Jin movelist (Tekken 7)

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Revision as of 11:48, 24 March 2023 by Lume (talk | contribs) (Add leads to the rest of the moves, fix some inputs)

Movelist

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
7
+1
+8
+8
i10

1,2

h,​h
7,​12
-2
+3
+7
i10

1,​2,3

h,​h,​m
7,​12,​20
0
+31d
+31d
i10

1,​2,4

h,​h,​h
7,​12,​26
-4
+23a (+14a)
Tailspin
Balcony Break

1,3

h,​h
7,​10
-6
+4
+4

1,​3,B

h,​h
7,​10
-6
+4
+4
auto backdash

1,​3,F ZEN

h,​h
7,​10
-7
+3
+3
enters ZEN

1,​3,2

h,​h,​m
7,​10,​10
-1
+4
+4

1,​3,​2,1

h,​h,​m,​m
7,​10,​10,​10
-7
+7
+7

1,​3,​2,​1,4

h,​h,​m,​m,​l
7,​10,​10,​10,​10
-13
+3
+3

1,3~3

h,​m
7,​20
+6
+16d
+16d

1,​3~3,df+3

h,​m,​m
7,​20,​20
-14
+10a (+1a)
+10a (+1a)

1,d+3

h,​l
7,​9
-12
-1
-1

1,​d+3,4

h,​l,​l
7,​9,​17
-13
+3
+28
CH launcher

2

h
9
0
+9
+9
i10

2,1

h,​m
9,​9
-3
+6
+6

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
+4

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d
+16d

2,4

h,​h
9,​20
-9
+18a (+9a)
+18a (+9a)
tailspin, wall break

3

h
19
-7
+4
+4
i14

3,1

h,​h
19,​7
-1
+7
+7

3,​1,F ZEN

h,​h
19,​7
+4
+12
+12

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+28d
CH launcher

4

h
18
-9
+16
+68a (+48a)
i13
homing, CH launcher, tailspin, wall break

1+2

m,​m,​h
30
-14
+12a (+3a)
+12a (+3a)
i12
wall break

3+4

h
34
-9
0d
0d
i20
power crush

f+2

h
12
-5
+4
+4
i16

f+2,3

h,​l
12,​7
-21
-10
-10

f+2,​3,3

h,​l,​m
12,​7,​7
-27
-12
-12

f+2,​3,​3,3

h,​l,​m,​h
12,​7,​7,​10
-20
-14
-14

f+2,​3,​3,​3,2

h,​l,​m,​h,​m
12,​7,​7,​10,​8
-19
-8
-8

f+2,​3,​3,​3,​2,1

h,​l,​m,​h,​m,​m
12,​7,​7,​10,​88
-20
-9
-9

f+2,​3,​3,​3,​2,​1,2

h,​l,​m,​h,​m,​m,​m
12,​7,​7,​10,​8,​8,​8
-10
+1
+1

f+2,​3,​3,​3,​2,​1,​2,3

h,​l,​m,​h,​m,​m,​m,​h
12,​7,​7,​10,​8,​8,​8,​10
-8
-13
-13

f+2,​3,​3,​3,​2,​1,​2,​3,4

h,​l,​m,​h,​m,​m,​m,​h,​l
12,​7,​7,​10,​8,​8,​8,​10,​18
-23
+18d
+18d

f+2,​3,​3,​3,​2,​1,​2,​3,​4,2

h,​l,​m,​h,​m,​m,​m,​h,​l,​h
12,​7,​7,​10,​8,​8,​8,​10,​18,​25
-14
12a (+3a)
12a (+3a)
10 hit string

f+3

m
16
-8
+3
+3
i12

f+4

m
21
-8
+4
+42
i16
CH launcher

f+4,F ZEN

m
21
-1
+11
+49
CH launcher

f+1+2

h,​h
38
-9
+7a (-2a)
+7a (-2a)
i14
wall bounce, wall break

df+1

m
10
-3
+4
+6
i13

df+1,4

m,​h
10,​18
-9
+10
+17a (+8a)
tailspin, wall break

df+1,4~4

m,​m
10,​24
-12
+57d
+57d
crumple stun, CH launcher, wall break

df+2

m
15
-7
+4
+34a (+24a)
i15
CH launcher

df+3

m
14
-16
-5
-5
i14

df+3,3

m,​h
14,​14
-8
+8
+8

df+3,​3,B

m,​h
14,​14
-8
+8
+8
auto backdash

df+3,​3,F ZEN

m,​h
14,​14
-7
+9
+9
enters ZEN

df+4

m
22
-3
+8
+63d
i20
forces crouch, CH launcher, floor break

d+1

m
24
-7
+12a (+3a)
+12a (+3a)
i21
wall bounce, wall break

d+2

m
8
-4
+7
+7
i11
enters FC

d+3

l
7
-13
-2
-2
i15

d+3,3

l,​m
7,​10
-14
-1
-1

d+4

l
11
-12
-1
-1
i16
high crush

d+3+4

m,​m
25
-19
+32a (+22a)
+32a (+22a)
i15
launcher

db+1

Sm
5
-5
+6
+6
i10
enters FC

db+2

m
12
-10
-4
+56d
i16
crumple stun, CH launcher

db+2,2

m,​h
12,​11
-11
-7
-7

db+2,​2,3

m,​h,​h
12,​11,​21
-9
+52d
+52d
crumple stun, CH launcher

db+2,3

m,​m
23
-8
+7d
+7d
floor break

db+3

m
28
-10
+17d
+17d
i20
high crush

db+4

l
18
-13
+3
i20
CH launcher if off-axis

b+2

m
12
-11
0
0
i15

b+2,1

m,​m
12,​10
-9
+2
+2

b+3

m
17
-6
+5
+33d
i16
crumple stun, CH launcher

b+3,F ZEN

m
17
-2
+9
+37d
crumple stun, CH launcher, enters ZEN

b+4

m
21
-7
+15d
+15d
i17

ub+3

m
13
-11
+4
+57d
i22
low crush, crumple stun, CH laucher

ub+4

m
11
-20
-8
-8
i15

ub+1+2

m!
70
-
+11a (0a)
+11a (0a)
i75
unblockable, wall break

u+1 or ub+1 or uf+1

m
12
-12
-1
-1
i18

u+2

h
17
-12
+9
+9
i15
wall break

u+3 or uf+3

m
17
-9
+6
+59d
i22
low crush, crumple stun, CH launcher

u+4

m
15
-13
+19a (+9a)
+33a (+23a)
i15
CH launcher

uf+2

m
18
-7
+6
+19a (+10a)
i15

uf+4

m
13
-13
+33a (+23a)
+33a (+23a)
i15
launcher

f,F+2

m
24
-8
+15a (+6a)
+47a (0a)
i14
wall break

f,F+3

m
20
0
+27d
+27d
i23
launcher

f,F+4

m
19
0
+8
+9d
i21
forces crouch

b,f+2

m
15
-7
+4
+64d (+11)
i15
crumple stun (recoverable), CH launcher

b,​f+2,1

m,​h
15,​14
-5
+6
+9

b,​f+2,​1,2

m,​h,​m
15,​14,​20
-5
+18a (+9a)
+15a (+3a)

b,​f+2,​1,df+2

m,​h,​m
15,​14,​28
-14
+37a (+27a)
+37a (+27a)
launcher

b,​f+2,3

m,​m
15,​17
-12
+6
+59
crumple stun, CH launcher

b,​f+2,​3,F ZEN

m,​m
15,​17
-1
+17
+71
crumple stun, CH launcher, enters ZEN

f,n,d,df#1

m
22
-13
+36a (+26a)
+36a (+26a)
i16
launcher

f,n,d,df#2

h
25
+5
+70a (+50a)
+70a (+50a)
i11
launcher, wall break

f,n,d,df+4

l
10
-31
+27
+27
i20
launcher

FC.1

Sm
5
-5
+6
+6
i10

FC.2

Sm
8
-4
+7
+7
i11

FC.3

l
12
-17
-3
-3
i16

FC.4

l
10
-15
-4
-4
i12

ws1

m
10
-6
+5
+5
i13

ws1,2

m,​m
1016
-8
+3
+3

ws1,​2,F CDS

m,​m
10,​16
-9
+2
+2

ws2

m
14
-12
+39a (+29a)
+39a (+29a)
i14
launcher

ws3

m
20
-9
+10
+62a (+42a)
i16
homing, CH launcher

ws4

m
16
-3
+8
+8
i11

d+1+2 ZEN

i10
enters ZEN, high crush

b+1 CDS

i5
enters CDS, high crush

ZEN-CDS.1

m
14
-3
+8
+8
i16

ZEN-CDS.1,2

m,​m
14,​21
-14
+12a (+3a)
+44a (-3a)
wall break

ZEN-CDS.1,3

m,​h
14,​18
-9
+33a (+18a)
+33a (+18a)

ZEN-CDS.2

m
27
-14
+40a (-18a)
+40a (-18a)
i22
wall break

ZEN-CDS.3

m
20
-9
+10
+62a (+42a)
i17
homing, CH launcher

ZEN-CDS.4

l
20
-26
+24d
+24d
i25

ZEN-CDS.1+2

h,​h
20
-13
+38a (+28a)
+38a (+28a)
i13
launcher

ZEN-CDS.3+4

h
25
+8
+35a (+27a)
+35a (+27a)
i22

1+3

h
35
0
+2d
+2d
i12
throw break {1 or 2}

2+4

h
35
-3
0d
0d
i12
side switch, throw break {1 or 2}

f+1+3

h
35
0
+2d
+2d
i15
extra range, throw break {1 or 2}

f+2+4

h
35
-3
0d
0d
i15
extra range, side switch, throw break {1 or 2}

Left throw

h
40
-
0d
0d
i12
side switch, unbreakable

Right throw

h
47
-
0d
0d
i12
side switch, unbreakable

Back throw

h
55
-
+3d
+3d
i12
unbreakable

qcb+1+3

h
44
-2
0
0
i12
side switch, throw break {1}

df+2+3

h
44
-2
-4
-4
i12
throw break {2}

uf+1+2

h
44
0
0
0
i12
throw break (1+2)

uf+1+2~ub+3+4

h
46
0
0
0
i12
throw break (1+2)

b+1+3-b+2+4 (time with enemy attack)

i2
parry

df+1+2

m
20
-12
+6
+6
i23
auto parry (punches only)

db+1+2

m
0
-10
-10
-10
i25
auto stun, ki charge on whiff

1+3+4

-
taunt
Rage Art

R.b+1+2

h
55
-9
0
0
i13
rage art
Rage Drive

R.f,n,d,df+1+2

h,​m
25,​35
-7
+29a (+11a)
+29a (+11a)
i14
rage drive, launcher
Rage Drive

R.f,​n,​d,​df+1+2,DF

h,​m
25,​35
+18
+45a (+36a)
+45a (+36a)
rage drive, launcher, enters CD
Rage Drive

R.f,​n,​d,​df+1+2,3

h,​m,​h
25,​35,​12
+8
+20a (-13a)
+20a (+13a)
rage drive
Rage Drive

R.f,​n,​d,​df+1+2,​3,1

h,​m,​h,​m
25,​35,​12,​9
+9
+37d
+37d
rage drive

External links