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Whiff
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 2,4 || i10 || || 23 || -8 || High
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| b+2,1 || i13 || || 29 || -6 || High
|-
|-
| 2,4 || 23 || +8 || Low
| f+1+2,3,2,1 || i14 || || 41 || -10<ref>[[Hit confirm]] the last attack. Tricky for opponent to punish.</ref> || High<ref>Second hit is i22 mid and can often suffice to punish low recovering whiffs.</ref>
|-
|-
| b+2,1 || 29 || +5 || Low
| d/f+2 || i15 || || 17 || -6 || Mid
|-
|-
| d/f+2 || 17 || +12g CFT || Low
| u+4 || i15 || || 29 ([[Lidia combos#Staples|63]]) || -13 || Mid
|-
|-
| f,F+2 || 20 || +15g CFO || Low
| b+4,4,4 || i16 || || 54 || -26 || High
|-
|-
| f+1+2,3,2,1 || 41  || +19a (+14a) || Medium
| f,F+2 || i13(~16) || || 20 || -2 || Mid
|-
|-
| u+4 || 29 (63) || [[Lidia combos#Staples|+60a (+43a)]] || Medium
| R.f,F+2+3 || i13(~16) || || 30 ([[Lidia combos#Staples|75]]) || +15 CFO || Mid
|-
|-
| b+4,4,4 || 54 || -5d || High
| 3:2 || i17 || || 26 ([[Lidia combos#Staples|77]]) || -20<ref>+2 if opponent doesn't duck the second hit.</ref> || High
|-
|-
| 3:2 || 26 (77) || [[Lidia combos#Staples|+66a]] || High
| SS.4 || i16(~25) || || 21 ([[Lidia combos#Staples|?]]) || -6 || High
|}
|}
</div>


<references/>
<references/>

Revision as of 06:34, 22 November 2021

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2,2 25 +8 CFT
2,4 23 +8
-11 b+1,2 28 +5c
-12 f+2,4 33 +16a (+7)
-14 f+1+2,3,2,1 41 +19a (+14)
R.f,F+2+3 30 (75) +62a (+42)
-15 u+4 29 (63) +60a (+43)
-17 3:2 26 (77) +66a
Crouching
-10 FC.1 5 +6
-11 ws4,2 25 +8
-12 FC.d/f+2 28 +10a
-13 ws1,4 32 +25a (+20)
-14 ws3,2 38 +9a (+0)
-15 ws2 15 (66) +29a (+19)
-23 u/f,n,4 25 (78) +34a (+24)
Back-turned opponent
-10 1,2,4 30 +3
1,2,4,4[1] 50 (?) +25a
-11 ws4,2 d/f+1,2 48 +8
-14 d/f+3,4 f,F+3 51 +16a (-1)
-17 f+4,3,1 f,F+3 76 +16a (-1)
Grounded opponent
-18 d/b+2 11 -3a (-11)
-20 f,F+3 16 +16a (-1)
-23 OG.d+2 21 +0a
-27 u+3 16 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,4 i10 23 -8 High
b+2,1 i13 29 -6 High
f+1+2,3,2,1 i14 41 -10[2] High[3]
d/f+2 i15 17 -6 Mid
u+4 i15 29 (63) -13 Mid
b+4,4,4 i16 54 -26 High
f,F+2 i13(~16) 20 -2 Mid
R.f,F+2+3 i13(~16) 30 (75) +15 CFO Mid
3:2 i17 26 (77) -20[4] High
SS.4 i16(~25) 21 (?) -6 High
  1. Opponent can turn with an attack to duck the final hit.
  2. Hit confirm the last attack. Tricky for opponent to punish.
  3. Second hit is i22 mid and can often suffice to punish low recovering whiffs.
  4. +2 if opponent doesn't duck the second hit.