Lee (Tekken 7)

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 16:34, 16 November 2021 by RogerDodger (talk | contribs)
Lee
Key techniques
  • iWS from Mist Step
  • b+3 pickup
  • Acid Rain
  • b+2 loop
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch i15 – u/f+4
CH launch
  • i11 – 4 (high)
  • i15 – d/f+2 (mid)
Wall splat
  • i13 – f+1+2 (standing)
  • i14 – ws2,3 (crouching)
Archetypal moves
Parry b+1+2 (high or mid punches)
Mid check
  • d/f+1 (standing)
  • ws4 (crouching)
Hopkick u/f+4
Stature kick
  • d/b+3+4
  • d/b+3
Power low FC.d/f,d,D/F+3
Snake edge HMS.4
Shadow cutter d+3,4
Clef cannon 2,2,3
Generic moves
Remapped
  • d+2 → d/b+2
  • d+4 → d/b+4
Missing (none)
External links
Lore Lee Chaolan
Twitter #{{{twitter}}}
Discord [1]

Lee has some of the best counterhit tools in the game. It’s where most of his damage comes from, and his entire game plan follows from that.

Of course, if that were all Lee had, there would be no way to get any counterhits. Your opponent has to attack to get counterhit. That’s where Lee’s other strength comes into play: pokes. Lee has a wide variety of pokes for controlling space, tracking movement, and chipping away at the opponent. This combined with explosive pressure from his slide can force even the biggest turtles to break their guard. It’s then that the counterhits come into play.

Once Lee has a life lead, he has some of the best keepout tools in the game to maintain it.

Lee requires good execution for his best tech, but most of these are not essential to winning. You don’t need to master them to try him out. Consistent combo routes do 90–95% as much damage as the staple routes, and there are solid alternatives to Acid Rain for punishers.

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. ↑ 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. ↑ Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

External links