Jin |
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Strategy (Tekken 8) |
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Below is a WIP
Overview
Jin is one of the most well rounded characters in Tekken 8, boasting a mix of Mishima style mixups, powerful neutral tools, and effective defensive options gives Jin an option in almost any given scenario.
General Strategy
Neutral
Jin excels in the mid range with threatening mids and his crouch dash.
Jinâs mid range control centers around his f,F+2 and his f+4.
f,F+2 (Demon's Paw)
Key Notes
- i14
- Safe on block
- Good pushback
- Heat engager
- Poor tracking to the XX
f+4 (Front Thrust Kick)
Key Notes
- i16
- Safe on block
- Good pushback
- ZEN stance followup
- Counterhit launcher
A safe move to control space at ranges 2-3, the pushback resets you back far enough that being -8 isn't detrimental. The transition to ZEN stance allows an opportunity to get in, and while you are -1 in their face, the options you have out of the ZEN stance allows you to answer whatever response they have.
The counterhit launcher can discourage the opponent from pressing buttons in neutral to try to close the gap.
(add notes on comboing from CH f+4 because it can be difficult sometimes, add a video maybe)
Offense
Jabs
2,1
1
df+1
b+2+1
df+2
d+2
db+4
Throws
Zenshin Stance
Crouch Dash
Defense
Parry
Punishes
Tips/Tricks
Counterplay
Key moves
Function | |
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Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
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1 | |||||||
1,2 | |||||||
2,1 | |||||||
2,1,4 | |||||||
df+1 | |||||||
df+1,4 | |||||||
d+4 | |||||||
4 | |||||||
db+4 | |||||||
d+2 | |||||||
f,F+3 | |||||||
f,n,d,df+4,2 | |||||||
f+4 | |||||||
f,F+4 | |||||||
f,n,d,df+2 | |||||||
f,F+2 | |||||||
ZEN 4 | |||||||
ZEN 3+4 | |||||||
1,3 | |||||||
uf+2 | |||||||
b+2,1 | |||||||
b+3,2 | |||||||
df+2 | |||||||
df+4 |