Jun strategy

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Revision as of 00:41, 24 May 2024 by Al Capwn (talk | contribs)

Key moves

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1
1,2
4
f+4
f+3,4
d/f+1
d/f+2,1+2
d/f+3
d/f+4
d+1+2
d+3+4
d/b+2
d/b+3
b+3
u+2
u/f+2
ws+2
ws+3
fc+df/2
ws+1+2

Overview

Sharing similar characteristics to both Jin and Asuka, Jun has a very well-rounded set of tools with an emphasis on defense and punishment. Her offensive capabilities from her Izumo stance can be smothering to the uninitiated, but generally rely on Izumo Strike to be used without being contested.

As a poke-oriented character, Jun rewards gathering information and exploiting tendencies in an opponent. If an adversary overstays their welcome, she has an array of counter-hit launchers. If an opponent has a predictable offense, she has a punch sabaki that leads into one of her most damaging combos.

Her heat smash is very fast and long ranged, however as of v1.0.4, it is very linear and can be sidestepped and punished. This lends itself more to utilization as a defensive tool or combo ender, while her low heat smash variation from Genjitsu (GEN) stance is a serious offensive threat.