Reina counterplay

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 20:26, 21 March 2024 by Kalki (talk | contribs) (Add link)

Dealing with f,F+2,F on block

Reina's f,F+2 is an extremely oppressive move. Fast, long range and difficult to step, it's tough to get around and Reina can use it to both whiff punish from afar and easily approach and enforce SEN mixups. However, the mixup from f,F+2 on block is not in her favor, and the defender can make it very unrewarding for Reina to keep going for it with the proper defense.

Succinctly, you have to make a read between ducking, SSL and SSR, and launch punish her if your guess was correct.

Options from SEN
Move Purpose Defence
SEN.3 to get plus frames, as a follow-up on a whiff punish attempt, to track steps, to beat jabs Duck
SEN.2 to catch duckers, to catch SSR SSL
SEN.3+4 to track steps, to beat stand blocking Duck
SEN.1+3 to track steps, to beat stand blocking Duck
SEN.4 to get plus frames, to catch duckers SSL/SSR
SEN.1+2 to track SSL, to catch duckers SSR, i10 punish
SEN.1,qcf+2 to beat jabs, to track SSL, to catch duckers SSR

There is no true OS against the mixup, so you have to guess. However, the penalty for guessing wrong is not as bad as the reward for guessing right (which is why it's important to launch punish her on a correct read).[1]

Character specific

Bryan, King, Jin, Law and Reina can backdash to make SEN.3 whiff after a blocked ff2F.

Alisa

Alisa can backdash to make WRA.2 whiff after WGS.DF+4,2D