Noctis |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | {{{slide}}} |
Generic | FUFT.4 | {{{generic-a}}} |
Alisa |
|
{{{alisa-a}}} |
|
{{{alisa-b}}} | |
db+4 | {{{king-a}}} | |
Asuka | b+3 | {{{asuka-a}}} |
Claudio | f+2,2 | {{{claudio-a}}} |
Devil Jin |
|
{{{devil-jin-a}}} |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | {{{eddy-a}}} |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 | {{{heihachi-a}}} |
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | {{{law-a}}} |
Leroy | db+1+2 | {{{leroy-a}}} |
Lucky Chloe |
|
{{{lucky-chloe-a}}} |
Paul |
|
{{{paul-a}}} |
Xiaoyu | BT.3 | {{{xiaoyu-a}}} |
BT.f+3+4,3+4 | {{{xiaoyu-b}}} | |
AOP.4~3 | {{{xiaoyu-c}}} |
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,2 | 27 | +1 |
-12 | b+1,2 | 31 | +7 |
-13 | df+1,2 | 35 | |
-14 | b+3,1[1] | 37 | |
-15 | df+2 | 20 (74) | |
Crouching | |||
-10 | fc1 | 10 | +6 |
-11 | ws4 | 15 | +5 |
-13 | ws1,2 | 33 | +2c |
-14 | ws3,2 | 37 | +4d |
-15 | ws2,2 | 31 (68) | +5 |
-16 | FC.df1[2] | 25 | +5 |
-17 | uf+3(,u) | 27 (74) | +5 |
-18 | b+4,1+2[3] | 44 | +5 |
Back-turned opponent | |||
-10 | 1,2,2 | 27 | +1 |
Grounded opponent | |||
-16 | d+3[4] | 9 | -3a (-11) |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
df+2[5] | i16 | 3.05 | 20 (76) | -20a | Mid |
f+1+2[6] | i16 | 3.68 | 24 | -20 | Mid |
f+2[7] | i20 | 5.89 | 33 | -9 | Mid |
R.f+2+3[8] | i18 | 6.43 | 40 | +2 | Mid |
- ↑ b+3,1 is generally worse than df+1,2 unless the opponent is near a wall; it does similar damage and leaves the opponent too far away for Noctis to reliably continue his pressure (you are too far to threaten sidesteps with ff1+2 and so the opponent can simply evade wr1+2). However, this reliably wallsplats at the wall, so in that situation it is superior.
- ↑ Generally inferior to ws2,2, but wallsplats more consistently.
- ↑ Generally inferior to uf3, but it always kills when used to punish rage arts.
- ↑ Example. Remove after substitution.
- ↑ Go-to whiff punish in most situations. Relatively fast and leads to some of Noctis' highest damage combos.
- ↑ Use f+1+2 whenever out of df2 range. Away from a wall, the opponent can simply backroll and your pressure ends, although Noctis does thrive at longer ranges. Near a wall, the opponent cannot backroll and the move will wallsplat if close enough.
- ↑ f+2 is a projectile to be used whenever out of f+1+2 range. Leaves you much closer than f1+2 and does more damage but is slower.
- ↑ Projectile. Knocks opponent back to maximum distance and wallsplats. Bit of a waste to use it as a whiff punish unless it'll kill.