Jin (Tekken 7) |
---|
This page uses an ordinary table to show the frame data. It should be changed to use {{MoveData}} at some point.
Startup frames shown for strings are for the first hit. Damage values shown for strings are for the last hit only.
Input | Startup | Hit Level | Damage | Hit | CH | Block | Additional Properties |
---|---|---|---|---|---|---|---|
1 | 10 | h | 7 | +8 | +8 | +1 | |
1,2 | 10 | h,h | 12 | +3 | +7 | -2 | |
1,2,3 | 10 | h,h,m | 20 | +31d | +31d | 0 | |
1,2,4 | 10 | h,h,h | 26 | +23a (+14a) | +68a (+48a) | -4 | CH launcher, tailspin, wall break |
1,3 | 10 | h,h | 10 | +4 | +4 | -6 | |
1,3,B | 10 | h,h | 10 | +4 | +4 | -6 | auto backdash |
1,3,F ZEN | 10 | h,h | 10 | +3 | +3 | -7 | enters ZEN |
1,3,2 | 10 | h,h,m | 10 | +4 | +4 | -1 | |
1,3,2,1 | 10 | h,h,m,m | 10 | +7 | +7 | -7 | |
1,3,2,1,4 | 10 | h,h,m,m,l | 10 | +3 | +3 | -13 | |
1,3~3 | 10 | h,m | 20 | +16d | +16d | +6 | |
1,3~3,d/f+3 | 10 | h,m,m | 20 | +10a (+1a) | +10a (+1a) | -14 | |
1,d+3 | 10 | h,l | 9 | -1 | -1 | -12 | |
1,d+3,4 | 10 | h,l,l | 17 | +3 | +28 | -13 | CH launcher |
2 | 10 | h | 9 | +9 | +9 | 0 | |
2,1 | 10 | h,m | 9 | +6 | +6 | -3 | |
2,1,4 | 10 | h,m,m | 18 | +4 | +4 | -9 | |
2,1,4~4 | 10 | h,m,l | 20 | +16d | +16d | -31 | |
2,4 | 10 | h,h | 20 | +18a (+9a) | +18a (+9a) | -9 | tailspin, wall break |
3 | 14 | h | 19 | +4 | +4 | -7 | |
3,1 | 14 | h,h | 7 | +7 | +7 | -1 | |
3,1,F ZEN | 14 | h,h | 7 | +12 | +12 | +4 | |
3,1,4 | 14 | h,h,l | 18 | +3 | +28d | -13 | CH launcher |
4 | 13 | h | 18 | +16 | +68a (+48a) | -9 | homing, CH launcher, tailspin, wall break |
1+2 | 12 | m,m,h | 30 | +12a (+3a) | +12a (+3a) | -14 | wall break |
3+4 | 20 | h | 34 | 0d | 0d | -9 | power crush |
f+2 | 16 | h | 12 | +4 | +4 | -5 | |
f+2,3 | 16 | h,l | 7 | -10 | -10 | -21 | |
f+2,3,3 | 16 | h,l,m | 7 | -12 | -12 | -27 | |
f+2,3,3,3 | 16 | h,l,m,h | 10 | -14 | -14 | -20 | |
f+2,3,3,3,2 | 16 | h,l,m,h,m | 8 | -8 | -8 | -19 | |
f+2,3,3,3,2,1 | 16 | h,l,m,h,m,m | 8 | -9 | -9 | -20 | |
f+2,3,3,3,2,1,2 | 16 | h,l,m,h,m,m,m | 8 | +1 | +1 | -10 | |
f+2,3,3,3,2,1,2,3 | 16 | h,l,m,h,m,m,m,h | 10 | -13 | -13 | -8 | |
f+2,3,3,3,2,1,2,3,4 | 16 | h,l,m,h,m,m,m,h,l | 18 | +18d | +18d | -23 | |
f+2,3,3,3,2,1,2,3,4,2 | 16 | h,l,m,h,m,m,m,h,l,h | 25 | 12a (+3a) | 12a (+3a) | -14 | 10 hit string |
f+3 | 12 | m | 16 | +3 | +3 | -8 | |
f+4 | 16 | m | 21 | +4 | +42 | -8 | CH launcher |
f+4,F ZEN | 16 | m | 21 | +11 | +49 | -1 | CH launcher |
f+1+2 | 14 | h,h | 38 | +7a (-2a) | +7a (-2a) | -9 | wall bounce, wall break |
d/f+1 | 13 | m | 10 | +4 | +6 | -3 | |
d/f+1,4 | 13 | m,h | 18 | +10 | +17a (+8a) | -9 | tailspin, wall break |
D/f+1.4~4 | 13 | m,m | 24 | +57d | +57d | -12 | crumple stun, CH launcher, wall break |
d/f+2 | 15 | m | 15 | +4 | +34a (+24a) | -7 | CH launcher |
d/f+3 | 14 | m | 14 | -5 | -5 | -16 | |
d/f+3,3 | 14 | m,h | 14 | +8 | +8 | -8 | |
d/f+3,3,B | 14 | m,h | 14 | +8 | +8 | -8 | auto backdash |
d/f3,3,F ZEN | 14 | m,h | 14 | +9 | +9 | -7 | enters ZEN |
d/f+4 | 20 | m | 22 | +8 | +63d | -3 | forces crouch, CH launcher, floor break |
d+1 | 21 | m | 24 | +12a (+3a) | +12a (+3a) | -7 | wall bounce, wall break |
d+2 | 11 | m | 8 | +7 | +7 | -4 | enters FC |
d+3 | 15 | l | 7 | -2 | -2 | -13 | |
d+3,3 | 15 | l,m | 10 | -1 | -1 | -14 | |
d+4 | 16 | l | 11 | -1 | -1 | -12 | high crush |
d+3+4 | 15 | m,m | 25 | +32a (+22a) | +32a (+22a) | -19 | launcher |
d/b+1 | 10 | m | 5 | +6 | +6 | -5 | enters FC |
d/b+2'' | 16 | m | 12 | -4 | +56d | -10 | crumple stun, CH launcher |
d/b+2,2 | 16 | m,h | 11 | -7 | -7 | -11 | |
d/b+2,2,3 | 16 | m,h,h | 21 | +52d | +52d | -9 | crumple stun, CH launcher |
d/b+2,3 | 16 | m,m | 23 | +7d | +7d | -8 | floor break |
d/b+3 | 20 | m | 28 | +17d | +17d | -10 | high crush |
d/b+4 | 20 | l | 18 | +3 | CH launcher[1] | ||
b+2 | 15 | m | 12 | 0 | 0 | -11 | |
b+2,1 | 15 | m,m | 10 | +2 | +2 | -9 | |
b+3 | 16 | m | 17 | +5 | +33d | -6 | crumple stun, CH launcher |
b+3,F ZEN | 15 | m | 17 | +9 | +37d | -2 | crumple stun, CH launcher, enters ZEN |
b+4 | 17 | m | 21 | +15d | +15d | -7 | |
u/b+3 | 22 | m | 13 | +4 | +57d | -11 | low crush, crumple stun, CH laucher |
u/b+4 | 15 | m | 11 | -8 | -8 | -20 | |
u/b+1+2 | 75 | m | 70 | +11a (0a) | +11a (0a) | - | unblockable, wall break |
u+1 or "u/b+1" or "u/f+1" | 18 | m | 12 | -1 | -1 | -12 | |
u+2 | 15 | h | 17 | +9 | +9 | -12 | wall break |
u+3 or u/f+3 | 22 | m | 17 | +6 | +59d | -9 | low crush, crumple stun, CH launcher |
u+4 | 15 | m | 15 | +19a (+9a) | +33a (+23a) | -13 | CH launcher |
u/f+2 | 15 | m | 18 | +6 | +19a (+10a) | -7 | |
u/f+4 | 15 | m | 13 | +33a (+23a) | +33a (+23a) | -13 | launcher |
f,F+2 | 14 | m | 24 | +15a (+6a) | +47a (0a) | -8 | wall break |
f,F+3 | 23 | m | 20 | +27d | +27d | 0 | launcher |
f,F+4 | 21 | m | 19 | +8 | +9d | 0 | forces crouch |
b,f+2 | 15 | m | 15 | +4 | +64d (+11) | -7 | crumple stun (recoverable), CH launcher |
b,f+2,1 | 15 | m,h | 14 | +6 | +9 | -5 | |
b,f+2,1,2 | 15 | m,h,m | 20 | +18a (+9a) | +15a (+3a) | -5 | |
b,f+2,1,d/f+2 | 15 | m,h,m | 28 | +37a (+27a) | +37a (+27a) | -14 | launcher |
b,f+2,3 | 15 | m,m | 17 | +6 | +59 | -12 | crumple stun, CH launcher |
b,f+2,3,F ZEN | 15 | m,m | 17 | +17 | +71 | -1 | crumple stun, CH launcher, enters ZEN |
f,d,d/f:1 | 16[2] | m | 22 | +36a (+26a) | +36a (+26a) | -13 | launcher |
f,d,d/f:2 | 14[3] | h | 25 | +70a (+50a) | +70a (+50a) | +5 | launcher, wall break |
f,d,d/f+4 | 20 | l | 10 | +27 | +27 | -31 | launcher |
FC 1 | 10 | m | 5 | +6 | +6 | -5 | |
FC 2 | 11 | m | 8 | +7 | +7 | -4 | |
FC 3 | 16 | ' | 12 | -3 | -3 | -17 | |
FC 4 | 12 | ' | 10 | -4 | -4 | -15 | |
ws1 | 13 | m | 10 | +5 | +5 | -6 | |
ws1,2 | 13 | m,m | 16 | +3 | +3 | -8 | |
ws1,2,F ZEN | 13 | m,m | 16 | +2 | +2 | -9 | |
ws2 | 14 | m | 14 | +39a (+29a) | +39a (+29a) | -12 | launcher |
ws3 | 16 | m | 20 | +10 | +62a (+42a) | -9 | homing, CH launcher |
ws4 | 11 | m | 16 | +8 | +8 | -3 | |
d+1+2 ZEN | 10 | special | 0 | -10 | -10 | -10 | enters ZEN, high crush |
b+1 CDS | 5 | special | 0 | -5 | -5 | -5 | enters CDS, high crush |
ZEN 1 or CDS 1 | 16 | m | 14 | +8 | +8 | -3 | |
ZEN 1,2 or CDS 1,2 | 16 | m,m | 21 | +12a (+3a) | +44a (-3a) | -14 | wall break |
ZEN 1,3 or CDS 1,3 | 16 | m,h | 18 | +33a (+18a) | +33a (+18a) | -9 | |
ZEN 2 or CDS2 | 22 | m | 27 | +40a (-18a) | +40a (-18a) | -14 | wall break |
ZEN 3 or CDS 3 | 17 | m | 20 | +10 | +62a (+42a) | -9 | homing, CH launcher |
ZEN 4 or CDS 4 | 25 | l | 20 | +24d | +24d | -26 | |
ZEN 1+2 or CDS 1+2 | 13 | h,h | 20 | +38a (+28a) | +38a (+28a) | -13 | launcher |
ZEN 3+4 or CDS 3+4 | 22 | h | 25 | +35a (+27a) | +35a (+27a) | +8 | |
1+3 | 12 | h | 35 | +2d | +2d | 0 | throw break {1 or 2} |
2+4 | 12 | h | 35 | 0d | 0d | -3 | side switch, throw break {1 or 2} |
f+1+3 | 15 | h | 35 | +2d | +2d | 0 | extra range, throw break {1 or 2} |
f+2+4 | 15 | h | 35 | 0d | 0d | -3 | extra range, side switch, throw break {1 or 2} |
1+3 or 2+4 (left side) | 12 | h | 40 | 0d | 0d | - | side switch, unbreakable |
1+3 or 2+4 (right side) | 12 | h | 47 | 0d | 0d | - | side switch, unbreakable |
1+3 or 2+4 (back side) | 12 | h | 55 | +3d | +3d | - | unbreakable |
d,d/b,b+1+3 | 12 | h | 44 | 0 | 0 | -2 | side switch, throw break {1} |
d/f+2+3 | 12 | h | 44 | -4 | -4 | -2 | throw break {2} |
u/f+1+2 | 12 | h | 44 | 0 | 0 | 0 | throw break (1+2) |
u/f+1+2~u/b+3+4 | 12 | h | 46 | 0 | 0 | 0 | throw break (1+2) |
b+1+3 or b+2+4 (time with enemy attack) | 2 | special | 0 | special | special | special | parry |
d/f+1+2 | 23 | m | 20 | +6 | +6 | -12 | auto parry (punches only) |
d/b+1+2 | 25 | m | 0 | -10 | -10 | -10 | auto stun, ki charge on whiff |
1+3+4 | - | special | - | - | - | - | taunt |
R! b+1+2 | 13 | h | 55 | 0 | 0 | -9 | rage art |
R! f,d,d/f+1+2 | 14 | h,m | 49 | +29a (+11a) | +29a (+11a) | -7 | rage drive, launcher |
R! f,d,d/f+1+2,D/F CD | 14 | h,m | 49 | +45a (+36a) | +45a (+36a) | +18 | rage drive, launcher, enters CD |
R! f,d,d/f+1+2,3 | 14 | h,m,h | 12 | +20a (-13a) | +20a (+13a) | +8 | rage drive |
R! f,d,d/f+1+2,3,1 | 14 | h,m,h,m | 9 | +37d | +37d | +9 | rage drive |
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes