Fahkumram (Tekken 7) |
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Movelist
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,2,1,4
h,h,m,m
7,8,15,23
-11
+8
i10
- Wall crush on hit +20g
- Combo from 3rd hit
- Can be delayed 14f
- Combo can be delayed 11f from hit
1,2,4,4
h,h,h,l,t
7,8,16,18,20
-16
-5
+1d
i10
- Throw only comes out on CH
- Combo from 2nd hit
2,4,4
h,h,l,t
8,16,18,20
-16
-5
+1d
i12
- Throw only comes out on CH
- Combo from 2nd hit
3,1,4,4
m,h,m,m
11,12,14,23
-15
d
i13
- Combo from 3rd hit
- Can be delayed 11f
- Combo can be delayed 11f from hit
3,4
m,m
11,18
-12
+1
d
i13
- Combo from 1st CH
- Can be delayed 7f
- Combo can be delayed 7f from CH
f+3,2,1
m,m,h
18,16,20
-5
d
i17~18
- Combo from 2nd hit
- Can be delayed 6f
- Combo can be delayed 6f from hit
df+2,1
m,m
10,22
-13c
d
i15~16
- Combo from 1st hit
- Can be delayed 6f
- Combo can be delayed 6f from hit
df+2,3
m,h
10,11
- Combo from 1st hit
- Can be delayed 1f
- Combo can be delayed 1f from hit
df+4,3
m,h
15,20
-9
d
i16~17
- Combo from 1st hit
- Can be delayed 10f
- Combo can be delayed 10f from hit
d+3,4,4
l,h,l,t
11,16,18,20
-16
-5
+1d
i16
- Throw only comes out on CH
- Combo from 2nd hit
{{MoveData| |block=-8 |id=Fahkumram-ub+3 |input=ub+3 |damage=18 |hit=+23a (+13) |target=m |startup=i23 |crush=js9~
ws1,2
m,h
12,20
-9
d
i13~14
- Combo from 1st hit
- Can be delayed 13f
- Combo can be delayed 9f from hit
10 strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
db+2 | m | 16 | i16~17 | -10 | +1 | |
2 | m | 16 | -13 | +1 | ||
3 | l | 7 | -20 | -9 | ||
4 | h | 8 | -20 | -8 | ||
3 | h | 8 | -22 | -9 | ||
4 | m | 10 | -21 | -10 | ||
3 | m | 10 | -18 | -2 | ||
2 | m | 15 | -20 | a | ||
3 | l | 10 | -26 | d | ||
2 | m | 20 | -30 | d |