Lidia punishers (Tekken 7)

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Punishers for tricky moves
Various Slide ws3 d/f+2~2 d/f+4,3 S!
Generic FUFT.4 f+2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • f,F+4 (deep dash)
  • f,f u/f+4
  • f,f d/f+4~4 (hard)
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 f,F+3
Asuka b+3 u/b+1
Claudio f+2,2
  • f,F+2 (deep dash)
  • f,F+3 (small dash)
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
f,f d/f+4~4
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 u/f,n,4
b+3,3 d/f+3,4
Heihachi f,F+2 f,F+2 (can whiff)
Jack-7 R.b+1+2 f,F+3
d+1+2
  • b+1+3 3:2
  • wr1
Law db+3+4 {{{law-a}}}
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
  • b+2,3
  • 4,3
Paul
  • d+4,2:1+2
  • qcf+2
f,F+2
Xiaoyu BT.3 (None)
BT.f+3+4,3+4
  • 1,2,4
  • 1,2,4,4[1]
AOP.4~3
  • cc d/b+3+4
  • ws1 d/f+2~2 d/f+4,3 S!
Standing
Enemy Move Damage Frames
-10 1,2,2 25 +8 CFT
2,4 23 +8
-11 b+1,2 28 +5c
-12 f+2,4 33 +16a (+7)
-14 f+1+2,3,2,1 41 +19a (+14)
R.f,F+2+3 30 (75) +62a (+42)
-15 u+4 29 (63) +60a (+43)
-17 3:2 26 (77) +66a
Crouching
-10 FC.1 5 +6
-11 ws4,2 25 +8
-12 FC.d/f+2 28 +10a
-13 ws1,4 32 +25a (+20)
-14 ws3,2 38 +9a (+0)
-15 ws2 15 (66) +29a (+19)
-23 u/f,n,4 25 (78) +34a (+24)
Back-turned opponent
-10 1,2,4 30 +3
1,2,4,4[1] 50 (?) +25a
-11 ws4,2 d/f+1,2 48 +8
-14 d/f+3,4 f,F+3 51 +16a (-1)
-17 f+4,3,1 f,F+3 76 +16a (-1)
Grounded opponent
-18 d/b+2 11 -3a (-11)
-20 f,F+3 16 +16a (-1)
-23 OG.d+2 21 +0a
-27 u+3 16 +1a (-7)
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,4 i10 2.21 23 -8 High
b+2,1 i13 2.51 29 -6 High
f+1+2,3,2,1 i14 2.58 41 -10[2] High[3]
d/f+2 i15 2.75 17 -6 Mid
u+4 i15 2.20 29 (63) -13 Mid
b+4,4,4 i16 2.37 54 -26 High
f,F+2 i13(~16) 20 -2 Mid
R.f,F+2+3 i13(~16) 30 (75) +15 CFO Mid
3:2 i17 2.26 26 (77) -20[4] High
SS.4 i16(~25) 2.06 21 (?) -6 High
  1. ↑ 1.0 1.1 Opponent can turn with an attack to duck the final hit.
  2. ↑ Hit confirm the last attack. Tricky for opponent to punish.
  3. ↑ Second hit is i22 mid and can often suffice to punish low recovering whiffs.
  4. ↑ +2 if opponent doesn't duck the second hit.