Jin movelist (Tekken 7)

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This page uses an ordinary table to show the frame data. It should be changed to use {{MoveData}} at some point.

Startup frames shown for strings are for the first hit. Damage values shown for strings are for the last hit only.

Input Startup Hit Level Damage Hit CH Block Additional Properties
1 10 h 7 +8 +8 +1
1,2 10 h,h 12 +3 +7 -2
1,2,3 10 h,h,m 20 +31d +31d 0
1,2,4 10 h,h,h 26 +23a (+14a) +68a (+48a) -4 CH launcher, tailspin, wall break
1,3 10 h,h 10 +4 +4 -6
1,3,B 10 h,h 10 +4 +4 -6 auto backdash
1,3,F ZEN 10 h,h 10 +3 +3 -7 enters ZEN
1,3,2 10 h,h,m 10 +4 +4 -1
1,3,2,1 10 h,h,m,m 10 +7 +7 -7
1,3,2,1,4 10 h,h,m,m,l 10 +3 +3 -13
1,3~3 10 h,m 20 +16d +16d +6
1,3~3,d/f+3 10 h,m,m 20 +10a (+1a) +10a (+1a) -14
1,d+3 10 h,l 9 -1 -1 -12
1,d+3,4 10 h,l,l 17 +3 +28 -13 CH launcher
2 10 h 9 +9 +9 0
2,1 10 h,m 9 +6 +6 -3
2,1,4 10 h,m,m 18 +4 +4 -9
2,1,4~4 10 h,m,l 20 +16d +16d -31
2,4 10 h,h 20 +18a (+9a) +18a (+9a) -9 tailspin, wall break
3 14 h 19 +4 +4 -7
3,1 14 h,h 7 +7 +7 -1
3,1,F ZEN 14 h,h 7 +12 +12 +4
3,1,4 14 h,h,l 18 +3 +28d -13 CH launcher
4 13 h 18 +16 +68a (+48a) -9 homing, CH launcher, tailspin, wall break
1+2 12 m,m,h 30 +12a (+3a) +12a (+3a) -14 wall break
3+4 20 h 34 0d 0d -9 power crush
f+2 16 h 12 +4 +4 -5
f+2,3 16 h,l 7 -10 -10 -21
f+2,3,3 16 h,l,m 7 -12 -12 -27
f+2,3,3,3 16 h,l,m,h 10 -14 -14 -20
f+2,3,3,3,2 16 h,l,m,h,m 8 -8 -8 -19
f+2,3,3,3,2,1 16 h,l,m,h,m,m 8 -9 -9 -20
f+2,3,3,3,2,1,2 16 h,l,m,h,m,m,m 8 +1 +1 -10
f+2,3,3,3,2,1,2,3 16 h,l,m,h,m,m,m,h 10 -13 -13 -8
f+2,3,3,3,2,1,2,3,4 16 h,l,m,h,m,m,m,h,l 18 +18d +18d -23
f+2,3,3,3,2,1,2,3,4,2 16 h,l,m,h,m,m,m,h,l,h 25 12a (+3a) 12a (+3a) -14 10 hit string
f+3 12 m 16 +3 +3 -8
f+4 16 m 21 +4 +42 -8 CH launcher
f+4,F ZEN 16 m 21 +11 +49 -1 CH launcher
f+1+2 14 h,h 38 +7a (-2a) +7a (-2a) -9 wall bounce, wall break
d/f+1 13 m 10 +4 +6 -3
d/f+1,4 13 m,h 18 +10 +17a (+8a) -9 tailspin, wall break
D/f+1.4~4 13 m,m 24 +57d +57d -12 crumple stun, CH launcher, wall break
d/f+2 15 m 15 +4 +34a (+24a) -7 CH launcher
d/f+3 14 m 14 -5 -5 -16
d/f+3,3 14 m,h 14 +8 +8 -8
d/f+3,3,B 14 m,h 14 +8 +8 -8 auto backdash
d/f3,3,F ZEN 14 m,h 14 +9 +9 -7 enters ZEN
d/f+4 20 m 22 +8 +63d -3 forces crouch, CH launcher, floor break
d+1 21 m 24 +12a (+3a) +12a (+3a) -7 wall bounce, wall break
d+2 11 m 8 +7 +7 -4 enters FC
d+3 15 l 7 -2 -2 -13
d+3,3 15 l,m 10 -1 -1 -14
d+4 16 l 11 -1 -1 -12 high crush
d+3+4 15 m,m 25 +32a (+22a) +32a (+22a) -19 launcher
d/b+1 10 m 5 +6 +6 -5 enters FC
d/b+2'' 16 m 12 -4 +56d -10 crumple stun, CH launcher
d/b+2,2 16 m,h 11 -7 -7 -11
d/b+2,2,3 16 m,h,h 21 +52d +52d -9 crumple stun, CH launcher
d/b+2,3 16 m,m 23 +7d +7d -8 floor break
d/b+3 20 m 28 +17d +17d -10 high crush
d/b+4 20 l 18 +3 CH launcher[1]
b+2 15 m 12 0 0 -11
b+2,1 15 m,m 10 +2 +2 -9
b+3 16 m 17 +5 +33d -6 crumple stun, CH launcher
b+3,F ZEN 15 m 17 +9 +37d -2 crumple stun, CH launcher, enters ZEN
b+4 17 m 21 +15d +15d -7
u/b+3 22 m 13 +4 +57d -11 low crush, crumple stun, CH laucher
u/b+4 15 m 11 -8 -8 -20
u/b+1+2 75 m 70 +11a (0a) +11a (0a) - unblockable, wall break
u+1 or "u/b+1" or "u/f+1" 18 m 12 -1 -1 -12
u+2 15 h 17 +9 +9 -12 wall break
u+3 or u/f+3 22 m 17 +6 +59d -9 low crush, crumple stun, CH launcher
u+4 15 m 15 +19a (+9a) +33a (+23a) -13 CH launcher
u/f+2 15 m 18 +6 +19a (+10a) -7
u/f+4 15 m 13 +33a (+23a) +33a (+23a) -13 launcher
f,F+2 14 m 24 +15a (+6a) +47a (0a) -8 wall break
f,F+3 23 m 20 +27d +27d 0 launcher
f,F+4 21 m 19 +8 +9d 0 forces crouch
b,f+2 15 m 15 +4 +64d (+11) -7 crumple stun (recoverable), CH launcher
b,f+2,1 15 m,h 14 +6 +9 -5
b,f+2,1,2 15 m,h,m 20 +18a (+9a) +15a (+3a) -5
b,f+2,1,d/f+2 15 m,h,m 28 +37a (+27a) +37a (+27a) -14 launcher
b,f+2,3 15 m,m 17 +6 +59 -12 crumple stun, CH launcher
b,f+2,3,F ZEN 15 m,m 17 +17 +71 -1 crumple stun, CH launcher, enters ZEN
f,d,d/f:1 16[2] m 22 +36a (+26a) +36a (+26a) -13 launcher
f,d,d/f:2 14[3] h 25 +70a (+50a) +70a (+50a) +5 launcher, wall break
f,d,d/f+4 20 l 10 +27 +27 -31 launcher
FC 1 10 m 5 +6 +6 -5
FC 2 11 m 8 +7 +7 -4
FC 3 16 ' 12 -3 -3 -17
FC 4 12 ' 10 -4 -4 -15
ws1 13 m 10 +5 +5 -6
ws1,2 13 m,m 16 +3 +3 -8
ws1,2,F ZEN 13 m,m 16 +2 +2 -9
ws2 14 m 14 +39a (+29a) +39a (+29a) -12 launcher
ws3 16 m 20 +10 +62a (+42a) -9 homing, CH launcher
ws4 11 m 16 +8 +8 -3
d+1+2 ZEN 10 special 0 -10 -10 -10 enters ZEN, high crush
b+1 CDS 5 special 0 -5 -5 -5 enters CDS, high crush
ZEN 1 or CDS 1 16 m 14 +8 +8 -3
ZEN 1,2 or CDS 1,2 16 m,m 21 +12a (+3a) +44a (-3a) -14 wall break
ZEN 1,3 or CDS 1,3 16 m,h 18 +33a (+18a) +33a (+18a) -9
ZEN 2 or CDS2 22 m 27 +40a (-18a) +40a (-18a) -14 wall break
ZEN 3 or CDS 3 17 m 20 +10 +62a (+42a) -9 homing, CH launcher
ZEN 4 or CDS 4 25 l 20 +24d +24d -26
ZEN 1+2 or CDS 1+2 13 h,h 20 +38a (+28a) +38a (+28a) -13 launcher
ZEN 3+4 or CDS 3+4 22 h 25 +35a (+27a) +35a (+27a) +8
1+3 12 h 35 +2d +2d 0 throw break {1 or 2}
2+4 12 h 35 0d 0d -3 side switch, throw break {1 or 2}
f+1+3 15 h 35 +2d +2d 0 extra range, throw break {1 or 2}
f+2+4 15 h 35 0d 0d -3 extra range, side switch, throw break {1 or 2}
1+3 or 2+4 (left side) 12 h 40 0d 0d - side switch, unbreakable
1+3 or 2+4 (right side) 12 h 47 0d 0d - side switch, unbreakable
1+3 or 2+4 (back side) 12 h 55 +3d +3d - unbreakable
d,d/b,b+1+3 12 h 44 0 0 -2 side switch, throw break {1}
d/f+2+3 12 h 44 -4 -4 -2 throw break {2}
u/f+1+2 12 h 44 0 0 0 throw break (1+2)
u/f+1+2~u/b+3+4 12 h 46 0 0 0 throw break (1+2)
b+1+3 or b+2+4 (time with enemy attack) 2 special 0 special special special parry
d/f+1+2 23 m 20 +6 +6 -12 auto parry (punches only)
d/b+1+2 25 m 0 -10 -10 -10 auto stun, ki charge on whiff
1+3+4 - special - - - - taunt
R! b+1+2 13 h 55 0 0 -9 rage art
R! f,d,d/f+1+2 14 h,m 49 +29a (+11a) +29a (+11a) -7 rage drive, launcher
R! f,d,d/f+1+2,D/F CD 14 h,m 49 +45a (+36a) +45a (+36a) +18 rage drive, launcher, enters CD
R! f,d,d/f+1+2,3 14 h,m,h 12 +20a (-13a) +20a (+13a) +8 rage drive
R! f,d,d/f+1+2,3,1 14 h,m,h,m 9 +37d +37d +9 rage drive

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
i10
r17

External links

  1. ↑ full combo available off-axis only.
  2. ↑ i16 with perfect input, though usually comes out slower.
  3. ↑ i14 with perfect input, though usually comes out slower.