Drilldown: Move

Move > damage : 4,4 or 5 & recv: None

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alias:
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image:
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target:
h (8) · l (1) · m (1) · mm (2) · s (1) · sl (2)
damage: (Click arrow to add another value)
reach:
tracksLeft:
tracksRight:
startup:
recv: (Click arrow to add another value)
tot:
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ch:

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