Drilldown: Move

Move > recv: None & hit : +4a(-6) or -2

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alias:
alt:
image:
target:
,h (2) · h (2) · ,l (4) · l (4) · ,L (1) · L (1) · ,m (3) · m (3) · ,mm (1)
damage:
reach:
tracksLeft:
tracksRight:
recv: (Click arrow to add another value)
tot:
crush:
hit: (Click arrow to add another value)

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