Lidia (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 25 | +8 CFT |
2,4 | 23 | +8 | |
-11 | b+1,2 | 28 | +5c |
-12 | f+2,4 | 33 | +16a (+7) |
-14 | f+1+2,3,2,1 | 41 | +19a (+14) |
R.f,F+2+3 | 30 (75) | +62a (+42) | |
-15 | u+4 | 29 (63) | +60a (+43) |
-17 | 3:2 | 26 (77) | +66a |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4,2 | 25 | +8 |
-12 | FC.d/f+2 | 28 | +10a |
-13 | ws1,4 | 32 | +25a (+20) |
-14 | ws3,2 | 38 | +9a (+0) |
-15 | ws2 | 15 (66) | +29a (+19) |
-23 | u/f,n,4 | 25 (78) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,4 | 30 | +3 |
1,2,4,4[1] | 50 (?) | +25a | |
-11 | ws4,2 d/f+1,2 | 48 | +8 |
-14 | d/f+3,4 f,F+3 | 51 | +16a (-1) |
-17 | f+4,3,1 f,F+3 | 76 | +16a (-1) |
Grounded opponent | |||
-18 | d/b+2 | 11 | -3a (-11) |
-20 | f,F+3 | 16 | +16a (-1) |
-23 | OG.d+2 | 21 | +0a |
-27 | u+3 | 16 | +1a (-7) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
2,4 | i10 | 2.21 | 23 | -8 | High |
b+2,1 | i13 | 2.51 | 29 | -6 | High |
f+1+2,3,2,1 | i14 | 2.58 | 41 | -10[2] | High[3] |
d/f+2 | i15 | 2.75 | 17 | -6 | Mid |
u+4 | i15 | 2.20 | 29 (63) | -13 | Mid |
b+4,4,4 | i16 | 2.37 | 54 | -26 | High |
f,F+2 | i13(~16) | 20 | -2 | Mid | |
R.f,F+2+3 | i13(~16) | 30 (75) | +15 CFO | Mid | |
3:2 | i17 | 2.26 | 26 (77) | -20[4] | High |
SS.4 | i16(~25) | 2.06 | 21 (?) | -6 | High |
- â Opponent can turn with an attack to duck the final hit.
- â Hit confirm the last attack. Tricky for opponent to punish.
- â Second hit is i22 mid and can often suffice to punish low recovering whiffs.
- â +2 if opponent doesn't duck the second hit.